
Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 14.5Kreviews | 94% | — | $1.1M |
| $7.99−60% | 315ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A random variety of quests that make replays engaging
gets old fast
It's....ok. The main attraction of this game are the visuals. I love the artwork and the design of Griftlands. It also gives you more reasons to play the game by giving you new cards, characters with different cards, and different routes to take in a run. While the different techniques in the battle system are original (the different characters play slightly different as well) I am not really having much fun playing them. Right now I finished my run with the third character, and the game is not really pulling me back to really want to play more. However it obviously kept me going for 4 or 5 runs which take about 10 hours total. Plays perfectly on a deck. A thumbs up still, especially on sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 65% | $29.99 | |
| $1.1M | 820 | 82% | $49.99 | |
| $1.1M | 1.7K | 89% | $19.99 | |
| $1.1M | 4.1K | 90% | $9.99 | |
| $1.1M | 3.6K | 57% | $9.99 | |
| $1.1M | 2.3K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 11 | 36% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Spain
| $19.99 |
| — |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Story (stories? With 3 campaigns), great gameplay, interesting decision, solid RPG/Roguelike mechanics. Well rounded, nice game. Was a blast :)
挺好玩
Sympa. Sans plus.
Alors que dire !!! ce jeu est une vraie pépite, je ne m’attendais pas à tomber sur un jeu de cette qualité, je suis agréablement, surpris, les graphisme, la narration, la rejouabilité… tout est parfait, moi qui ai horreur de rejouer à un jeu ou à refaire une histoire. Là, tout est différent. C’est plein d’évènements aléatoire de choix différents de choses à débloquer en terme de Rogelite. Et en plus de ça un deck builder a la slay the spire. Je n’ai qu’une chose à dire à quand la suite ou à quand un gros DLC pour encore plus de contenu, sachant qu’avec le jeu actuel il y a pratiquement 500 heures de jeux pour tout terminer.
i know some games doesnt required constants updates to be remembered but i feel like this game could at least have more stuff explored the world is really interesting and i would love to see the characters expanded more even if their stories are over, an expansion would feel nice, pretty fun game tbh
Excellent jeu, par contre jouez-y en anglais. La trad fr est très mauvaise. Je ne sais pas qui ils ont engagé pour la faire mais ils devraient se faire rembourser. Entre les cartes qui ont le même nom et celles qui sont complètement à côté de la plaque c'est parfois difficile de suivre. Le pire exemple que j'ai trouvé c'est "even footing", qui veut dire "pied d'égalité", et qu'ils ont traduit par... footing régulier.
If you love deckbuilding and card games, this game is a must have, It is so addictive and fun to play. There are multiple card strategies and deck builds you can use, obviously some are better than others, but the challenges you can add to your run and the ones added to the daily challenges force you to adapt and adjust instead of just using the best cards that you would usually play to get easy wins. To top it off, if you get bored of the based game, there are many mods you add to the game to get new cards, characters and challenges. I don't even know if I will ever get bored of this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.