
A short, interactive visual novel about waking up in a strange room with a mysterious man. But why are you here? Let Him be your Guide to the truth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About


<1,000 words (10-15 minutes of playtime)!
Fully voiced!
1 animated Guide + 1 interactive background!
5 endings!
Nameable female protagonist!
9 Steam achievements!Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fiz todas as conquistas em nenos de 10 minutos a historinha é interessante.. quero muito saber oq rola depois q vc se entrega ao lado q ele espera q vc siga...
love the art
Guidelicious is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. Eschewing the usual high school anime club dropout fan-fiction about the author's imaginary girlfriend/boyfriend, this instead has you sit through "1000 words" of some of the most cringiest "I'm a psychologist wanna be and this is DEEEEP" dialogue nobody should ever have to suffer through. I wrote longer papers than this in high school (so I guess the high school part is still accurate... judging by the writing here I'm guessing the author was probably held back a year). Needless to say, like all garbage e-book fan-fictions infesting Steam, this isn't a game. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at only 3 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 3 copies to satsify the entire world's demand for it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Credit where credit is due: this is a solid little game with an admirable amount of effort put into the story and voice acting. However, my god I hate the guy. He's negging the protagonist the entire time, and I'm left with a sour taste in my mouth. Additionally the multiple "endings" aren't really endings, at least the first 3, which you get regardless of what you choose. And I'm too annoyed to replay the whole thing to get back to the one single choice at the very finale that splits you between ending D and E.
免费游戏就不苛求了,没汉化,就当练习英语阅读。 画风独特,手绘非ai,还有配音(免费游戏可以了) 但是剧情非常单薄、无聊,感觉不好玩……
There are two authors I will immediately read on release: Tymedust, and Melancholy Marionette.
fun
Короткий визуальный роман с элементами интерактивного повествования. Игрок берёт на себя роль героини (имя можно выбрать самостоятельно), которая приходит в себя в незнакомой комнате рядом с таинственным мужчиной — Проводником. По ходу истории предстоит изучать предметы, восстанавливать воспоминания и влиять на финал. Плюсы: Возможность назвать героиню по своему усмотрению — добавляет личной вовлечённости. Полностью озвученный диалог с Проводником — усиливает погружение в атмосферу. Несколько концовок (5 вариантов) — мотивирует пройти игру повторно, чтобы увидеть все исходы. Минусы: Очень короткая продолжительность (10–15 минут) — история разворачивается стремительно, не давая глубоко погрузиться в мир. Ограниченное взаимодействие с окружением — геймплей сводится к выбору реплик и изучению предметов. Минималистичная визуальная составляющая — из‑за ограничений jam‑проекта анимация и фоны довольно скромные. Итог: Guidelicious подойдёт для быстрого погружения в загадочную историю с акцентом на нарратив и выбор. Игра понравится любителям визуальных новелл и коротких интерактивных сюжетов, но вряд ли удовлетворит тех, кто ищет масштабное приключение или активное взаимодействие с миром.
Игра Guidelicious - это свежий взгляд на головоломки, где нужно прокладывать путь для забавных существ к их цели. Простые на первый взгляд механики достаточно быстро усложняются, заставляя поломать голову над оптимальными маршрутами. Отдельно стоит отметить минималистичный, но приятный глазу визуальный стиль и расслабляющую музыку, которые создают очень комфортную атмосферу для игры. Уровни отточены, нет ощущения, что тебя пытаются заставить действовать наугад. Каждое решение кажется логичным, а когда находишь верный путь, испытываешь настоящее удовлетворение. Несмотря на кажущуюся простоту, игра вполне способна бросить вызов любителям головоломок и занять на несколько часов. Рекомендую тем, кто ищет что-то неспешное, но затягивающее, и ценит лаконичность в дизайне. Единственное, чего немного не хватает – это разнообразия в самих существах, которых нужно проводить. В остальном – отличная игра для любителей жанра.
very short playthrough the guide is nicely designed very unique and memorable character the story wasnt that good imo but having the guide there for those snappy comments make it a better experience
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Players by region
Where this game's players are, estimated from review languages.
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