
"Greedland” is a roguelike game mixed with survivor-like elements. It's reminiscent of Crimsonland and Vampire Survivors, and as the battle progresses your character will become a mobile arsenal of destruction!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
By using the unreal engine 5, your journey of conquest will be more than ordinary. You will fully experience and immerse yourself in the violent beauty of blood and fire.

Greedland 1.0 is officially LIVE! Unleash new Power Armor, fresh gear, and devastating weapons as you plunge into the uncharted Lava Area for an unparalleled killing spree! Plus, the all-new Mecha Mode empowers you to dominate the battlefield! Massive content awaits. What are you waiting for, warrior? Report to the Armory, claim your new Power Armor, and forge a path of blood and fire!

Hordes of monsters crash down on you, exploding into crimson mist with every shot. Missiles rain, cannons roar, and lasers paint the sky! Unleash extreme firepower to incinerate every enemy in your path. Millions of monstrosities across dozens of levels eye you hungrily. Retreat? Never! Blast right through them! Forge your throne of victory with blood and fire! Powered by Unreal Engine 5, the stunning visual fidelity delivers a symphony of gunfire and an unforgettable feast for your eyes.

Surrounded by monsters? Running low on ammo? Your Titan Mechas are always on standby, ready to deploy. With a brutal aesthetic and overwhelming firepower, they'll crush everything in their path. Bosses or elite foes? They're just minor speed bumps on your rampage. The collision of steel and flesh is always exhilarating! Auxiliary gear combined with mech upgrades transforms you into a mobile meat grinder, making the monsters remember the terror of humanity's wrath!

Welcome to the Armory, warrior! Here, your firepower will undergo radical evolution! Each Power Armor boasts unique upgrades—there's always one to suit your playstyle. A vast arsenal of chips will supercharge your combat, combining with over 300 upgrades to maximize the adrenaline rush of every encounter. Mix and match diverse auxiliary equipment to create unique experiences each run, and even synthesize ultimate gear to utterly dominate the battlefield!

Feeling lonely fighting bugs by yourself? "I'm here to help!" The online co-op system is officially live! Grab a buddy, it's bug-slaying time! Double the firepower, double the challenge, and more than double the satisfaction! What are you waiting for? Bring your best mercenary down! 【Currently supports 2-player online co-op, 4-player co-op is still in development!】

Greedland's achievements today are inseparable from every single supporter! We will continue to listen to our players, drawing inspiration from you and returning value to you. We'll strive for continuous updates, so stay tuned for more exciting content!

Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.19−60% | 3.4Kreviews | 83% | — | $799.4K |
| $12.99 | 375ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
弹幕射击的割草游戏,虽然打起来有点光污染,花里胡哨,但是真的很解压,有木有
还可以,割草游戏,地图有三种,辅助装很强,开了ai射击很爽
безумно скучная хрень
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $799.6K | 4K | 89% | $9.99 | |
| $799.1K | 2K | 47% | $19.99 | |
| $799.8K | 6.7K | 94% | $4.99 | |
| $798.7K | 2.5K | 64% | $19.99 | |
| $798.5K | 1.3K | 84% | $19.99 | |
| $797.9K | 509 | 68% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $160K | 298 | 85% | $14.99 | |
| $120.9K | 273 | 92% | $7.49 | |
| $21K | 68 | 85% | $12.99 | |
| $3.9K | 14 | 86% | $9.99 | |
| $750 | 11 | 100% | $2.99 | |
| $928.2K | 2.2K | 87% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 61.57/day in the week to Jul 26 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Portuguese - Portugal, Japanese, Korean, Traditional Chinese*, French, Polish, Portuguese - Brazil, German, Turkish, Russian +1 more
| $12.99 |
| 172ratings |
| 48% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
맛없어요
战斗爽,满屏幕的怪物割草,还以为玩无双,就是感觉有点光污染,其他还好,爽就完了,还要啥自行车
처음에만 재밌고 나머진 노잼 그리고 듀얼센스 더럽게 안먹힘
I got into this because I got it in a bundle and was anticipating a nice mindless Survivors-like that I could play with little effort while watching a movie in the other monitor. And I got what I asked for. But getting to 100% felt a little hollow. There are some neat ideas in the game, but I don't think they play quite like they should. Like, there's a Nier-Automata-esque mod system where you can enable and disable certain features, like turning off damage numbers or radar or even your ability to move in order to enable greater powers... But there's no reason to ever turn off those basic features. The game gives you enough capacity to equip tons of upgrades, and you'll never have to make any difficult decisions about your build. As you play more, you get even more capacity and even more mods, so there's no reason not to just equip all the strongest ones. Speaking of never needing to make difficult decisions, each run feels very homogenous. The upgrades you choose when leveling up don't matter all that much, because each run reaches a "tipping point" after a few minutes where it basically becomes impossible to lose. There are fusion items like other Survivors-likes have, where two maxed-out items can combine into a stronger one, but those are just overkill. To punctuate my point here, there's a late-game option you unlock to have the game automatically pick your items upon level-up. I liked that feature, because when I was nearing 100% completion of the game, the greatest tedium was taken up by repeatedly pressing A on the level-up menu just to choose whatever option was first. But there would be no call for a feature like that in a game where the choices matter. Another feature that highlights how boring and repetitive the runs become is the "time machine" upgrade you can buy. This just makes the game run at 3x speed so you can grind out missions faster. Again, I was grateful for this feature when I was near 100% completion, and I didn't realize until now that I liked it because it made the game end sooner. I think that speaks to a flaw that is better solved not by speeding up the game, but by making the process more enjoyable (though I acknowledge that's a lot easier said than done). To my point about runs all feeling very similar: After some meta-progression, you'll reach a point where you acquire the maximum number of upgrades in every mission you play, and then it just shifts over to infinitely-repeating minor stat upgrades (which, once again, you can toggle an option to have the game auto-select). Once you're at that point, you pretty much can't lose if you try. I've seen some reviews say the game is "too easy" and I don't know if I would say the same thing. Sometimes it could be hard to get a run going, because certain levels have enemies that run straight at you, faster than you're able to move, and then explode, 1-shotting you. You're given a dash with a cooldown, but sometimes you dash away from one of those enemies, and a second one spawns on the other side of the screen, meaning there's nothing you could have done. But if you successfully gamble on those dashes enough times, you're pretty much always going to win. I wouldn't ever complain about a game being "too easy" because I enjoy lots of games where there is no lose state. But I heard this idea in a (board)game design video recently that said "The game should end before the fun ends." This game persists just a bit too long after running out of new things to show you. There's a "discovery" period when starting this game where it's fun to try out new weapons and abilities as they unlock, but the progression on both the large scale and the small scale is very linear, and a bit more time-consuming than it ought to be, in my opinion.
刷刷刷,爽就完了。俯视角操作也很简单,割草很解压。满意。
一个割草游戏,但build搭配起来挺有意思了。机甲、主武器、辅助装备、还有各种芯片,组合起来搭配太多。我研究出好几套有趣流派,每次升级选技能都像在做策略题,看着自己一点点把机甲养成移动炮台,非常有成就感。
К сожалению, оптимизация под Стим дек паршивая. Лагает даже когда всё графические настройки до минимума опустил. А при авто-призыве мехи просто караул - игра превращается в слайд-шоу и управлять персонажем невозможно. В остальном средняя игрушка, сойдёт для ненапряжного пассивного геймплея. Билдостроение слабенькое, особенно когда играл в подобные игры, где есть механика выпадения лута и тебе выпадает какая-нибудь легендарка, что полностью меняет твою прокачку, а здесь прокачка прямая и простая. Ах да, питбоссы просто брёвна с одним скилом, после использования которого у меня они почему-то останавливаются на месте без движения.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.