
Gunk is an endless rouge-lite wave survival game. Fight off hordes of enemies and level up your skills to increase your chance of survival, and save the world from the Gunk invasion. Their only weakness is rocks, and you are the last hope for humanity. Can you save us all?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
The world has been overrun. They are coming for everything you love, your mother, your father, your children, but most importantly they're coming for you. Their only weakness is rocks, and you are the last hope for humanity. Can you save us all?
In the world of gunk, the only thing between you and total annihilation, is sheer determination, and lots of rocks. From the creator of Gunk, comes Gunk. A total reimagining of the hit Gunk type game, Gunk.
Gunk has everything you know and love from Gunk, including Gunk. But Gunk also has even more, including more Gunks, such as the Short Gunk, and Crawling Gunk.
SAVE THE WORLD
Gunk is an endless rouge-lite wave survival game. Fight off hordes of enemies and level up your skills to increase your chance of survival, and save the world from the Gunk invasion.
LEVEL UP YOUR SKILLS
Gain experience to level up, upgrade your skills, and become more powerful. With more than FIVE unique skills to upgrade.
They are coming. You are our last hope. Save us all.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Приключенческий экшен с элементами исследования: игрок в роли исследователя попадает на заражённую органической субстанцией планету и очищает её, используя специальные инструменты. Геймплей строится на изучении локаций, борьбе с мутировавшими существами и восстановлении экосистемы. Плюсы: Уникальный визуальный стиль — заражённые зоны покрыты вязкой субстанцией («ганк»), а очищение локаций визуально преображает мир: от мрачных, склизких пейзажей к ярким, живым ландшафтам; Интуитивный геймплей очистки — инструменты для удаления ганка имеют разные механики (распыление, всасывание, нейтрализация), что делает процесс динамичным и разнообразным; Экологическая тематика — прогресс игрока напрямую влияет на планету: после очистки появляются растения, животные, меняется погода, создавая ощущение реального воздействия на мир. Минусы: Ограниченное разнообразие врагов — мутировавшие существа повторяются, а их тактика почти не меняется, из‑за чего бои становятся предсказуемыми; Повторяемость задач — основная механика (найти зону заражения → очистить → восстановить) со временем превращается в рутину без новых вызовов; Слабая проработка сюжета — история подаётся фрагментарно, без глубокой проработки персонажей или мотивации, что снижает эмоциональную вовлечённость. Итог: подойдёт любителям приключенческих игр с акцентом на исследование и преображение мира — впечатляет необычной визуальной трансформацией локаций, интуитивными инструментами очистки и идеей восстановления экосистемы. Может разочаровать из‑за однообразия противников, повторяемости заданий и поверхностного сюжета.
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Hours played at review time, across 300 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gunk — A Gloriously Bonkers One-Man Production There are games, there are good games, and then there is Gunk — a game so magnificently bonkers that one cannot help but wonder whether its creator simply woke up one morning, had a particularly strong cup of tea, and decided to make something absolutely tremendous. And here's the remarkable part: Gunk was made by just one person — the YouTuber known as Rye. Yes. One person. While most games have teams of developers, artists, designers, programmers and enough people to populate a small village, Rye apparently looked at the entire concept of game development and thought, "Right. I'll do it myself." And somehow, he did. From the moment Gunk begins, you know you are in for something special. There is a suspiciously pleasant green field. There are strange little creatures wandering about. There are buildings which look as though they were designed by someone who had only ever seen houses from a considerable distance. And, most importantly, there are rocks. Yes. Rocks. In most games, rocks are scenery. In Gunk, rocks are your greatest ally, your trusted companions, your blunt instruments of justice. The game takes the humble stone and elevates it to a weapon of such profound importance that one begins to reconsider one's entire relationship with geology. David Attenborough would be absolutely beside himself. And then the enemies arrive. They come at you in great numbers, presumably having received some sort of strongly worded memo informing them that humanity must be thoroughly inconvenienced. But you stand your ground. You level up. You acquire skills. You hurl rocks with the sort of confidence normally reserved for a British person discovering that the pub is, against all odds, still open. The combat is gloriously chaotic. Numbers appear. Things explode. Creatures scuttle about. Your health bar begins making decisions of its own. At some point you realise that you are surrounded, under attack, and quite possibly one unfortunate encounter away from becoming a cautionary tale. And yet you persist. That is the magic of "Gunk". It manages to transform what ought to be a straightforward wave-survival game into an epic struggle for civilisation itself. You are not merely fighting enemies. You are defending the very concept of having a reasonably pleasant afternoon. The presentation deserves special praise. The bright green grass is so aggressively cheerful that it feels almost sarcastic. The colourful world has the peculiar charm of a children's television programme which has suddenly become extremely concerned about the collapse of human society. It is wholesome, ridiculous and slightly unhinged — rather like discovering that *Wallace & Gromit has acquired a weapons licence. And considering that this entire thing comes from a single creator, the amount of personality packed into Gunk is rather impressive. There is something particularly charming about knowing that the strange little world, the enemies, the combat, the progression and all the ridiculousness were brought together by one person. It gives the game a distinctly personal character. It feels less like something assembled by a committee and more like someone had a wonderfully daft idea and simply refused to stop until it became a game. Then there is the progression system, which gives you that beautiful little dopamine hit of becoming more powerful. You begin as a hopeful survivor and gradually turn into an increasingly competent menace to anything unfortunate enough to wander within throwing distance. Every upgrade feels meaningful. Every battle feels like progress. And every encounter gives you another excuse to say: "Right then. Let's have it." The result is a game with an astonishing amount of personality. Gunk does not take itself too seriously, and thank goodness for that. Modern games sometimes feel as though they were designed by a committee sitting beneath fluorescent lights, desperately attempting to calculate the precise amount of fun permitted per minute. Gunk appears to have ignored the committee entirely. Instead, Rye simply says: Here are some enemies. Here are some rocks. Off you go. And frankly, what more could one ask? There is something deeply satisfying about the simplicity of it all. You fight. You survive. You improve. You throw things. You occasionally panic. You continue throwing things. Eventually, through sheer determination and an alarming quantity of airborne masonry, you become the hero humanity apparently needed. I would happily recommend Gunk to anyone looking for a game that understands one of life's most important principles: Sometimes the answer is simply to pick up a rock and absolutely leather someone with it. Five stars. Ten stars. Quite frankly, give it the Crown. Gunk is tremendous. Gunk is glorious. Gunk is the sort of game that makes you sit back after an especially ridiculous battle, adjust your imaginary tweed jacket, sip an imaginary cup of tea, and quietly remark. "Well. That was bloody marvellous."
My life can, quite easily, be divided into two chapters: before Gunk, and after Gunk. Before Gunk, every day was the same grueling routine. Wake up, go to my minimum wage toilet-testing job, and go back to sleep. I began to wonder why I had been put into this world if my only reason to continue living was to suffer even more. Bills were piling up, my wife left me for a man named Fabio, and my McDonalds rewards account was hacked. But just as all hope seemed lost, I got a notification: Rye had made a video. Desperate to feel any emotion other than utter despair, I clicked on the video. After my 4 unskippable ads, I was met with something that would change my life. Gunk. This was the change I had been hoping for. I opened the game, and instantly found all purpose and joy return to my miserable life. It was a simple premise, the Gunks are invading and you, with your trusty rock, are the only one who can stop them, yet everything in my life changed for the better. Yes, I still have piles of unpaid bills and an eviction notice. Yes, my wife is still with Fabio. And yes, my McDonalds account is still hacked, but none of it matters. All that matters is I defeat Gunk and save my town. I've never felt so needed and fulfilled as I do now, and for that Rye, I give my undying gratitude.
I love gunk
THE BEST GAME EVER!!! my mom walked in my and asked me what I was playing, I told her its Gunk and my dog come back from the dead to play!! Im slowly being Gunk, I look at myself in the mirror and see Gunk. I LOVE GUNK
uhm i just really like gunk but why gunk do be mean it make me mad sad :( 10/10 game
game good
100% it in 53 minutes (love it)
best game i've ever played
Very gunky experience, would recommend.
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $43.9K | 186 | 89% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.1M | 106K | 94% | $5.99 | |
| $105.5K | 1K | 25% | $3.19 |