
Plunge into the open-world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources, set a makeshift shelter, or raise a fortress. Survive alone or team up with your friends and challenge the jungle together.
Most likely between $32.3M and $91.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 85% | approximately $53.9M |
| PlayStation | $24.99 | 70% | — |
| Xbox | $19.99 | 76% | — |
| Nintendo | $3.74 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我本身不太喜欢漫无目的的纯生存类游戏,但《绿色地狱》的故事模式,让我很上头。 最开始跟着大佬联机,装备物资全靠队友,我只负责搜集材料,打完主线就弃坑了。当时还有个亚马逊模式,但我没什么兴趣体验。 后来游戏史低,看到这款游戏火起来了,我选择再度入坑。这次和认识的朋友,完整通关了亚马逊模式,整体体验很完美。我们大多时候各自探索搜集,聊天基本只围绕游戏内容,缺药便互通有无,帮忙煮汤疗伤,分工推进任务,我常常一边听歌,一边慢悠悠穿梭在雨林当中。 这款游戏的乐趣,来源于一点点试错积累生存知识。 早期被毒蛇咬伤中毒,只能等死。我听过玉簪能解毒,但从来没有仔细了解过它的具体用法。背包里还显示为未知药草,有次中毒濒死的情况下,看见这株未知药草就直接生吃了,没想到中毒状态直接消退,后续的发烧靠休息就行。这种靠自己踩坑摸索得来的经验,真切记在自己脑子里,超级有成就感。 前期游玩压迫感拉满,专属背景音乐一响,就知道野人或者野兽来了,整根神经都紧绷起来。玩熟练之后心态都不一样了,弓箭、长矛我愿称之为版本神器,只要爆头一击必杀(除了鳄鱼),野兽和野人到后期都变成获取骨头的工具,骨甲更是用都用不完。 唯独蛇、蜘蛛、蝎子这仨贵物。跑图赶路的时候草丛遮挡视线,还没看见它们,听见动静就已经中毒了。 最后,感谢陪我一同走完这段丛林冒险的朋友们。
Один из лучших выживачей. В коопе вообще отдельный вид веселья, особенно когда один из вас уже умирает, а второй пытается понять, как его спасти. Атмосфера джунглей здесь очень круто передана. Опасность поджидает тебя буквально на каждом шагу. Каждый куст, звук и шорох заставляет ждать очередную попытку тебя убить. Ешь червей, пей грязную воду, лечи свои раны, общайся с галлюцинациями, убегай от пчёл и пытайся не сдохнуть раньше друга. А если повезёт, умрёте вместе. Это вам не очередной симулятор плавания на плоту 24/7 и не симулятор рубки деревьев с палкой в руках.
Green Hell: O Simulador de Testamento Espiritual Nota: 11/10. Excelente jogo para testar a sua estabilidade mental e a velocidade do seu plano funerário. A Verdadeira Experiência: O Sapo da Depressão: Você está andando, vê um sapo exótico, resolve pegar nele para ver se ele pula alto. Parabéns, você foi de arrasta para cima em três segundos por puro excesso de curiosidade. A Onça Pintuda: Você finalmente acha que entendeu o jogo. Do nada, surge a lendária onça pintuda. Ela não morde, ela simplesmente lhe deita na lapada seca. Uma lapada tão bem dada que desconfigura o seu Windows. Invasão Domiciliar: Você dorme no chão por cinco minutos e acorda com um verme de estimação morando embaixo da sua pele. Você precisa tirar ele com um espinho de peixe enquanto chora no escuro. Esquizofrenia Simulator: A sua barra de sanidade zera porque você esqueceu de comer um cogumelo azul. Agora você está conversando com uma árvore, ouvindo vozes do além e apanhando de nativos imaginários. Recomendo ;)
首先这个游戏是我见过新手教程最烂的的一个游戏 新手第一关学会生火这是我见过最烂的指导 游戏重点可能就是防止自己死亡这一部分吧感冒感染伤口总之有很多死法 交互特别烂bug特别多跟兄弟玩的时候两个人画面看到的还不一定一样 我之前看到6个野人但我兄弟那边却没有 剧情说实话一般不是很吸引人刷了视屏知道了大概还是保护的问题 玩法部分比较单一当你学会打猎 制作 耕种等这个游戏的玩法基本上结束了我玩了20小时左右的时候就除了过主线基本上没什么事干了说实话要不是8块7能联机真的不会玩20多个小时还有作为一个生存游戏建筑太单一了材料不多肝度还不是一般的高就光是建造这一块真的玩到吐
A diary of my journey through Green Hell. Day 1: Made a lovely little shelter out of palm fronds and vines Drank milk from a coconut. Ate a frog. Wrong frog. Dead. Day 14: Finished my simple mud hut. Neat fireplace! Ate a frog. Right frog! Hear a snek. Dead. Day 21: Found a grappling hook. Hear a snek! Oh ho little snek, I see you! Don’t see cliff. Dead. Day 41: Mauled by a panther. Put maggots in the wound to kill the infection. Make antibiotic bandages to heal wound. I am a survival master. Eat beans. Wrong beans. Dead.
GTA 6
Crafting system so tedious that I'd have a better time building a real fire and setting my PC aflame.
Green Hell aims to deliver a realistic survival experience, but for me, it goes too far in that direction. The survival mechanics feel overly complicated, making even simple tasks like crafting basic tools more tedious than rewarding. Instead of feeling immersed, I often found myself frustrated by the game's systems. While some players may appreciate its realism, I couldn't enjoy the experience. Combined with enemy encounters that felt strange and unconvincing, the game never really clicked for me. ✅ Pros - Nothing notable so far that stood out during my playtime ❌ Cons - Overly complicated crafting and survival systems, even for basic tools - Weird enemy design that feels out of place and uninteresting - Progression often feels more frustrating than rewarding - Bugs, several problems while host the game and try to play in multiplayer mode Final Score: 1 / 5 💀 A survival game that prioritizes complexity over enjoyment. While realism may appeal to some players, the tedious mechanics and uninspiring enemies made it difficult for me to recommend.
É melhor se ferir do que ferir os outros. Pessoas boas agem assim. É melhor se ferir do que ferir os outros, né? Você passou a vida inteira acreditando nisso? Foi o que a minha mãe me ensinou.
После одной сессии в этой игре идет недельный запой. Зашел в игру, через секунду заразился спидом от воздуха и умер, 30 минут разводили костер, вроде получилось, но пошел дождь и все потухло за секунду. Также , как и мои надежды на счастливое будущее, ведь я спился из за этой игры