
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 18 → 2.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩法特点,很有故事性,很有特点的卡牌ROGUE,但是卡牌设计本身个人感觉稍逊一筹
3/10
豪丸! 打牌爽! 打牌爽! 打牌爽! 打牌爽! 都给我来玩欺诈之地! ———————————————————— 目前只通关了萨儿的剧情,其他两个角色还没玩。自定义牌组繁荣技等等机制都很有趣,npc的爱戴与厌恶所带来的特殊机制也很有趣,还可以雇佣npc给自己打工,也可以养宠物让宠物加入战斗……可玩性很高,可以重复玩好久。游戏整体难度适中,过程中很有爽点,总体而言非常推荐! 都给我来玩欺诈之地!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 2.6K | 92% | $13.99 | |
| $1.1M | 2.8K | 97% | $10.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.6K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 7 | 14% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $15.3K | 34 | 88% | $14.99 | |
| $0 | 0 | 82% | Free | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
破關了 好玩停不下來
Прикольное оформление. Разнообразные карты и прикольные диалоговые сражения
Hidden Gen. Better tha Slay The Spire for me.
这个游戏爽点在你有很多超模卡 乱杀 而且还能养宠物 跟其他不一样的是 能文斗 文斗也挺有意思
挺好玩的 但是内容太少了 一些设计不知道是不是为了与同类游戏有差异,做得相当保守
顶级手牌管理游戏 有连击康博 有剧情 体验还不错
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.