
Realistic VR shooter game where you try to complete all the floors by killing your enemies with limited ammunition. It also features zombie, shooting range, and weapon carnival modes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
I've been working on an indie VR shooter game for a long time. The main game mode has 9 floors. The floors get progressively harder, and you can find unique weapons on each floor. Your ammunition is limited, and you need to focus on headshots to defeat enemies. There is also a zombie mode, a shooting range, and a carnival map where you can shoot targets and collect points.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Japanese, Korean, Portuguese - Portugal, Russian, Turkish +1 more
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been only playing for 25 minutes so far. I generally liked the game. The shooting feels so real, It has the best shooting feeling I have ever had in a VR game. Almost identical feeling to real life shooting range so for those who experienced real life shooting range will love it. That is the biggest plus. The other aspects of the game feels in the average zone. Neither great or bad. If you are really into real life shooting experience, I would highly suggest it.
いろんなVRゲームを遊んだけどこのゲームが一番実銃撃ってる感じがする。 たくさん売れてたくさん追加コンテンツ入れてほしい。 銃はメジャーどころが10種類。少ない。名前しらんけどボルトアクションライフルもあった。リボルバーとかレバアクは無いです。 ちゃんと日本語対応。 銃のアングルやピッチのオプションなし。 スムーズターンの速度調節なし。(スナップなら角度オプションあり) エレベーターモードのAIはずっと棒立ち状態で結構当ててくる感じなので、 もうちょっと改善してほしいかもしれない。 少なくとも歩いてほしい。 不満はあるけどガンフィールはすごく良い。俺みたいに色々遊んできて、もっと撃ってる感あるVRFPSねーかなって人は買ってみてほしい。応援したくなると思う。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is fuc*ing awful. i dont know why but it runs like trash ( i play half life alyx with frames in the 100s) it makes me nauseous to play for 30 seconds because the head movement is so delayed. steam never refunds anything to my steam wallet so i guess i gotta live with this now
literally cant hear any sounds, not to mention the guns being janky and poorly made, you cant expect me to not refund this
not fun super laggy on a good pc that runs half life alyx 70fps and its super janky
This is a close call. I just think it's too buggy. It's not a bad wave shooter. There's just so many better options and there's just too much jank in this game. The price is okay though for what it is. I just can't bring myself to play this game again or recommend it. Rate 4.5/10. Close call, you might enjoy it more than I did.
Does Not work with VIVE pro controllers. Refunded.
Ничего реалистичного, ничего приятного. Откуда взялись отзывы о приятной стрельбе и в целом играбельности продукта - не ясно.
For fans of shooting games, this offers a solid and enjoyable experience. The graphics are fairly decent, the guns are well-designed, and there's a nice variety to choose from. The ability to dual-wield adds an extra layer of fun, and the gunplay feels genuinely satisfying. So far, I've only explored the Killing Floors and the shooting range, and while there are many positives, I do have a few suggestions and concerns: Motion Issues: I experienced a slight shuddering motion while moving around. Although the game itself ran smoothly, it felt odd in my Oculus Quest 2 headset—almost like I was drunk. This might be a VR-specific issue, but it's worth addressing for a more seamless experience. Difficulty Levels: The floors are exceptionally difficult. A difficulty option or the ability to start from checkpoints at the beginning of each floor would greatly improve accessibility and enjoyment. Smooth Turn Sensitivity: The 'Smooth Turn' feature is nearly unusable due to its slow sensitivity, with no option to adjust it. I had to switch to 'Snap Turn' to play comfortably. Adding sensitivity controls would be a simple yet impactful improvement. Weapon Carrying Options: Shoulder holsters for larger weapons would be a fantastic addition, allowing players to carry more firearms. More flexibility in weapon management always enhances the gameplay. Sound Design: Some of the sound effects, like weapon cocking, feel outdated. Additionally, there's no sound for shell casings or magazines hitting the floor, which detracts from the immersive experience. Enhancing these audio elements would make the gameplay much more engaging. Overall, from my limited playtime, I’d say the game is worth its price. If the developers address some of these issues, it has the potential to become an excellent title! Here is a link to my gameplay: Please consider subscribing :-) https://youtu.be/KU91jR-1StE?si=bK7vExrRT4HLTpY8
Video of my first play of the game: https://www.youtube.com/watch?v=P96w-bOGTW4 It's a fun idea, and on the surface looks pretty nice, and would be a nice VR experience at a nice price if it worked in a playable way. However, I found it almost impossible to play. My attempt to play was with a PSVR2 headset that's working fine for PCVR with pretty much everything else I play on a regular basis, so do keep this in mind when making your own purchasing decision. Things I ran into: - Once you're out of the main menu location, almost every time, the world swims around you in a way that has no connection to the movement of your head; for anyone lacking the strongest of VR legs, this is going to make you feel ill in no time. - Movement is horribly slow. - Smooth turning is horribly slow with no obvious way of changing it. - The quit option on the menu just... quits. That's it. I appreciate a good quit option, not all VR games have one, but this one just dumps you out without checking. So be careful when you pull up the wrist-based menu because you may select that by accident. - I think it might be prone to the odd crash too. It's hard to tell though because I might have hit quit in the wrist menu without even seeing the menu. - Almost right away on the first level of the showcase game mode, there's an enemy who seems massively overpowered and who shoots and kills you instantly the moment a pixel of your head pops around the corner. This seems like really bad balance. Aside from these issues, there's also a bit of non-game-breaking jank in here too that gives a very "thrown together" feel to the game, sadly. Possibly the best example is a lot of the artwork and other textures kicking around, which have very strange aspect ration choices. At the price I've chosen not to refund; I'm hoping this is a very early release and the developer will work on it and improve it. If it gets to a point where I can play it in a way that folk would not normally throw up from the image sway, I'd happily turn this into a recommend. But, for now, I can't honestly recommend it; but I would suggest wishlisting it and watching how it develops.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 0 | — | $8.99 | |
| $45 | 2 | 100% | $0.99 | |
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| $2.2K | 9 | 11% | $12.99 | |
| $169 | 2 | 0% | $4.99 |
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