
You've come to the village to "recharge." An hour later, you're looking for something you've lost, sniffing incense in a barn, and arguing with people who smile when it suits them. Here, a glance, a pause, and what's under the rug decide everything.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An hour later, you're already looking for a missing person on the outskirts—and it's not an easy walk. Dusk, a cold wind, the gates of the old courtyard creak, and the smell of incense comes from the barn: someone was doing something there recently, and this smell suddenly seems like a clue. You're arguing with people who smile when it suits them; their smiles are thinner than a knife. In this game, everything is decided by a glance, a pause, and what unexpectedly hides under the rug.
Grexovka doesn't like unnecessary questions. Grexovka presses with silence, glances and quiet condemnation. But if you start digging, you'll get answers. Your answers and other people's answers: the game knows how to reflect your decisions like in a mirror, showing not only the truth about losing, but also about yourself. Sometimes the answer is an epiphany, sometimes a punch in the gut.
What awaits you:
• One evening, multiple endings — each decision changes the course of events and closes some paths, opening others.
• Inspect the premises with attention to detail: listen to the steps, inspect things, find little things that will tell a lot about the owner.
Interrogate with character: choose your tone, pauses, and questions; body language and smiles are more important than words.
• Elections without prompts — their consequences are tangible and irreversible. This means not only moral damage: sometimes the consequences have a taste of iron (wounds, blood) and the smell of strong coffee in the morning.
• The atmosphere of the village: religious symbols, cigarette smoke, booze in pubs — everything is woven into the life and motivation of the characters, and not for the sake of outrage.
Tone and themes: the dark, tense atmosphere of the detective story, moral ambiguity, psychological tension and small human weaknesses. The game/plot doesn't answer all the questions — you need to make a choice and accept the results.
Genres
Engagement
Reviews
[b][i]Юмористическая визуальная новелла с несколькими концовками. В роли детектива Коломбина расследуем пропажу самогонного аппарата в небольшой деревушке под названием «Греховка».[/i][/b] Геймплей: https://youtu.be/mjPgiaUbwZw Игра коротенькая и расслабляющая. Тут нет крови, убийств и насилия. Есть юмор, симпатичные, созданные нейронкой арты и отлично подобранная музыка под атмосферу происходящего на экране. Прохождение займет около 30 минут на одну из концовок. Концовки зависят от нахождения улик и вашего выбора. У вас будет 6 подозреваемых.
Приехал в деревню отдохнуть, а тут заворушка, кто прав, кто виноват ? В общем и целом игра не дорогая, новелла )) Час-два на прохождение, хорошо, что можно пропустить текст при перепрохождении. https://steamcommunity.com/groups/MadneZ1/curation - подписывайся на наше кураторство! Ведем постоянную работу! Спасибо за Внимание ! Мои проекты: https://t.me/sage_mad - 24\7 блог контент . https://t.me/sage_mad_shop - Твой магазин !
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 27 reviews with recorded playtime.
[b]Man, I love games like this.[/b] This isn't a dark thriller, but a very heartwarming detective story in which we'll be leading an investigation. A theft has occurred in a small village, and we need to figure out which of six people is guilty. To do this, we search for clues and draw a conclusion based on them. There are several endings, which allows you to replay the game several times. And the pleasant atmosphere with charming artstyle make the gameplay even more engaging. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
We play village detective and remember that all troubles come from women.
Жду DLC с рутом Кунислава
A good visual novel with detective mechanics (or you can just randomly accuse everyone). The Russian atmosphere is captured perfectly, though the art reveals some flaws. P.S. Developers, please change the music. It's a bit boring.
A visual novel in the detective genre. The protagonist, a detective, arrives in the village of Grekhovka to reset, but is forced to solve a new case. There are many different backgrounds and characters. The game is non-linear, with many choices, multiple endings, and a relaxing soundtrack.
Неплой жанр Визуальной новеллы с посылом детектива,мы приезжаем, просто оставноиться в селе, но потом разгадываем кто убийца, Достоинства: +Аниме стилистика 00. +Сюжет 00 очень даже смешные диалоги. +Фоновая Музыка,расслабляет. +Реиграбельность. +Стиль Сэлшелдинга написанный явно от руки с пастелью. +цена за покупку. -Мало анимаций,мимики. _Короткая хотелось бы историю побольше. Во общем на часиков 2.7. Пойдёт. Рекомендую к покупке.
GREXOVKA VILLAGE is a wonderfully cozy, fast-paced text adventure that breathes fresh new life into classic, single-player mystery templates. Arriving in a remote, post-Soviet countryside village to "recharge" your mind—only to instantly find yourself sniffing incense in a dusty barn, tracking down a missing moonshine still, and arguing with local oddballs—is every bit as engaging and heartwarming as it sounds. The colorful stylized visual aesthetic and tightly contained village layouts capture that magical, high-energy detective adventure vibe flawlessly.What truly elevates the brief gameplay loop is the tense dialogue interaction mechanic: balancing character interrogations, inspecting hidden spots, and managing your choices without hand-holding creates an incredibly fresh and rewarding logic check. Every silence, glance, and item hidden under a rug carries weight, triggering unpredictable narrative shifts. Blasting through the snappy dialogue nodes to unlock 6 completely different endings keeps your deduction skills working at absolute maximum capacity.It is the absolute perfect, light-hearted single-player gem for a quick 15-minute investigation challenge, testing your casual puzzle logic under psychological pressure, and enjoying pure indie creativity. A delightful, tightly focused benchmark experiment that is a must-play for any fan of quirky, text-driven indie templates. Definitely recommended!
Grexovka Village — это глоток свежего воздуха в жанре визуальных новелл. Особенно тронуло, что история разворачивается в привычной для многих русской деревне: знакомые пейзажи, бытовые детали и едва уловимая мистика создают неповторимую атмосферу. Игра умело балансирует между спокойствием деревенской жизни и напряжённым детективом — каждое решение имеет вес, а концовки удивляют. Однозначно стоит попробовать, если любите истории с глубоким подтекстом и любовью к родным местам.
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Players by region
Where this game's players are, estimated from review languages.
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