
Break the laws of physics, dash and shoot your way through levels full of hazards and machines gone rogue. In this retro game, you control Project Gravity Storm, an advanced machine able to control gravity itself; however, the mother computer will not make things easy for you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All powers from the begginig; different ways to face the danger. Gravity Storm: First Mission is an action platformer, where the main mechanics are shooting, dashing and of course flipping gravity. You can also have the super system, which gives you access to more powerful versions of your main abilities, allowing you to deal massive damage, stun enmies, or even turning yourself into a destructive fire ball. Although this game can be played casually, it has a high skill ceiling for those who wish to speedrun it or get high scores.
Gamepad and keyboard support (Xbox and ps4/5).
12 levels and 6 bosses.
Extra modes: level select, illustrations viewer (with fanart included), boss rush, custom mode where you can get infinate healh, randomize enemies and levels, add permanet death etc.
Remappable buttons/key bindings.
Score system and time attack integrated in the main campaign.
Options to toggle vibration, screen-shake, dialogue, and tutorial.
Audio options: master volume, sfx volume, music volume.
Leaderboards for speedruner and score hunters.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay is king, game is reminiscent of the NES game Metal Storm with a similar mechanic of changing gravity as you make it through the levels. So far I've found it challenging but fun and I am going to stick at it.
Joguinho mais retro, em pixel art, inspirado em Metal Storm e Mega Man, onde tu pode alterar a gravidade, atirar e dar dash. Falo melhor aqui: https://youtu.be/n3ISj7PnA4Q?si=q_dx4YP-FCyiDkGZ
Very strong. A classic feeling game with some very satisfying game juice. The one drawback is it's a bit hard for me as a dyslexic but that's how it goes with this affliction...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Portuguese - Brazil, Dutch, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a short and sweet game reminiscent of Metal Storm. The sprite work, level design, and soundtrack all shine, and it doesn't overstay its welcome. It's also tough but fair, and avoids ever getting rage inducing like retro-inspired indies tend to be sometimes. Definitely worth checking out.
Graceful and nuanced. I would recommend playing it to see if you got the retro gaming chops that it tests. It's hard enough to keep you hooked.
Takes a bit to get going, but the second half of the game picks up and was pretty fun. It's a little rough around the edges, but it's not bad. Adjust your volumes to 100 master, 100 music 30 sound. The sfx are way too loud by default, and the music gets pretty wild as the game goes on. The first phase of the final boss is questionable though, i hope those laser cannons get like 1/4 the hp in a patch. Also the fact that you maintain super meter between lives means that your best bet with some bosses is to grind the early parts for ammo.
I've been following this game for quite some time now. Gravity Storm has grown into a fully realized and developed game that I can't help but show the upmost respect for the Dev and the project. The gameplay wants you to play as quickly and as efficiently as possible. This game has tons of potential for speedrunning. Can't wait to see what comes of that! The Super charged abilities are fantastic and give the game a nice feel of resource management. Dashing around and flipping gravity feel pretty solid and fair, shooting and destroying enemies is satisfying, some of the later stage music is BANGING. Boss fights were pretty damn solid, but generally weren't telegraphed as well as I would hope. Perhaps some sound queues would help with the anticipation, but maybe It was just designed to be more difficult in that sense. Some stages get experimental with their gimmicks and make good use of them. Later stages get REALLY challenging and offer tons of fun ways to interact wit the enemies. While the game is relatively short, being about an hour, what is where is great stuff. Gravity Storm also has plenty of stuff after the main game that gives the game plenty of replay value and extra play time. Some of this does lead to the game being quite challenging. I was surprised to find myself getting mixed up and beaten down hard in some areas of the game. While I loved the additional Super abilities, they did feel a bit underutilized and often I forgot I had them. Maybe its because they drained my energy super quickly so I began hording it as opposed to experimenting as much. Also, the checkpoints give you HP, but when you're full on HP, they don't seem to give you anything. I think it would be worth while to make them give you energy if you're full on HP. Those are all the critiques I can really give it. Overall, a really solid small Indie title made by one dev who clearly has a vision. I can feel the passion in this game and I recommend anyone try to pick it up for its affordable pricing.
This is a very fun action platform game with some puzzle elements. The gravity switching mechanic affects the whole environment, which is not only fun to see, but is needed to pass some enemies. The game is pretty hard, but in a good way: you see what you did wrong and eventually you are able to pass (checkpoints are frequent). You often have to plan your moves ahead of time. Talking about moves, the controls are simple but the ability to systematically combine a basic action with a direction is what gives a lot of depth to the gameplay. Finally a special mention about the bosses: they are everything you would expect from a retro inspired game: they look cool, they are tough, and they are very satisfying to beat. I wholeheartedly recommend this game.
desafío interesante.
I've been following this game since early in its development, and it's amazing seeing it come so far into what it is now: a fun, action-packed game that makes great use of its gravity flipping mechanic. Gravity Storm draws its primary inspiration from Metal Storm, an early 1990s NES title that featured a similar gravity flipping mechanic, except this game goes even further with the concept. The artwork totally nails the retro aesthetic, and the animations of the main character give it a lot of personality. The game is challenging but not unfair, and there are bonus settings and accomplishments that cater to the speedrunning community as well, or people who want a challenge after they've finished playing the game. I definitely recommend buying this game because it was worth every penny! The bonus illustrations you unlock at the end were such a nice, whimsical addition as well. If you manage to beat the game, don't forget to check them out!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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