
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve never been much of a fan of deck-building games, but Griftlands definitely caught my attention. The game is very well-made and visually appealing, with a style I personally enjoy, it’s got a charming, cartoonish look. The backgrounds and characters are detailed and full of personality, and the music and sound design complement the atmosphere nicely. The gameplay balances accessibility and depth. Managing your deck effectively is key, and your choices shape how each playthrough unfolds; whether you go lethal and earn a bad reputation, or take a non-lethal approach and try to get along with everyone. There’s a "persuasion" system, where you can threaten or peacefully convince opponents instead of fighting, which adds depth and ties directly into your reputation. Relationships also matter: depending on how characters view you, some may come to your aid in fights, while others may side with your enemies, creating dynamic and unpredictable encounters. The variety of characters, playstyles, and multiple endings gives the game excellent replay value, and the nemesis-like system introduces unique events and mechanics I’ve come to really enjoy. For anyone unfamiliar with deck-building or roguelike games, Griftlands is a strong recommendation: it’s easy to get into, but offers layers of depth for those who want them. It’s a shame it didn’t receive more attention, because the game offers an impressive amount of content and replayability.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El modo historia está bien pero cuando solo te queda hacer trifulcas pierde mucho.
재미있는 카드게임
补票
As a board game designer, I found this game very unique in the way it utilizes it's deckbuilding mechanics. The negotiations is an interesting twist I wasn't expecting. I also like that you level up cards simplying by using them which gains you exp. The story is somewhat predictable, but the morality/relationship system does add a bit of spice to make runs feel more novel, but the story inevitable culminates in the same ending making you feel like your choices don't really matter. Overall I highly recommend it though, has a lot of replay-ability.
Awesome game with ana amazing art, its sad Klei does not continue with this one
Interesting gameplay, good replayability.
Jogo de cartas muito bom, gostei da ideia de batalha de argumentação, é bem criativo. Parabéns aos criadores.
一般般,有更好的代餐
文字太多,不想看,没搞懂玩法,暂时玩不下去,吃灰中
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 65% | $29.99 | |
| $1.1M | 2.2K | 80% | $24.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 1.9K | 89% | $19.99 | |
| $1.1M | 1.8K | 82% | $19.99 | |
| $1.1M | 4.1K | 90% | $9.99 |