
Manage your racing team, driver and a car, prepare setups and strategy for every race, plan your season and budget, analyze race telemetry.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Sums Steam only; App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 226reviews | 79% | — | $0 |
| Free | 72ratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не играйте, лучше в монопосто играйте
лдь рдййййй
还可以,不算很好玩,但是作为一款小游戏玩玩还是不错的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +17 more
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Logged in. Upgraded some stuff on my car. Then the game told me I had to wait TWO DAYS until any races happen. Lmao. Uninstalled.
Great game, but use the website. It's more about logistics and strategy than an actual 'game' (it's an autoracer) so using a website doesn't matter, and there are more options to look into. People complaining the game 'doesn't provide information' are obviously not ardent F1 fans, because if they were most of the settings are common sense. The game *does* provide enough information if you have any idea about fuel burn, tyres, suspension setup on differing tracks, and the most basic knowledge of aerodynamics. People complaining 'only a few games a week' don't understand that's the attraction - there is no pressure to play around with settings every millisecond like the current fad of all the twitch games... they are called seasons for a reason. I wonder if they would be more excited if it were magically possible to hold every single F1 race on the real world circuit held over a period of 60 continual hours instead of broken up over several months like it is now. I think the latter, because if the former they are the exact type to comment 'went on to long, became boring'
é um manager bem completo e cheio de estratégia, aqui na plataforma da steam ficou bem bonito o layout do menu, mas ainda prefiro o site, é menos complicado para encontrar as coisas, fora isso é top
'ta bien y complicado
GPRO n'est pas un jeu simple à prendre en mains. L'interface est très austère, le système de jeu est complexe et la prise en main n'est clairement pas immédiate. Et pourtant, de nombreux joueurs le font vivre depuis 20 ans, avec une communauté à l'écoute et prête à aider les nouveaux. Sans piloter, on ressent l'enthousiasme de chaque Grand Prix en espérant que notre pilote fera des merveilles, et ça c'est vraiment top.
Divertido
So good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $35.7K | 350 | 54% | $4.99 | |
| $10.3K | 41 | 90% | $6.49 | |
| $598 | 1 | 100% | $14.99 | |
| $0 | 0 | — | $12.99 | |
| — | 0 | — | — |