
Gothic II: Gold Edition brings together the excitement of Gothic II and the add-on Night of the Raven to your fingertips!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 8 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gothic II - концентрат всего лучшего, что было в первой части игры - эпохальная музыка, в высшей степени стильный визуал и захватывающая дух история. С удовольствием возвращаюсь сюда в минуты отчаяния и уныния.
I loved gothic 2 as a kid so replaying it now is super nostalgic. like any other old game thsi needs a Community patch but its not a problem with steam workshop. But now its a unbalanced Mess with the NOTR edition..... No way to make money apart from exploiting the game LP costs more every 10 points. best way to get to 60 stats is with a potion exploit best way to make money is with gold weapon smithing exploit Game is so unbalanced that you can get soft locked at the start of chapter 3 by seekers. since they are immune to anything. most ''Guides'' online are just exploits and bug abuses and cheats.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Italian, Spanish - Spain, Polish*, Russian**languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Część Polskiej kultury jak lektury, apeluję do Państwa Polskiego o oficjalny wykup marki i oddanie jej ludziom bezpłatnie.
[h1]Улучшенный во всех аспектах сиквел первой готики - ГОТИКА 2.[/h1] В общем и целом разработчики игры прокачали почти все механики, которые были в первой игре. Я бы рекомендовал пройти сначала первую, а потом перейти ко второй чтобы получить подлинное удовольствие от игры и понимать что вообще происходит в мире игры. [h3]Бочка мёда.[/h3] Рассказывать подробно обо всех плюсах и немногочисленных минусах, наверное, нет смысла, ибо игра почти полностью взяла за основу первую готику, прокачала её геймплейную составляющую и не сбавила оборотов в сюжетно-нарративном плане, увеличив при этом всём площадь игрового мира и его проработанность. [h3]Капля дёгтя.[/h3] Из явных минусов выделю не очень явное описание для некоторых квестов и, возможно, перевод некоторых диалогов. Персонаж может сказать какую-то информацию или мы сами можем найти квестовый предмет, но продолжить выполнение квеста мы сможем только в следующей главе. С другой стороны мы можем и вовсе потерять возможность закончить уже взятое задание в новой сюжетной главе без явных на то причин. Также стоит отметить, что побочные квесты можно сломать, делая их в неправильно последовательности, и не получить таким образом его завершения (например сделать сначала пункт №1, потом №3, а в конце только №2, не получив необходимой информации №4. Такое часто бывает, если вы любите сначала исследовать мир, а потом делать квесты персонажей). Это не критично, игра проходится без проблем, но потерять на этом какой-то полезный предмет, тысячу-другую опыта в награде или не узнать историю персонажа(ей) бывает обидно. Игра старая, поэтому решил играть на фанатском ремастере на анриале. Большое уважение команде которая этим занимается за проделанную работу. На 26.06.2026 оно доступно без танцев с бубном в самом стиме. ПКМ по игре в библиотеке -> Версии и бета версии -> Скрытые версии -> вводим [u] WajocIlipa185 [/u] Наслаждаемся современным управлением и приличной графической составляющей без сильно завышенных системных требований.
Шедевр помноженный на бесконечность!!!
Gothic II is a timeless classic that any RPG fan should experience. The Gothic series has always had a strong sense of progression and accomplishment, and in this game it is at its strongest. Starting weak, powerless, and with nothing to your name, then ending up a mighty hero makes the journey compelling. Getting there may take a long time and the path may not always be clear, but it is always challenging and rewarding. All of the gameplay aspects have been polished from the first game. No more holding one key and pressing another to perform many actions. Inventory management has taken a step forward, with the UI being much easier to navigate and displaying more information. Combat feels very similar to the first game, though it benefits from the control scheme changes. The melee weapon skills are a little odd, as your damage is essentially reduced until you gain more experience with the skill. This game offers an incredible adventure in such a small area. Every corner of the map is full of enemies, items, and quests. Exploring everything is incredibly satisfying. The story is a direct continuation of the previous game, and it is amazing to see the island of Khorinis after the barrier has fallen. I highly recommend playing Night of the Raven, as it is the definitive Gothic II experience and brings back a lot of characters from the first game. This game is difficult, far more so than the first game. But that difficulty is a large part of what makes Gothic II so memorable. Every victory feels earned, and every step of your journey from a weak outsider to a mighty hero feels like a genuine accomplishment. 9.5/10
[h1] Essential Sequel and a Masterclass in Immersive Design [/h1] This is an amazing sequel to an absolute cult classic that continues the story of a nemesis hero against a new threat. Although it feels more like a massive expansion than a completely different game, the core gameplay has been vastly improved with numerous new features and refinements. This version includes the incredible Night of the Raven expansion, which adds a huge new map to explore and rebalances the entire experience. If you didn't enjoy the first game, this likely won't change your mind, but if you did, it's a must-play. Pros: Charming retro visuals. One of the best expansions in gaming history (IMHO). Mod support via Steam Workshop. Great enemy roster. Amazing progression system with awesome exploration. Very atmospheric world. Great soundtrack and sound design. Cons: Combat is an improvement, but still not amazing. Can get pretty hard if you don't make a proper build.
87/100 《哥特王朝2:乌鸦之夜》是少数我在steam上完整通关并打出差评的游戏。这当然不是因为游戏的素质惨不忍睹,而是因为食人鱼字节工作室过度迎合那些受虐爱好者的变态需求,从而催生出的《乌鸦之夜》这一坨数值设计更严苛、混乱的版本,让人恼火。 现在让我们先总览式地评价这款游戏。本作的剧情紧接一代,矿谷屏障消失后,我们得以进入岛上更广阔的区域,故事主要讲的是英诺斯的神选(主角)和贝利亚的神选(最终boss亡灵龙)之间的斗争。音乐平平无奇,画面无甚亮点,建模水平和造景审美都符合当时3D RPG粗糙的刻板印象。除了Khorinis、Valley of Mine和Jharkendar这三张大地图的切换需要加载读条,《哥特王朝2》真正实现了无缝地图,相较于初代,地图更大,地形更多样,从城镇到农庄,从沼泽到海岛,观感比前作提升明显,不至于让人审美疲劳。 初代贫瘠的野外探索内容也在本作得到了改进,2代有大量隐藏的“地穴”“洞窟”可供玩家探索,它们可能就藏在草丛中,或者是瀑布后,内部设计并不复杂,大都是直道或者两三条岔路,没有又臭又长的迷宫,奖励也比初代更加丰厚,可能是不错的装备,或是卷轴、药水等紧缺补给,以及能提升属性和技能的石片,这使得探索的收益大幅提升,探索的动力更足。 交互方面,按键逻辑大幅优化,没有了“Ctrl+W”这种奇葩的攻击键位,舍弃了鼠标功能,可以全键盘操作。战斗上,与前作类似,按照节奏打出连击的“音游”玩法,以及纸片般的打击感,我在《巫师1》就已经品鉴过了。 敌人AI有所加强,血蝇和哥布林这类飞行/小个子敌人会疯狂绕着你转,由于全键盘操作本作转镜头很蹩脚,索敌混乱,用剑难以选中目标。敌人经常会一窝蜂地包围你,每次攻击你或被你攻击都会频繁“后跳”来躲避伤害。玩家的仇恨能够保持很长的距离。不过,我们依旧可以利用地形杀干掉这些不太聪明的敌人——特别是在弓箭的帮助下。兽人总是会莫名其妙被岩石、台阶之类的东西给卡住,哪怕是龙,也经常莫名其妙地呆站在原地不动。 龙,我必须要提一嘴。游戏里需要杀四条龙,这四条龙会回血,而回血速度居然是和帧数挂钩,帧数越高回血越快,你打多少它回多少。高帧数确实在一些老游戏里产生影响,但不得不说,《哥特王朝2》也算得上是其中一朵奇葩。如果实在不想动动脑子,用游戏里的法术卷轴去对抗这种程序BUG,还是建议在游戏外将帧数锁定为30。 许多敌人都能逼至墙角(毕竟它们很喜欢后退),掌握好节奏技巧打出连绵不绝的连击,来压制敌人,打断敌人的出手,实现无伤,前提是一对一。然而,兽人不愧是在与人类战争中的优势方,其分布、数量和单体性能都让人疲于应对,它们在你的新手期就徘徊在城镇外的小路边,化身“新人杀手”,在矿谷地图中更是成队驻扎,三五成群,你按住攻击不放,它就按住防御不放,你的连击它全都能防出去,可你一旦断了连击,它就立即出手砍你,只有抓准这出手的间隙才能打中它身上。 NPC AI也经过了优化。初代你可以偷光营地的所有宝箱,但在2代,你刚踏进NPC家就可能遭受警告,偷窃行为也可能被NPC察觉加以警告,甚至会直接“拉黑”你,导致你无法接取此人相关的任务,所以像初代那样把人砍了、捡完东西当无事发生的操作,本作前期尽量还是少用。潜行、撬锁和偷窃不再像初代那样鸡肋,因为高警惕性使得潜行在半夜摸进NPC家非常必要——这终于让系列的动态时间有了玩法上的意义。撬锁在初代无需加点即可使用,本作则必须学习才能使用。偷窃让“敏捷流”玩法充满收益,只要敏捷足够高你就可以在与NPC(一般得是有名有姓)的对话中偷窃拿钱和经验,一次给的不多,但NPC多,靠量取胜。因为潜行、撬锁和偷窃的存在,像“鲜血圣杯”这样的潜行收集任务也被设计了出来,丰富了系列千篇一律的“跑图——找人——打怪”任务模式。 2代跑图依旧慢悠悠,尽管有速度药水,还是让人痛苦,记住人名找NPC依旧麻烦,但好在绝大部分NPC都处于几个重要城镇地区,资料片地区也有传送装置,耐心点总能找到。潜行、撬锁和偷窃之所以重要的另一个原因,就是本作没有初代那么容易暴富,游戏前期囊中羞涩。真正该批评的则是经济系统的崩盘,制作组将高价值物品的售价压得极低,大量金银珠宝少则几块、几十块,多则几百块,简直是在打发叫花子。后期钱多没处花也再次论证了经济系统的失败。 《哥特王朝2》整体上是一款成功的续作,游戏几乎在所有方面都比初代有所改进,不管怎么看都是一款经典神作……对吗?然而,资料片《乌鸦之夜》引入了Jharkendar这个新地区,也带来了臭名昭著的LP消耗新机制。 在《哥特王朝2》原版中,提升属性、学习技能所需的LP点固定为1,《乌鸦之夜》毁了这一切。1-29级消耗1 LP,30-59消耗2 LP,60-89消耗3 LP,逐级递增。所有玩过《哥特王朝》的玩家都知道这游戏给的经验有多抠门,任务经验仅仅只有小几百,甚至还不如杀几只怪给的多,但数量有限,你前期也打不过。这势必要消耗大量的时间、精力成本去清光每一章的所有(或者大多数)敌人。难道我还要去“屠城”“屠村”吗?即使我没有这种道德负担,这也太没劲了。 经验有限导致等级提升无比困难,每一级带来的10 LP奖励就显得无比珍贵。这逼迫玩家不得不精打细算地规划LP的使用,例如将数值控制在29、59、89,再一次性提升5点,可以节省一些递增带来的额外LP消耗。 伴随LP成本的大幅提高,食人鱼字节工作室还提高了武器的最低属性需求。更高的LP成本和更高的武器要求让游戏更具挑战性,整个游戏流程下,一般也就50级不到(约500 LP)。制作组试图通过“石板”这一永久属性提升物品来补偿机制,但这很难说有趣。因为你最好囤积所有永久增益物品,直到属性学习到足够高的水平,再一次性使用所有永久增益,这样最划算。因为如果你拿到就用,永久增益会计入属性基数,导致后续LP成本更高。找到永久增益却不能使用,让人很郁闷,囤这些增益道具后期一次性使用,实现数值的暴涨,固然很爽,却也完全失去了RPG应有的平滑、渐进的成长感。 在《哥特王朝2》的三个职业中,战士的加点看起来很明确,血量、力量和单手/双手武器是必须的。我初代玩的就是战士(虽然最后也加入了水魔法师)。2代中圣骑士、雇佣兵和修道院三个阵营划分得更明显了,不可能既玩战士又玩法师。为了换个新体验,本作我选择了修道院火魔法师路线,正是这个决定让我后悔莫及。 法师的核心属性是法力。近战玩家在没加入阵营前可以放心加力量,法师玩家怎么办?不加打不过怪,加力量是亏,加敏捷?这也是我玩“敏捷流”法师的初衷,试图用弓箭来杀敌,所以还得加弓箭。敏捷影响远程武器伤害,弓箭影响命中率和暴击率,90敏捷自动学习的“特技”还能用于翻滚赶路和逃跑脱战。考虑到前期缺好弓、少箭,所以将敏捷堆到60可以装备本作极其少见的敏捷需求单手剑“大师之剑”,120的伤害面板输出很不错。 当加入了修道院成为法师,才发现这是一个“烧LP”的败家职业。《哥特王朝2》的血量能够随等级提升(利好战士),但法力却不能。而法力作为法师的核心施法资源,其提升居然也遵循“LP递增”的原则,换言之LP紧缺导致法师根本没有足够的法力来施法,六环法术动辄150法力消耗,用一两次就空蓝。相比之下,只消耗5点法力的卷轴就很实用了,但那样法师的存在有什么意义?战士只需用红瓶,法师还得多用蓝瓶,让资源储备雪上加霜。 我承认法师的法术效果惊人。恢复、单体、群攻、控制、召唤、传送,无不精通。例如3环的“冰块”可以冻住敌人整整19秒,6环的“火雨”范围大,杀伤强,轻松秒杀成群兽人,“黑暗军团“则可以召唤出大批骷髅兵围攻敌人。不过并非所有法术都值得学习,因此还要规划每环的学习路线,并且需要注意:法术AOE很容易误伤队友,召唤物很容易被玩家混乱的锁定误伤。总的来说,法师前期过于弱小,晋升6环时又已进入游戏尾声,纵然秒天秒地也爽不了多久,蓝瓶嗑药又不能停,体验多少有点憋屈。 作为一名法师,提升环数要消耗LP,学习法术符文制作方式消耗LP,制作符文需要收集材料,使用法术需要法力,法力需要消耗LP提升。可以说法师的成长就是疯狂消耗LP的过程——这在《乌鸦之夜》的新机制下无疑是在折磨玩家。或者,你想要学习炼金,制作属性永久提升药水。材料全吗?学配方的LP够吗? 为了积攒LP,玩家光做任务已远远不够,除了重复杀怪的无聊操作,还要在fandom wiki等外网攻略里搜寻那些属性提升道具、材料的位置,一一比对获取,这让玩游戏变得机械而乏味。你可以不这么干,但你要怎么应付这个系列的老毛病——越往后越堆怪呢?下个墓穴开个箱子跳出来二三十只骷髅怪。法师缺法力,战士缺AOE,真是一对苦命鸳鸯。 除了数值设计,游戏还存在其他问题。在进入Khorinis城,你可以贿赂守卫,或沿途收集药草伪装成药剂师供货商,或向附近的农场主购买衣服,甚至游到港口进城避开守卫。这样的设计有一些,部分任务中,你可以选择检举或放过某人,也能决定一些角色的命运。但大体上玩家必须按照设计好的流程来完成任务,否则可能会缺失其中一环的经验,NPC也不会对你“提前完成任务”“提前拿到道具”等计划外的举措做出反应。 例如在Jharkendar的强盗营地,为了进入矿山,须查明刺杀Esteban幕后真凶,此任务的常规流程是与营地每个人对话了解案情,在一系列调查中Huno告知玩家Fisk是策划者,众人一拍即合,决定诱杀Esteban,取走其身上的物件后,成功说服守卫进入矿山。但如果你在与Esteban的对话中表现强硬,要求其交出钥匙,就会触发与Esteban和他两名保镖的战斗,倘若你手段尽出成功杀死了对方,跳过了整个任务流程,系统不会判定任务成功和失败,NPC就跟没事人一样不知道Esteban已死——哪怕就发生在他们眼皮子底下。你仍能继续这个死人Esteban发布的调查任务,然后顺藤摸瓜找到Fisk,和他密谋除掉Esteban,随后立即对话表示Esteban已死,Fisk也像模像样地感谢你,让人笑出了声。这些细节上的缺失在《哥特王朝2》比比皆是,严重削弱了世界的真实性和可信性。 此外,系列的一些顽疾依旧没有得到根除。节奏前紧后松,加入三大阵营前内容丰富,任务多,加入后阵营特色模糊,任务变少,流程趋于线性,堆怪也随流程推进愈发明显。《哥特王朝2:乌鸦之夜》就像是包裹着屎的巧克力,它的数值策划应当被开除。没有在中后期为LP使用焦头烂额前,一切都是那么美妙,少数瑕疵都可以在庞大的地图、优秀的探索感、丰富的任务、熟悉的面孔和扎实的角色扮演成长感面前暂时忽略。RPG本不应该为难而难,《哥特王朝2:乌鸦之夜》在食人鱼字节工作室错误理念和社区受虐要求的误导下,走上了“数字计算游戏”的歧路。 社区有原版的数值MOD,我原本为了原汁原味的《乌鸦之夜》体验没有使用,结果是自讨苦吃。本次游玩使用的是steam社区指南提供的汉化补丁,打上补丁后会导致游戏设置无法调整。游戏默认无字幕,需要在设置中手动开启,打开游戏目录system文件夹下的 GothicLocalized_zh_hans.ini,修改force_Subtitles=0为force_Subtitles=1即可调出字幕。游戏每运行一段时间可能会出现文字乱码,重启可暂时解决问题。
Playing G2:NoR makes you understand why Piranha Bytes was shut down. It really gives you a clear example where devs don't play their own games and just throw random changes to 'balance' the game. Game is mostly unplayable. You want to join our group in the most basic rank? You have the 'best' armor available? Cool, all you have to do is defeat 3 guys that 1 hit kill you in your best armor. Good luck! After you join you will get a better ♥♥♥♥ armor. Want to use the first crossbow? No problem, you only need to play for 10 hours or so. You want to use the second crossbow? oh you will need about 60 hours to use it. Assuming you don't invest in anything else in the meantime. Oh, congrats on reaching the new act! Now you have to go through an enemy that kills you with 2 hits and curses you so you won't heal from sleep. Good luck! You have a better armor! That's great! Be careful now, because in this chapter you will encounter groups of enemies that will tear you apart. 2-4 groups and each of those gets you killed in just 3 hits! Good luck! Remember the enemy that kills you with 2 hits? Now you have to encounter 3 of them at the same time! Good luck! oh no, my farm is swarmed with the 2 hit enemies, there are 5 of them here, can you clear it up? thanks! You get to fight dragons! This one is rock dragon, to kill it you need to use a blunt weapon! otherwise it is immortal! Good luck! Oh did I mention that you need to go through swarms of enemies that mass agro against you so you have to fight 6-9 before you get there? good luck! Maybe its better that PB was shut down.
Bestes Spiel aller Zeiten. Habe hunderte Stunden da rein versenkt (nur nicht auf Steam), und modde das Spiel aktiv seit über 10 Jahren. Es war, ist, und wird für mich immer das beste Game sein welches je entwickelt wurde.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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