
Gridkeeper is an incremental game about managing "Grids" and using their power to run MineBots, research tech, and grow your mining empire by getting better Grids.
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About
Gridkeeper is a visual incremental game about running "Grids" to mine and sell fuel, research tech, and generate mana. As you'll progress through the game, you'll unlock better tech and add new bigger Grids to your arsenal.
How to mine fuel?
Easy. Just set up a mine and buy a bunch of MineBots. These hardworking robots will be dedicated to mining fuel and delivering it right to your stockpile. Just make sure you always have enough storage cells to store all the fuel these bots will be mining. Sell this fuel to generate cash, and use that cash to upgrade and buy more MineBots!
Research and upgrade tech
As you generate cash, make sure to invest some of that into Research Modules. These powerful computers will generate tech points, which can be used to unlock new technology to make your life easier, like bigger mines, faster bot movement, and next-gen MiningBots!
Expand your empire
As you'll progress through the game and hit revenue targets, you'll gather enough resources to buy better Grids. This will take your mining operation to the next level, with more power at your disposal to run MiningBots, Research Modules, and Mana Generators!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun incremental game
[h3]Rating: 85/100[/h3] [h2]A Simple Incremental Game[/h2] Gridkeeper is a fun and straightforward incremental game where you manage “Grids” to power Mine Bots, research tech, and grow your mining empire. It’s simple, short, and relaxing, with a good balance of idle mechanics and progression. It took me about 35 hours to reach 100%, making it a solid choice if you enjoy completion-focused incremental games. Nothing groundbreaking, but it’s cheap, enjoyable, and a satisfying grind for achievement hunters.
Game feels too slow for an idle game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good for a bit of fun, but like others have mentioned, at the time of this review it is very limited. Hopefully the dev continues to work on this to add more content as it has a lot of potential, but at the moment it's really only good for a couple of hours before things feel old.
2€. Ich hab sicher aktiv 5-6h gespielt. Hat Dopamin ausgeschüttet dabei. Fands gut! Nicht mit Erwartungen von Tagelangem geklicke rangehen, dann klappt das :-)
Good Gameplay loop keeps you hooked. Simple graphics easy on the eyes and the BGM is fantastic.
Слишком однообразно, слишком мало игровых механик. После второго уровня все остальное точно такое же.
Took me 11.9 hours to complete the entire game, and 100% the achievements. I had to force myself to play this in the final 2-3 hours, since the gameplay is super monotonous. Echoing what the other reviewers here have said, the gameplay is super basic. You're exposed to everything the game has to offer in the first 5mins of gameplay. After that, it's just a whole lot of waiting, collecting, upgrading. Rinse and repeat. Zero new mechanics when you move on to the next tier/stage/whatever it's called. Even though it's under 2 bucks right now, I don't think it's worth it. Your time is better spent on nodebuster or Digseum (both of which I've already replayed a couple times). Even Click and Conquer (which is just a slightly worse version of Digseum) is more engaging than this..
I'm giving this game a positive rating, because I don't believe it's fair otherwise. I played this game through to completion and probably won't revisit it. This game is bare-bones and stripped of any essence that might make it fun. There are no goals to achieve except moving to the next level which is exactly the same as the previous level. Progress upgrades are meaningless. There are no secrets to find or other pathways to take to get to the endgame. This game severely needs some perks or a skill tree or prestige or something to make it interesting. Once you start the game, that's it. You've done everything you possibly can. Aside from the gripes above, this wasn't a messy game. It had a clean, organized layout, and everything worked as intended. I'll be keeping an eye on this developer to see what the next project might be.
Idle games are also called "incremental" games because they incrementally reveal more and more mechanics. This game is an idle but it isn't an incremental game, because it never gives you any new mechanics. You buy some miners that give you fuel every so often, you sell the fuel for money, there is mana and research that let you improve the rate of fuel generation. That's the game. Now go get some money and when you get enough, you get the final achievement. That's not enough of a game to sell this on Steam. I don't think Steam should have let this game on here. I do want to say that the animation and idea of the miners filling up themselves with a different color just works out really nicely visually. It just looks nice. Nothing else about this game is good, but that detail IS nice.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.5M | 9.6K | 95% | $6.99 | |
| $203.5K | 806 | 70% | $6.99 | |
| $16.3K | 83 | 83% | $6.99 |
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| $11.9K | 63 | 100% | $5.99 |