
This story is about a man that somehow wakes in the body of a little robot. GRAY is a platform-puzzle game combined with an erotic visual novel.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для фарма карточек пойдет, сисек мало!
Теоретически интересная история о [spoiler]внутренних демонах, переживаниях, трагедии и всё такое[/spoiler] (видимо, тут нужен спойлер, так как в описании ни слова о том, о чём игра) Это могло быть интересно, если бы не все минусы этой игры. А именно: [olist] [*] [b]Тягомотный, простейший и скучнейший текст.[/b] Читать это на протяжении нескольких часов утомительно. Слог настолько примитивный, что под конец начинаешь просто скипать диалоги в надежде на конец. Может, дело в неродном для меня языке, но если я прочитал всё это без переводчика, толком не зная язык, то это показатель. [*] [b]Ужасный визуальный стиль.[/b] Графика и интерфейс выглядят отвратительно. Всё явно сделано на коленке, и смотреть на это просто физически неприятно. [*] [b]Совершенно ненужный уклон в сисик писик.[/b] Сделано исключительно ради того, чтобы привлечь дрочь аудиторию. Это как бы включили в сюжет, но непонятно зачем. Без этого и так всё ясно [*] [b]Ужасные мини-игры[/b] с роботом и кораблём. Порой просто тупая дрочь уровней. Автор явно хотел разнообразить игру разными игровыми элементами, но тем самым скорее сделал только хуже. [*] [b]Вторичность и претенциозность.[/b] Я понял о чём речь, понял героя и всю эту задумку, но это настолько вторично, что под конец становится так ♥♥♥♥♥, что никаких эмоций концовка не вызывает. И, боже мой, какая же долгая локация с домом, просто ужас. [/olist] Я без понятия, почему у этой игры в основном положительные обзоры, если тут всё сделано убого, а сама история особо не удивляет.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Weird Game.. Got it in a bundle... And its bad.
I am genuinely unsure of how I came to own this game. Not that I would discount the possibility that I went on a bender and got a little horned up and saw some cartoon breasts, just that I do not specifically remember this happening. It's an okay platformer with a completely insane Renpy game slapped into it; makes me feel like I'm wading through a fever dream. It's so absurd that it's actually kind of funny. Usually something this insane is supposed to have some kind of deeper meaning, but if that's the case, I haven't found it. I view it as neither a game, though it does indeed contain a game, nor as a serious visual novel. I'm just confused, and in some strange way that impresses me.
This game is a highly annoying and frustrating Portal game pretty much. The clicking to advance the story and still pictures is super boring. Don't waste your time.
Весьма неплохая новелла с множественными мини-играми и довольно увлекательным платформингом. В некоторых местах даже пришлось попотеть. А еще автор умудрился запихать в парнушную игру закрученный драматический сюжет.
เนื้อเรื่องดี peak สุดๆ แนะนำให้ลอง
GRAY is a distinctly unconventional indie game that blends light platforming, puzzle-solving, and adult visual novel storytelling into a single, hybrid experience that is unapologetically niche. Developed and published by NOTvil, the game immediately sets itself apart with an unusual premise: the protagonist awakens to find himself trapped inside the body of a small robot, a situation that serves as both a narrative hook and a mechanical framework for the gameplay that follows. From the outset, GRAY makes it clear that it is less interested in traditional genre boundaries and more focused on delivering a specific kind of experience tailored to a particular audience. The structure of the game alternates between side-view platforming segments and story-driven scenes presented in a visual novel format. During gameplay sections, players guide the robotic body through compact stages filled with environmental hazards, simple puzzles, and timing-based challenges. These segments are not especially demanding, favoring accessibility and steady progression over precision-heavy difficulty. The platforming serves primarily as a connective layer between narrative moments, giving players something interactive to engage with while the story unfolds at a measured pace. Narrative content is where GRAY places much of its emphasis. Story scenes focus heavily on adult themes and character interactions, presented through illustrated visuals and dialogue typical of erotic visual novels. These sequences expand on the circumstances surrounding the protagonist’s transformation, the characters he encounters, and the situations that arise from his unusual condition. The tone leans into mature fantasy rather than psychological depth, prioritizing explicit encounters and stylized storytelling over subtlety. For players drawn to adult narrative content, this aspect forms the core appeal of the game. Visually, GRAY adopts a straightforward aesthetic that reflects its indie scope. Platforming environments are functional and clearly laid out, ensuring that hazards and interactive elements are easy to read. Character art and scene illustrations are more detailed, emphasizing expressive poses and adult imagery consistent with the game’s themes. While the visuals lack the polish or complexity of higher-budget productions, they are cohesive and aligned with the game’s intent, keeping the focus on content rather than technical spectacle. Pacing is one of the game’s strengths within its intended scope. With a relatively short overall length, GRAY avoids dragging its mechanics or narrative beyond their limits. Platforming segments are brief enough not to frustrate players primarily interested in the story, while narrative scenes are spaced out to prevent long stretches of passive reading. This balance helps maintain engagement, even if neither aspect evolves significantly over time. From a mechanical standpoint, the game remains simple throughout. Controls are easy to grasp, there are no complex systems to manage, and progression is largely linear. This simplicity lowers the barrier to entry but also means that players looking for depth, replayability through branching mechanics, or challenging gameplay will likely find the experience limited. The game is clearly designed to be consumed as a single, focused journey rather than a system-driven title meant for repeated playthroughs. Community reception reflects the game’s specialized appeal. Players who appreciate adult-themed indie games and are open to genre experimentation often praise GRAY for its originality and willingness to blend disparate elements into a cohesive whole. Others note that the hybrid design may feel unsatisfying if one of its components—either the platforming or the erotic storytelling—does not align with personal preferences. As such, enjoyment depends heavily on whether the player is receptive to both sides of the experience. Ultimately, GRAY is a game that succeeds by committing fully to its niche. It does not attempt to broaden its appeal or dilute its themes, instead offering a compact, unconventional experience that merges light gameplay with explicit narrative content. For players interested in adult visual novels who also enjoy a modest level of interactivity, it provides a distinctive and memorable journey. For those seeking deep mechanics or broad genre appeal, its limitations will be apparent, but within its intended space, GRAY stands as a confident and deliberately focused indie project. Rating: 7/10
stupid game!!!!
good game
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Players by region
Where this game's players are, estimated from review languages.
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