No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Grabby Crab is a puzzle game about planning your path, snatching shiny gems, and escaping ancient ruins before the floor falls apart beneath your claws. Guide a determined little crab through tricky temple chambers where every step matters. Grab the gemstone, find the portal, and try not to destroy the paths you need to escape. Why all this careful planning? Because this crab really, really likes shiny things. What to expect? ◦ Path-planning puzzle gameplay ◦ Designed for mobile: swipe controls! ◦ Snatch gemstones and escape through portals ◦ Tiles that break, crack, vanish, or change the way you plan ◦ Ancient guardians that mark, block, or destroy parts of the board ◦ Gem curses that twist the rules of each level ◦ Relics that help you restore paths or reshape your escape ◦ Carefully handcrafted levels of rising difficulty ◦ No timers, no rush. Thoughtful puzzle solving ◦ Hints available if you get stuck ◦ Premium: no ads, no tracking, no distractions ◦ Play offline anytime I’m a solo game developer and made Grabby Crab with lots of care and passion. I hope it brings you a fun challenge, a few satisfying “aha!” moments, and a little smile along the way.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Grabby Crab is a puzzle game about planning your path, snatching shiny gems, and escaping ancient ruins before the floor falls apart beneath your claws. Guide a determined little crab through tricky temple chambers where every step matters. Grab the gemstone, find the portal, and try not to destroy the paths you need to escape. Why all this careful planning? Because this crab really, really likes shiny things. What to expect? ◦ Path-planning puzzle gameplay ◦ Designed for mobile: swipe controls! ◦ Snatch gemstones and escape through portals ◦ Tiles that break, crack, vanish, or change the way you plan ◦ Ancient guardians that mark, block, or destroy parts of the board ◦ Gem curses that twist the rules of each level ◦ Relics that help you restore paths or reshape your escape ◦ Carefully handcrafted levels of rising difficulty ◦ No timers, no rush. Thoughtful puzzle solving ◦ Hints available if you get stuck ◦ Premium: no ads, no tracking, no distractions ◦ Play offline anytime I’m a solo game developer and made Grabby Crab with lots of care and passion. I hope it brings you a fun challenge, a few satisfying “aha!” moments, and a little smile along the way.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | $3.99 | |
| — | 255 | 89% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 268 | 98% | Free | |
| — | 33 | 89% | $2.99 |