
Green Marquis can change gravity Use the geometry of the level to solve puzzles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Green Marquis is a "template flip", that is to say, it's a "game" that has been produced by copying a game template or using a game construction kit, and changing a few things. In this case it was a game construction kit/template for doing a simple retro platformer game. This is deplorably low quality bundle trash. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It's almost as bad as an outright asset flip. This is nothing but a lazy, greedy cash grab and should be avoided. If there's any doubt, it's worth noting that the "developers", FreeAnimal/Dnovel have done this dozens of times, and the laughable $10 USD price tag for this garbage is clear proof of their intention.
It's cute, fun and stylish. The movement mechanics are very different from other platformers, which is nice. Levels are rated from light to medium-hard. Gravity control is a pretty interesting solution. Also a great soundtrack.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 26 reviews with recorded playtime.
I beat the game in 15 minutes is big sh*t but a creative idea xD. It might be interesting if the game gets developed.
i loved my experience as a Marquis, however was confused to why he was red? is there a lore reason for this? thank you Marquis :)
SOMEHOW THIS HAS A PRICE TAG
Необычная игра со своими особенностями , интересные головоломки и прикольно проработано взаимодействие с гравитацией , простая и в то же время приятная пиксельная графика , минус мало уровней но игра только вышла и я думаю что всё ещё впереди ! Рекомендую !
Green Marquis is a compact 2D puzzle-platformer that takes a familiar genre and gives it a different sense of movement through directional gravity. Developed by FreeAnimals_Software and published by Conglomerate 5, the game keeps its ambitions deliberately modest, concentrating on a single mechanical idea rather than filling the experience with complicated systems. The player controls the Green Marquis through a series of stages where reaching the objective requires more than simply walking and jumping. Gravity itself becomes the main tool, turning floors, ceilings, and walls into potential routes through each puzzle. The defining mechanic is the ability to change gravity in four directions. Instead of viewing every level from the conventional perspective of falling downward, players can redirect the character upward, left, right, or back toward the ground. This immediately changes how each environment must be interpreted. A wall that initially blocks progress can become a usable surface after gravity is shifted, while an apparently unreachable area may only require approaching the layout from a different orientation. The concept is simple enough to understand quickly, but it encourages spatial reasoning because every gravity change can significantly alter the character's position. Green Marquis develops this mechanic by combining it with environmental obstacles and interactive elements. Colored objects can help or hinder progress, while doors and locks introduce additional barriers that have to be dealt with before a route can be completed. The better puzzles encourage players to study the entire stage rather than react impulsively. Changing gravity at the wrong moment can send the character somewhere inconvenient, so success often involves anticipating several movements ahead. There is a satisfying trial-and-error quality when an initially confusing arrangement finally makes sense and the correct sequence becomes apparent. The physics-driven movement gives the game much of its personality. Traditional platformers often emphasize precise jumping and quick reflexes, but Green Marquis places greater importance on understanding direction and positioning. Timing still matters, yet the larger challenge comes from predicting what will happen after gravity changes. This produces an unusual rhythm in which periods of observation are followed by short bursts of movement. Players who enjoy solving problems through experimentation are likely to get more from the experience than those looking primarily for fast combat or demanding action sequences. Its pixel-art presentation matches the small-scale nature of the project. The graphics favor clarity over elaborate visual effects, keeping the protagonist, obstacles, and important objects recognizable during play. The retro appearance gives the game some charm without distracting from its puzzles. It is not a showcase for highly detailed environments or animation, but that simplicity works reasonably well because the player needs to understand the geometry of each stage quickly. The interface and overall presentation follow the same functional approach. Controls are similarly uncomplicated. Since gravity manipulation is the centerpiece of the experience, the game avoids burdening players with an extensive collection of commands. This makes it approachable even for someone who does not regularly play complex platformers. The difficulty instead emerges from learning how a small number of actions interact with increasingly troublesome layouts. Steam Achievements provide some additional incentive for completionists, although the main attraction remains working through the individual gravity puzzles rather than pursuing a substantial progression system. The game's lightweight technical design is another advantage. It has very modest hardware demands and occupies little storage space, making it suitable for older or less powerful computers. Steam Deck compatibility, however, is not officially rated by Valve at this time, so it should be considered Unknown or Unverified rather than officially Verified or Playable. Given the game's simple controls and low system requirements, it may be possible to run it through Steam Deck's compatibility environment, but players should not interpret that as a guarantee of flawless operation. Green Marquis is ultimately best viewed as a straightforward indie puzzle game built around one recognizable hook. It does not attempt to compete with larger platformers in terms of story, visual spectacle, or mechanical variety. Instead, its appeal comes from repeatedly asking the player to reconsider the orientation of a level and use gravity as part of the solution. That focused approach can also become its main limitation, since anyone expecting extensive variety or a lengthy adventure may find the overall design somewhat basic. For players who enjoy inexpensive, minimalist puzzle-platformers, there is still an enjoyable idea at the heart of Green Marquis. Redirecting gravity makes ordinary 2D spaces more interesting, while doors, locks, colored objects, and physics provide enough additional complications to keep the central mechanic useful. It is a modest production, but its accessible controls and spatial puzzles give it a clear identity. The experience is unlikely to redefine the genre, yet it can provide a pleasant challenge for players who enjoy experimenting with unconventional movement systems. Rating: 7/10
Игра в пиксельной графике, где вы не управляете персонажем напрямую, вы управляйте гравитацией и направляете героя по уровню - это очень увлекательно, а так же интересно.
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прикольная игра на 15 минут
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 15 | 73% | $4.99 | |
| $1.8K | 22 | 82% | $4.99 | |
| $1.7K | 25 | 92% | $2.99 | |
| $1.7K | 15 | 80% | $5.99 | |
| $1.7K | 20 | 95% | $4.99 | |
| $0 | 0 | — | $1.99 |
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| $1.6K | 53 | 43% | $0.99 | |
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| $1.6K | 118 | 64% | $0.77 | |
| $1.6K | 51 | 76% | $1.99 | |
| $1.6K | 113 | 58% | $0.99 | |
| $1.6K | 50 | 100% | $1.99 |