
Guards of the Gate is a roguelike turn-based game on hexagonal fields. You control a team of heroes aka Guards of the Gate, who are trying to save the world from the evil Dragon Lord.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like turn-based tactic games, and I am hardcore gamer who dedicated many hours to the XCOM series. However, sometimes I turn to obviously more simple games, like Guards of the Gate. Pros: - Nice look, for the game of that kind quite fair; - Interesting map system without out-of-battle healing and statues which strengthen teams in next runs; - Some skills that I have not encountered in other games of this type; - Simple but enjoyable battle system on small hexagonal fields. Cons: - The game is very badly balanced, for now. Some classes are more useful than others; teams of certain type make walkthrough very easy, and others - very hard, but irritating hard, because of bad skills combination and artificial weaknesses. This is very important, because for turn-based tactic game to be replayable it must have various strategies and approaches. Now there is only one effective approach. - Poor AI. It just strikes the hero with lowest hp. Also they do not try to move their place to free space for their ally, doing that they would be able to strike twice. How they use abilities? I received 1 sleep and 2 stuns on the same character in one turn - and they do not stack, so they are basically wasted. However, I really liked the game taking into account the criticism mentioned above. You must understand that this is a game for 1-2 evenings. I prognose blind walkthrough for 4 hours. Knowing best team combination and skills, you will pretty much complete it in the first time, taking 2 hours. I would 100% recommend for discount price and with regional discounts. However, I would pay even the full price to appreciate the hardwork of game creators.
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Hours played at review time, across 40 reviews with recorded playtime.
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The game looks promising at first, but it has almost no substance. Some skills or classes are way better then others. The battles get boring and tedious soon. You do always the same. The enemies are not really smart. I completed the game at 3 hours. But the last hour was only boring battles and then the game was over. I had max character level even after 1/3 of the game. The game is clearly overpriced. If i had stopped after the boring grind later i would have refunded the game now. But i hoped at every new level that the game would introduce new mechanics or better things, but nothing came. The game needs way more of everything. Like stated at first, it has really potential, but at this state it is a bland and boring turn based combat game.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Guards of the Gate[/i] is a turn-based strategy game that is still in Early Access. The story unfolds as the gate opened and the lands have been invaded by evil. The few who are brave enough to fight back and to protect others are called the Guards of the Gate. [h1]Gameplay[/h1] At the beginning of the game, you can select 3 (out of 4) members for your party. You can choose among a mutant, a wizard, a knight and a ranger. The game starts out with a small tutorial, so you can learn the basics of the game. You move around on a board-like environment on a hex grid. Along you way, you will encounter shrines, campfires, and merchants, where you can learn new skills, recovery health, and make purchases, respectively. There are also treasure chests on the map for additional bonuses and rewards. Of course there are enemies you have to defeat as well. Not everything is visible and unexpected things occur. For example, sometimes when you land on a new hex, it will turn upside-down and reveal an enemy. All battles are in turn-based. You control each unit seperatly. You move first and then attack/use a skill. As expected, some skills have cooldown periods. If one member of your party dies, they will get revived after battle with 20% of their health. They won’t get any experience for that battle. If all members die, it will be game over. If you level up, you can upgrade your talents. The game saves automatically. There is only one save file. That means if all your party members die, you have to start all over. You will keep some stats you earned during the previous run. There are some minor spelling errors that do not affect gameplay. [h1]Graphics and Music[/h1] I really like the graphics. They look nice and colorful. The music is fine too. [h1]Verdict[/h1] [i]Guards of the Gate[/i] is still in Early Access, and not yet complete. It has a good pricetag in my opinion. If you like turn-based games and don’t mind playing a game in Early Access, I surely can recommend this game. Score: 8/10 Please see the following video for an example of gameplay: https://youtu.be/jaYVpnbiHQw [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
This is a VERY casual game. My first play through took 32 minutes. Success or failure seems to be dictated by your initial character class selection and less on skill or tactics. Given the short duration of the game, mechanics such as skill and talent leveling up seem pretty pointless.
Another game with the shiny exterior of Unity, and similarly the empty simplicity inside. It looks nice until you realise it runs like a hog to show very little on the screen. Gameplay wise there are no hotkeys, there are plenty of bugs and it doesn't feel rewarding at all, but rather random.
[h1] Инди у ворот [/h1] Guards of the Gate - TBS от малоизвестной инди-студии Prince Game Studio. Ранее об этой игре мне слышать не доводилось, пока на распродаже Стим она не выпала мне в рекомендациях. За цену с 80% скидкой я-таки решился затестить сие чудо. Сюжета в игре, в общем-то, нет. Вернее, он, как бы есть, если можно таковым назвать вступительный ролик, где нам рассказывают о вторжении неведомых врагов, которых нам, вестимо, надо победить. На этом, в общем-то, разработчики решили, что с нас достаточно. Ну и ладно. В рамках игры мы управляем отрядом из трех "добровольцев", которые бродят по гексогональной карте, поочередно открывая один гекс за другим в поисках приключений на свою ж... Сам отряд мы имеем возможность собрать в начале игры. На выбор здесь представлены маг, гоблин, шаманесса, рыцарь, ниндзя и мутант (то еще сборище, да?). У каждого персонажа свой набор из шести навыков, четыре из которых мы можем выбрать активными перед вступлением в бой. С течением времени персонажи получают опыт и повышают уровни. За каждый уровень мы можем выбрать один из двух классовых баффов для наших основных умений. Сами же основные умения персонажи получают при вступлении на специальные святилища в ходе странствий по глобальной карте. Классы не равнозначны в своей полезности и от подбора правильного, сбалансированного отряда (а также правильной их изначально расстановки на поле) у Вас будет зависеть буквально все дальнейшее прохождение. Лично я взял в отряд шаманессу (главный и практически единственный лекарь в игре), рыцаря (танк с фокусировкой на отвлечении на себя противников и отражении урона) и мага (масс-урон огнем по площади с критическими ударами творит чудеса). За каждым гексом нас ожидает либо отряд врага, либо головоломка, либо торговец, либо святилище со случайным классовым умением или бонусом. Битвы с врагами представляют собой пошаговые схватки на поле боя, также поделенном на гексы (а-ля Disciples III). Не сказать что сами битвы блещут каким-то особым тактическим разнообразием, но скрасить вечерок-другой за игрой, думаю, при желании все же можно. Головоломки тоже не пестрят особой сложностью, но тут уж не знаю, плюс это, или минус. Как только Вы проходите игру (на нормальном уровне сложности, по умолчанию другого выбора вам не дадут), открывается доступ к повышению сложности, а также к режиму арены. Изменение сложности в сущности меняет только количество здоровья у встречающихся нам врагов, поэтому не знаю, есть ли смысл в повторном прохождении. Что до арены, то здесь Вам вместе с отрядом из трех выбранных бойцов предстоит провести тридцать сражений с уже побежденными в режиме кампании противниками. Сражения идут одно за другим, а персонажи получают бонусы и повышают свой уровень в перерывах между битвами. Не так давно прошел Willy Nilly Knight, и был несколько удивлен встретить в Guards of the Gate практически идентичный набор музыкальных композиций. Уж не знаю кто у кого плагиатил, или же это какие-то мелодии из общего открытого доступа, но так или иначе факт не остался мною незамеченным. И да, русской локализации в игре нет. Не то чтобы там было много текста, но все же стоит иметь это в виду. В игре встречаются баги с провисающими гексами, на которые нельзя вступить и периодически застывающими противниками, крашащими игровой процесс, однако ничего критичного за время прохождения не попадалось - все "провисания", как правило, исправлялись перезапуском. В сухом остатке получаем продукт, неплохой для инди-студии но сыроватый и недоделанный по существу. Своей полной цены он определенно не стоит и покупать его за 250+ целковых я определенно не советую. Однако по большой скидке при большом желании можно и попробовать. [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
No depth to be had. Either your stats are better, or they aren't. Decent graphics, but no gameplay.
This is a great game!! Simple enough to just relax and play, yet just enough tactics to make it interesting. Good job Devs!! I'm really having fun with this game!! P.S. - I love the hex based set up and graphics!!
A very good graphic style, and some prety nice ideas on heroes. However this is just a short stream of going to the next "hex" with random encounters. There is prety much nothing you can do between moves and you will be out of HP so fast after stage-1 with no way of repplenishing that you get bored with replaying always the same start of the game in hope of finding some usefull permamant boost very fast. They say role play, I say beat-em-up.
A genuinly charming indie game with good combat, that has its flaws and drags a little too long. After having been burned by early access games in general pretty hard i waited for the full release and voila, this is a good game. The baseline is just that you choose three out of six heroes and attempt a roguelite dungeon run with them. There is barely any story, just go and kill stuff on each level until you kill the last boss. There are generally three types of encounters on the way, monsters, which you fight in good hexagonal combat, traps, which feature a simple and rather stupid minigame, which however fulfill their job to make the game less monotonous, and stuff that powers you up (treasure, merchants, statues). It is roguelite because you keep the statue bonuses for your next run, which makes you incredibly overpowered after playing a few runs (30% base crit chance kek) The heroes only level up 5 times each, but at each level you can choose one of two perks. Also each starts with 3 attacks and 4 attack slots, while having about 8 attacks in total. You can unlock those through shrines for your current run. All choices are redoable, making character building flexible and decently challenging. Hero balance is mediocre, the wizard and the shaman are way stronger than all other heroes. Overall combat is this games strong suite and it relies heavily on it. The cons of the game are a rather bad UI, only very few levels before the heroes reach max level and a very stale late game . I had my heroes maxed out 3 (out of 8?) stages before the final boss and i had very potent combos which made short work out of all foes. Those last stages were mind numbingly boring. Also you can not choose which skill to unlock at shrines, so you get odd results like not being able to utilise and item because you do not have the skill it enhances. Overall i give this game a solid buy recommendation as a good indie game. Good job Dev!
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