
GULLET is a difficult cosmic-horror exploration game in which you rappel down into and explore a colossal mouth post-rapture. In it you will manage resources and control how quickly you descend by how tightly you squeeze your left hand brake in real life and in the game.
Modeled estimate, not a reported figure. How we estimate →
About

A short, difficult, replayable single player experience that should take a few hours.
Experimental gameplay, where the player has granular control over the strength of their jumps and the tightness of their grip on their laser tether to influence their descent speed.
Your flashlight, laser tether and D.O.T.S. flare gun all use the same power source. Use your energy carefully.
(Almost) No HUD. All interactions and information are in-world
Horror fueled by building tension and a slow descent into the darkness and danger of a mouth-shaped structure that may be alive and was somehow involved with the end of the world.
5th gen console inspired graphics (late 90's, early 00's) enhanced with some modern technologies.
Original soundtrack inspired by the horror game GOATs.


A mysterious phenomenon causes most people to vanish and the oceans to rise. Furious maws, towering over even the tallest of man-made constructs, surge from the ocean. After years alone as the last human left, your rations are depleted and your time is short. In your final moments, descend into one of the colossal gullets to satisfy the last morbid curiosity mankind will ever have.


Use your sci-fi rappelling equipment to reach the bottom of the Gullet. Your laser tether is your main piece of equipment. Use either a combination of held keys or an analog trigger to control how tightly you grip the handle and how quickly you descend. Use your flashlight and D.O.T.S. flare to light up your surroundings and carefully plan your descent. Using your equipment will deplete your battery, including the very tether from which you hang. Using the battery charger to pass ions over the lithium ion strip in your battery and stay on top of your charge level will be the key to survival.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Love the premise, dig the vibes, but I can't get past the frustratingly awkward controls and jank physics.
Fun game to learn and run around in with cool atmosphere. I recognized the brush used for the title asset from Krita (Texture Spines brush) Feels very good mastering the controls. I could explore the rest of the teeth [spoiler]and even got to the bottom teeth, although a little disappointed there wasn't anything to find off the intended path[/spoiler]. Player character's girlfriend looks like malon from ocarina of time My feedback/nitpicks for the developer: [spoiler] 1. After viewing the shadow cutscene that happens when looking at the entrance to the ICBM, the actors are not culled and are visible behind the fan chute. Happened to both me and my friend, it was uniquely unnerving at first when I was trying to figure out what I was looking at/if I was in danger, but after that it let me get too good of a close look at the monster. 2. The player can simply walk to the end of the ICBM-inside section by walking past the chute. Player can trigger the monster head-smash cutscene without the elevator and approach the tether upgrade from behind until hitting an invisible wall where the shadow people should be but don't render; generally awkward sequence breaking that could confuse someone who does it unintentionally 3. In the default ending hug area, the player can just run away and get lost, eventually falling off the world. (Found trying to trigger the secret ending) 4. A lot of the slippery flesh section leading up to the ICBM looks/feels a little too much like "video game platforming geometry", especially with the ability to use the flare to light up large areas. Don't think it really fits with the rappelling gameplay either (felt like super monkey ball lol) Incredible job, especially for a first game. Very cool experience and I want to see what else you'll do in the future! [/spoiler]
Media

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Hours played at review time, across 33 reviews with recorded playtime.
Seems to be made for a controller, mouse kinda works wonky. A few hangs. Give it a try if you like gullets.
Players by region
Where this game's players are, estimated from review languages.
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