
Experience the freedom of unbounded climbing as you take control of BUD, a procedurally animated robot on a quest to save his planet. Create your own path through an alien world as you control and ride a giant plant on a vertical journey to the stars.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 0.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 5.6Kreviews | 92% | — | $801.2K |
| $7.99 | 45.8Kratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic Game couldnt stop playing!
One of my favorite games, not the longest as I have 100% the game but if you want a game to relax and have fun.
Overall funny tiny game, offers a one time fun experiment playing as a robot and reaching higher for the stars. It was joy to play, finishing in around [spoiler] 4 hours [/spoiler] and then i wanted to 100% it of respect, but i'd rather enjoy new games instead. Talking ab new games, i like this more compared to the sequel due to it's better performance, great world exploring, felt awesome doing that. Loving the idea of improvements. All was done in a joyful way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $7.99 |
| 13ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short goofy little game. The climbing feels kind of weird sometimes and very janky to control, which is bad as sometimes you need more precise movements for the game, but it felt fine whence i got used to it. The process of climbing up the plant was very fun and satisfying if not a bit tedious. But seeing the plant grow all the ways up is a very rewarding feeling. I'm not going to compare it to other climbing games as it really isn't one but it definitely leans on the side of immersion, though that really doesn't work very well with an open world game where you can get into many janky places. Also the art and music are both very nice and fit in perfectly. Overall good game that has some rough spots but is a good time. Also who made what stupid ram cow thing it is genuinely the stuff of nightmares. Oh plus its super cheap and absolutely worth the price.
Comfy fun game. I always find myself coming back to it after all these years. Worth it!
Really sweet game with clear endgame. As someone who's never once wanted to 100% a game, this one has somehow made it my mission to fill the data bank and collect all crystals. (9 more to go!)
Grow Home is one of those rare games that embraces simplicity and transforms it into something memorable. Developed by Reflections, a Ubisoft Studio, and published by Infogrames and Atari, the game presents a refreshing departure from the high-stakes action and cinematic storytelling that dominate much of the industry. Instead, players step into the metallic feet of B.U.D., a Botanical Utility Droid sent on an important mission: gather the scattered crystals needed to help a gigantic alien plant flourish and ultimately save his home world. The premise is straightforward, but its execution is filled with charm, personality, and a surprisingly strong sense of adventure. At the center of the experience is the Star Plant, a towering organism that serves as both the game's objective and its most ingenious mechanic. Players guide its growth by steering its branches toward floating islands suspended throughout the sky. Each successful connection expands the plant higher into the atmosphere, creating a natural progression system that constantly encourages exploration. The Steam description emphasizes vertical traversal and unrestricted climbing, and Grow Home excels in delivering both. Every cliff face, rock formation, and plant stem can be scaled manually, making the world feel tangible in a way that many platformers never achieve. B.U.D.'s controls are intentionally unconventional, with players operating each arm independently while navigating the environment. Initially, this can feel cumbersome, especially during precise climbs or awkward landings. However, the design choice ultimately becomes part of the game's identity. B.U.D. is not an action hero; he is an endearing robot whose stumbles and flailing limbs often create amusing moments. The procedural animation system gives the character an almost toy-like quality, turning even routine movement into a source of entertainment. Whether accidentally tumbling down a mountain or narrowly grabbing a ledge after a long fall, the game consistently creates stories unique to each player. The world itself is compact but thoughtfully designed. Floating islands are populated with strange creatures, glowing plants, and useful tools that expand traversal options. Flower blossoms can act as makeshift parachutes, while large leaves provide opportunities to glide across vast distances. Hidden collectibles and teleportation points encourage players to venture off the main path, rewarding curiosity rather than simply pushing them toward the next objective marker. The low-polygon art style remains visually appealing years after release, with its bright colors and clean presentation lending the game a timeless quality. Combined with a gentle soundtrack, Grow Home creates a relaxing atmosphere that makes wandering its world a pleasure. That said, the game's experimental nature does come with limitations. The campaign is relatively short, and players can expect to see most of what Grow Home has to offer within a few sessions. Some may also find the climbing mechanics frustrating, particularly when a minor mistake results in a lengthy descent. The world, while enjoyable to explore, lacks the environmental variety found in larger open-world titles. Yet these shortcomings are difficult to criticize too harshly because Grow Home never attempts to be an expansive blockbuster. Its ambitions are modest, and it fulfills them with confidence and creativity. Ultimately, Grow Home succeeds by focusing on discovery, exploration, and a genuine sense of wonder. It proves that compelling gameplay does not require elaborate narratives or endless content. Watching the Star Plant stretch ever higher while mastering B.U.D.'s quirky movements creates an experience that is both relaxing and rewarding. Even years after its debut, the game remains a standout example of how innovative ideas and thoughtful design can leave a lasting impression. It may be brief, but its charm ensures that the journey is one worth taking. Rating: 9/10
Very underrated forgotten game
go up!
good game 100% achievements was a ride
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $801.2K | 661 | 51% | $29.99 | |
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