
Make the battlefield your weapon to vanquish monstrous foes in turn-based, tactical combat. Explore the mysterious Drowned Lands in a tale of heroic fantasy inspired by the arcade classics of old.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Guile & Good
An elegant and challenging strategy puzzle game, all wrapped up in a fantastical pixel-drawn nostalgic world.
Świetna gra. W cenie 3.59zł dostajemy bardzo ładne piksele i przyjemną rozgrywkę turową.
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Hours played at review time, across 33 reviews with recorded playtime.
Nice little game. There's a story campaign that I finished over the course of several evenings, and there's also a roguelike mode that i didn't really want to explore afterwards. So I'd say that the replayability is not high, but overall the game is well-worth its modest price.
Nice tactical RPG/puzzle hybrid, leaning way more on the puzzle side than tactical RPG side. Story is ok, even if I'm not a fan of the direction it took on the last third. Had a lot of fun clearing out half a map in one turn by the late game. Bosses were a little less fun.
Really charming little game. I had an oddly specific itch for a game with combat that's both tactical and turn-based but also really fast paced, and this scratched the hell out of that itch. If the sequel teased at the end of the campaign comes out, I'll definitely buy it.
I just completed Guile & Glory: Firstborn (it took me 17 hours -- story + delve runs), and I had a great time adventuring in the Drowned Lands. If you like turn-based tactics games, and if fighting epic battles against mythical beasts gets your blood pumping, you should definitely pick this game up. Guile & Glory: Firstborn is described by its dev as being inspired by Into the Breach (gameplay) & the Golden Axe series (atmosphere), and this is exactly what the game delivers.
Very fun, upgrades are cool and the puzzles are interesting.
Um bom jogo desse estilo de táticas em turno com uma temática medieval, mas as classes bem únicas, estou curtindo bastante.
The world has a shortage of affordable grid based RPG games. It also has a shortage of games with the exact Rastan Saga aesthetic. It also has a shortage of games where environmental traps play a large role. It also has a shortage of RPGs where blocking is important and doing good means not getting hit. This project is abandoned with a few bugs remaining, such as glitches in the lore book, and a rogue's voice being too loud. The plot naturally plays into a second half which doesn't exist, at around 15 hours.
Players by region
Where this game's players are, estimated from review languages.
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