
After a difficult awakening, you stumble upon the Grip, a mysterious artifact and grappling hook. Climb up the Mountain to bring back the Grip to the top and unravel the mystery surrounding the Grip. Bon voyage!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 69reviews | 75% | — | $9.7K |
| $12.99 | 22ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been playing for a bit now and really enjoying it so far. The visuals are charming and colorful, and the grappling hook is fun to use and makes it fun exploring the levels. Not finished yet but pretty fun so far!
Cute and original. It starts easy and chill, and difficulty increase smoothly. Great music too!
This game could have been good but the game design missed the mark. Many people complain about the platforming or the grappling, and sometimes it can be inconsistent that you can't grab something you should be able to but it works well enough. Also the jumping with platform momentum feels fun at times but is way too hit and miss with trying to predict when the platform will stop that it leads to too much trial and error and should have only been included with platforms moving up and down. Honestly if this game was just a level based platformer like Story About My Uncle it would have been good. But instead every level is just a treasure hunt for a bunch of pointless relics to unlock the end of the level. So you just wander around the open level and are forced to find EVERY relic just to advance. This leads to wasted time and need for walkthroughs at times for certain relics that are in obscure spots you may have missed. When you have to do platforming challenges to find some relics the game really is enjoyable, but trying to work out the very vague clues and pixel hunt on medium size open maps was just the worst design decision ever. It just feels like pointless busy work to prolong the short game and kills the action as you'll spend forever trying to find the last 1-2 items, as every level has like 6-8. They should have made relic hunting optional for the 100% achievement guys and if they aren't optional you should only need to find 1/2 or something. The last level of the game is mostly just linear platforming thats tough and it works better than most other levels. No clue why this just wasn't the entirety of the game. Swing and a miss on this one. 6/10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese
| $4.49−70% |
| 14ratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GRAPPIN is an amazing game that strikes the perfect balance between relaxing exploration and challenging platforming. I went through it twice, collecting all the relics, and it was such a rewarding experience. The game allows you to take your time in a peaceful world, while also providing challenging sections that require you to master the mechanics to reach certain places. The graphics are absolutely stunning, and it’s clear a lot of care went into creating the environment. I do wish I had a better graphics card to truly appreciate the beauty of the game in its full glory, but even so, the visuals are top-notch. I’m also hoping for a console release in the future to make it more accessible to others. The ending of the game is fantastic—there’s a nice twist that explains a lot, leaving you with a satisfying sense of completion. Overall, I highly recommend GRAPPIN to anyone looking for a chill yet challenging game with incredible graphics and a solid story. It’s definitely a game worth experiencing!
Grappin est un petit jeu indé français qui m’a clairement surpris. Le principe est simple : explorer, grimper et avancer grâce à un grappin, tout en comprenant petit à petit comment le monde fonctionne. Et franchement, ça marche bien. La prise en main est progressive, le grappin devient vite naturel à utiliser, et on se retrouve à chercher des chemins, créer des raccourcis et tester des idées. Le jeu te laisse réfléchir par toi-même, sans trop te prendre par la main, et c’est vraiment agréable. Une fois le tuto passé, on sent que le jeu commence vraiment. Ce n’est pas parfait, certains choix peuvent frustrer un peu, mais l’expérience reste très sympa si tu aimes les jeux de plateforme/exploration calmes, où le plaisir vient surtout de la progression et de la découverte. Points positifs : - Le grappin est fun et bien intégré - Le level design pousse à réfléchir et explorer - Projet indé français à soutenir Points négatifs : - Quelques murs invisibles frustrants - Certains passages un peu flous - Peut ne pas plaire si tu veux de l’action non-stop En bref, si tu aimes prendre ton temps, tester et comprendre un jeu par toi-même, Grappin vaut clairement le coup. J’ai aussi fait une vidéo gameplay/avis sur ma chaîne YouTube pour ceux qui veulent voir le jeu en action. https://youtu.be/cDtD7anyFAM
Muy bonito juego relajante para desconectar el cerebro aunq debo decir q la parte mas aburrida es la ciudad antigua porq te quitan el gancho casi la mayor parte de ese nivel y llega a quitarle la gracia al juego pero para concluir vale la pena comprar cuando este en rebajas y el final verdadero vale la pena verlo por un nivel secreto muy bueno
-Un jeu plutôt sympa qui en vaut le détour !
This game was beautiful and really fun, but why did it turn into a parkour game instead of focusing on grappling? That kind of lost me.
From the beginning, i was "hooked" with the art style and the beautiful soundtrack by Benoit Malis, but it's the core gameplay with the grappling hook that really stood from the rest. Grappin is a wonderful 3D action-platformer that made me smile a lot of times. It is bold, it is challenging sometimes, and above all it has a great soul. It is made by a single dev, so yes, it has a rather "short" lifespan if this kind of parameter matters to you (5 to 10 hours to complete, it depends on whether you want to explore everything to find all the relics), but i always wanted more and never less, and that's usually the sign of a great game. It should be noted that big names of the industry such as James Turner (graphic designer and art director of Pokémon games and on The Plucky Squire) and Takaya Imamura, (designer and illustrator on F-Zero, StarFox and Majora's Mask) have contributed to certain parts of the game. I highly recommend Grappin, and I would like to play more games as daring and enjoyable as this one !
A fun exploration game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $4.9K | 94 | 94% | $2.99 | |
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| $2.5K | 27 | 96% | $3.99 | |
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| $8.8K | 51 | 88% | $6.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7K | 64 | 52% | $5.99 | |
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| $9.7K | 82 | 90% | $4.49 | |
| $9.7K | 96 | 94% | $4.99 | |
| $9.7K | 96 | 73% | $4.99 | |
| $9.7K | 96 | 74% | $4.99 |