No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Gran Velocita – Real Driving Sim The most realistic racing simulator on mobile — built for sim fans who don't own a rig. - Real physics: tire wear, temperature, pressure, grip loss, suspension flex, aero balance, brake fade, engine wear. - Race real classes: Street, GT4, GT3, LMP, F4, F1 — each with unique handling and tuning. - Online racing: Ranked multiplayer with a combined Skill & Safety Rating system. - Full car setup: Adjust camber, dampers, aero, gearing, and more — just like in pro simulators. - Telemetry, replays, strategies, and endurance racing — it’s all here. No gimmicks. No arcade physics. Pure sim racing — on your phone. Terms of Conditions: http://mrhotlap.games/terms Privacy Policy: http://mrhotlap.games/privacy
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Gran Velocita – Real Driving Sim The most realistic racing simulator on mobile — built for sim fans who don't own a rig. - Real physics: tire wear, temperature, pressure, grip loss, suspension flex, aero balance, brake fade, engine wear. - Race real classes: Street, GT4, GT3, LMP, F4, F1 — each with unique handling and tuning. - Online racing: Ranked multiplayer with a combined Skill & Safety Rating system. - Full car setup: Adjust camber, dampers, aero, gearing, and more — just like in pro simulators. - Telemetry, replays, strategies, and endurance racing — it’s all here. No gimmicks. No arcade physics. Pure sim racing — on your phone. Terms of Conditions: http://mrhotlap.games/terms Privacy Policy: http://mrhotlap.games/privacy
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 6.2Kratings | 87% | — | not modelled |
| — | 0reviews | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.6M | 281.6K | 89% | $59.99 | |
| $227.4M | 98.1K | 82% | $69.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $33M | 37.3K | 94% | $34.99 | |
| $31.1M | 29.9K | 87% | $49.99 |