
Assemble a squad of four fearless heroes and embark on a deadly journey through the circles of Hell, inspired by dark myths from around the world. Battle legions of demons and challenge the Devil himself!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Guards II is a tactical turn-based strategy game with seemingly simple rules but deep and thoughtful mechanics. To attack, you only need to swap two heroes — but don’t be fooled, as the devil is in the details: every decision can determine the outcome of the battle.
You’ve made a deal with a demon and now venture into the very heart of Hell. Traverse five otherworldly realms filled with terrifying creatures. Eight heroes, each with their unique abilities, will help you break through countless hordes and establish order in a world of chaos.
What Awaits You in Guards II: Chaos in Hell?
An original turn-based combat system — think ahead and exploit enemy weaknesses.
Eight unique heroes — upgrade their abilities and create the perfect squad.
A flexible skill system — combine upgrades and adapt to changing conditions.
Five realms of Hell — each with its own horrors and deadly creatures.
80 thrilling levels — from simple skirmishes to true challenges.
Hell Mode — 80 more levels of nightmare with new enemies and increased difficulty.
You control a squad of four heroes, each with their own characteristics:
Attack Type — Physical, Fire, Magic, or Deadly.
Resistance — each hero has a defense against a specific type of damage and a weakness to others.
Attack Methods — normal strikes, powerful super abilities, and two stances.
Each turn requires just one action — swap two heroes. But behind this simple mechanic lies complex tactical depth:
Hero Rearrangement — three heroes on the front line attack while the fourth in the back recovers health.
Ultimate Abilities — when a hero comes from the back line, they unleash a powerful ability to crush the enemy.
Tactical Combinations — select your squad and alternate attacks to exploit enemy weaknesses.
Each hero wields two combat stances, changing their playstyle. For example:
Wizard — in his normal form, uses magic orbs for attacks, and his super ability enhances his power.
Fire Wizard — when switched, can attack any enemy with fire, and his super ability summons three meteors to incinerate foes on every line!
Utilize different stances, combine abilities, and choose the right tactics to achieve victory over the forces of darkness.
Each hero has a unique upgrade tree with over 30 possibilities. Decide which skills to prioritize and create your ideal strategy!
Customize your playstyle — enhance attack, defense, or unique hero abilities.
Choose a development path — experiment with different builds to adapt to enemies.
Demonic essence — defeat enemies and earn temporary boosts before the next battle. Use them wisely to prepare for the toughest challenges.
Extended skill system that enhances tactical possibilities and allows for a personalized playstyle. Change stances once per turn, boost resistances with the Spirit Helper, or unlock new tactical options.
The worlds of Guards II: Chaos in Hell are inspired by dark myths and legends from cultures around the globe. You will traverse five unique circles of Hell, each presenting a new challenge:
Egyptian Hell — Deserts filled with reanimated mummies, venomous scorpions, and snakes.
Japanese Hell — Malevolent yokai and other vengeful spirits thirsting for revenge.
Scandinavian Hell — A frozen wasteland where northern spirits and an army of dead warriors follow closely behind.
Slavic Forest — An enchanted thicket with animated tree stumps, leshys, and the infamous Baba Yaga, flying in her mortar.
Classic Hell — Where the approaches to the Devil’s throne are guarded by demons and fiends.
Dive into this grim world, explore mythological horrors, and prove that even Hell itself can be conquered!
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.79−20% | 150reviews | 95% | — | $48.8K |
| $12.79−20% | 8ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was very surprised by how unique and engaging the strategy was. There's a of ways to customize your gameplay.
J'ai beaucoup aimé, la reflexion est bien présente pour les combats en difficile, c'est très agréable. Pas mal de persos donc on plein de compos et de synergie a essayer (avec en gros 2 builds possibles pour chaque perso). Un bon petit jeu bien fichu, je recommande
yeah, its kinda like chess... not rly but still kind of yeah, simple to approach with a lot of depth to it if u b curious about this title, get it
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前の人が攻撃をし、後ろの人は回復する。 前に行くときに必殺技を発動する。 実況動画上げました。 https://youtu.be/Wo2DyqXSYxk?si=AhFa3XwEevkXaat1
For me (and not only) the game needs an important option : you can restart the actual level in which are defeat without restart from the first level, it is so frustating and you haven't so much time to repay.
https://youtu.be/Whxfi7sXY1k Jest to gra taktyczno-strategiczna w której dowodzimy grupą wojowników a w walce będziemy musieli ściśle korzystać z ich umiejętności by ubić odpowiednią ilość wrogów nie tracąc żadnej z naszych postaci. Gra cechuje się dosyć nietypową mechaniką ruchu postaci i wymaga od gracza zaangażowania w planowanie kolejnych ruchów. [h1]OCENA: POZYTYWNA = 6/10[/h1] Gra jest dosyć nietypowa jeśli chodzi o taktykę starć, trzeba tu myśleć nieco niekonwencjonalnie i nieszablonowo. Konieczność przemieszczenia postaci jest dosyć interesującym pomysłem ale też niekiedy irytującym ponieważ nie każda jednostka np. ma możliwośc ataku z dystansu więc trzeba planować zawczasu jak też można ją przemieścić by nie stała jak ten kołek i nie obrywała gdy napotyka wroga poza zasięgiem czy też strzelca, który zatrzyma się o pole dalej niż jej zasięg i zacznie nas ostrzeliwać. Zamiast typowego grindowania, które jest popularne w wielu tego typu grach, Guards II zmusza gracza do ciągłego podejmowania wyzwań, które różnią się w zależności od lokacji. Choć może to być ciekawe, to jednocześnie wymusza na graczu większe zaangażowanie w rozwiązywanie specyficznych warunków potyczek. Mnie osobiście ten pomysł nie przypadł do gustu. Całe szczęście autorzy umożliwili dynamiczną zmianę poziomu trudności więc jeśli napotkasz poziom nie do przejścia możesz na chwilę go obniżyć. Ogółem walki nie są nazbyt wymagające – przynajmniej na podstawowym poziomie trudności. Trzeba pilnować by nie ubili nam jednostki oraz aktywnie je leczyć czy też wykorzystywać zdolności specjalne postaci. Chociaż Guards II: Chaos in Hell oferuje innowacyjną mechanikę i ciekawe wyzwania, to jednak po pewnym czasie gra może stać się monotonna, zwłaszcza przy bezsensowności powtarzania potyczek – tym samym gra pcha nas na siłę ku końcowi gry gdyż nie można nacieszyć się walkami prowadzonymi niejako na boku by lekko podbić możliwości postaci. Gra idealna dla fanów wyzwań taktycznych, ale może nie przypaść do gustu tym, którzy preferują bardziej zróżnicowaną rozgrywkę. Co prawda walki są losowe w kwestii pojawiania się przeciwników ale nie ma tu nazbyt dużo regrywalności ponieważ wszystko szybko staje się powtarzalne. [quote][h1]Więcej informacji w pełnej recenzji:[/h1] ►https://hakimodo.pl/2025/07/16/guards-2-chaos-in-hell-taktyczna-potyczka-w-klimatach-retro/ [/quote] https://store.steampowered.com/app/2958570/Guards_II_Chaos_in_Hell/?curator_clanid=31951226 [quote][h1]Obserwuj kuratora WIDZOWIE HAKIEGO[/h1]►https://store.steampowered.com/curator/31951226/[/quote]
Планируется ли мультиплеер? Чтоб игрок 2 решал где и какие монстры заспавнятся. Думаю, что это будет интересным вызовом.
Лучшая тактическая игра!!!
Very fun puzzle/tactics game. Short and to the point, it has a unique take on the genre: there are lanes of enemies that advance towards the 4 guards, and the turn only activates when you swap the position between 2 of them. Additionaly, the backline has a gimmick where it heals and when you move a guard into the frontline, they use a special skill. This opens up a lot of decision making and tactical play. So it's a really refreshing take, and it's simple and intuitive enough to grasp the concept very quickly. And it seem there is an increasing complexity and difficuty curve that feels just about right (I'm playing on the 3rd difficulty). I just unlocked an additional stance (an alternative version of each guard, that has a different playstyle), and along with all of the meta-progression unlockables, skills and items, this is turning out to be a pleasant little game that I can play on a coffee-break to get a nice tactics fix. Hidden gem and so it is highly recommended.
Very old-school feel. Simple to start and very addictive but get far more complex within a few hours and with that even more fun :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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