
Gunk is an endless rouge-lite wave survival game. Fight off hordes of enemies and level up your skills to increase your chance of survival, and save the world from the Gunk invasion. Their only weakness is rocks, and you are the last hope for humanity. Can you save us all?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
The world has been overrun. They are coming for everything you love, your mother, your father, your children, but most importantly they're coming for you. Their only weakness is rocks, and you are the last hope for humanity. Can you save us all?
In the world of gunk, the only thing between you and total annihilation, is sheer determination, and lots of rocks. From the creator of Gunk, comes Gunk. A total reimagining of the hit Gunk type game, Gunk.
Gunk has everything you know and love from Gunk, including Gunk. But Gunk also has even more, including more Gunks, such as the Short Gunk, and Crawling Gunk.
SAVE THE WORLD
Gunk is an endless rouge-lite wave survival game. Fight off hordes of enemies and level up your skills to increase your chance of survival, and save the world from the Gunk invasion.
LEVEL UP YOUR SKILLS
Gain experience to level up, upgrade your skills, and become more powerful. With more than FIVE unique skills to upgrade.
They are coming. You are our last hope. Save us all.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How do I begin, Gunk changed my life. Without Gunk I wouldn't be here, it has been one of the best experiences of my life. This game made my wife come back to me. I invested into Gunk stocks and made millions. So kudos to you, Rye. For changing my life and beating that Swedish game. Thanks, A Gunk enjoyer.
At first glance, the premise seems almost absurd in its simplicity: you throw rocks at people. No sprawling open world, no elaborate skill trees, no endless inventory screens—just you, a handful of stones, and the people who stand before you. And yet, within this stripped-down framework, the game achieves something extraordinary: it transforms the act of throwing a rock into a profound narrative experience. From the moment you begin, you realize that the stones are not just weapons—they are words, choices, and consequences. Each throw is a sentence in a story you are writing in real time. The weight of the rock in your hand is the weight of your intent: are you lashing out in anger, defending yourself, or trying to send a message? The game never tells you outright; it trusts you to feel it. The environments are deceptively sparse, but every detail is deliberate. The cracked cobblestones beneath your feet, the way dust hangs in the air after a throw, the subtle shift in the expressions of those you face—these are the brushstrokes of a master painter. The world feels alive not because it is cluttered with things, but because it is rich with meaning. You begin to notice patterns: the way certain characters flinch before you even raise your arm, the way others stand tall, daring you to act. These moments are not scripted cutscenes—they emerge naturally from the game’s systems, making every encounter feel personal. The storytelling is not delivered through dialogue boxes or exposition dumps. Instead, it unfolds through the rhythm of your throws, the pauses between them, and the reactions they provoke. A missed throw might lead to a tense standoff, a perfectly aimed one to a moment of unexpected vulnerability. Sometimes, the most powerful choice is to lower your arm and walk away, letting the silence speak louder than any stone could. What elevates the experience is the way the game uses repetition as a narrative device. Throw after throw, you begin to see the world change—not in grand, cinematic ways, but in subtle shifts. A character you once struck now avoids your gaze. A street that was once bustling is now eerily quiet. The game teaches you that every action leaves a mark, and that even the smallest gesture can ripple outward in ways you cannot predict. The sound design is a triumph of restraint. The soft scrape of stone against palm, the sharp crack of impact, the distant murmur of onlookers—each sound is a note in a minimalist symphony. The absence of music in certain moments forces you to sit with the tension, to feel the weight of what you’ve done. By the time you reach the end, you realize that the game has told you a story without ever telling you a story. It has made you question your own impulses, your own justifications, your own capacity for mercy or cruelty. It has shown you that even the simplest mechanic, in the hands of a master storyteller, can become a mirror held up to the player’s soul. In a medium often obsessed with more—more features, more content, more spectacle—this game dares to give you less, and in doing so, it gives you more than you ever expected. It is proof that great storytelling is not about the size of the world, but about the depth of the experience. And here, in the quiet arc of a stone through the air, you will find a story that will stay with you long after the last rock has left your hand. The videos are amazing Rye
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $43.9K | 187 | 89% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $24.1M | 99.9K | 94% | $5.99 | |
| $1.3K | 11 | 45% | $3.19 |
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is amazing but it is pretty it`s hard but if there was different difficulties it would be better in multiple way but is still a good game but if it had multiplayer it would be better.
SUPER FUN i love playing it once i start playing it i cant stop
i feel like Gunk doesn't deserve this, but then the flying ones proved that they do need to be violently hurt. truly better than Sweden and the other Gunk (no hate Sweden, still love your meatballs)
poop from a butt
Gunk is good beacuse in the name as Gun but Guns are cool So Gunk is cool
great game, two gliches, 1: i fell out of the map, 2: gunks spawn in walls, otherwise, good game!!!! :)
very good game i have some problems tho make it so the boss comes a bit later so its easier for new players thats it other then that perfect gamr
I'll admit I was very nervous when it was announced that the remake for Gunk wouldn't be in VR. The original was pivotal in the Virtual Reality gaming scene so it didn't make sense to me... Until I played the remake Gunk does everything right where Gunk originally fails. The graphics really are something else they really went all out on the graphical aspects of the game. The story has been massively improved upon and really fleshes out Gunk as a whole. It was great to see Gunk make a return but also be joined alongside Gunk, Gunk and Gunk. Not to mention the surprise on my face when Gunk appeared. Also nice to see Rock's story fleshed out as well This game truly is a masterpiece - Gunk/10
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