
Gospodar's Tales is a Romanian folk horror game set in 2009. Explore a rural village, uncover a dark story of greed, guilt, and betrayal, and face the consequences of a past that refuses to stay buried.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 7 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You play as Ion, a man haunted by his past and by the consequences of choices driven by greed. What begins in a seemingly ordinary Romanian village slowly turns into a disturbing journey through guilt, memories, and events that may not be what they seem.
Explore a rural Romanian village and other unsettling locations, interact with the people who knew Ion, and uncover fragments of what really happened. Search for clues, solve environmental puzzles, and relive memories that reveal the truth piece by piece.
Inspired by Romanian rural life, traditions, and folklore, Gospodar's Tales combines psychological horror with dark humor, cinematic sequences, and an authentic Romanian atmosphere.
A psychological horror story set in Romania, 2009
Explore a Romanian village and other unsettling locations
Discover Ion's past through memories, clues, and environmental storytelling
Puzzles and exploration-focused gameplay
Cinematic sequences and psychological horror
Romanian voice acting with English subtitles
Romanian folklore, traditions and dark humor
Dirty yellow lighting, like old bulbs and candlelight
Shadows that ooze and cling to walls
Living objects: the bell breathes, wax flows upward, the earth beats like a heart
Folk narration and bitter humor, spoken as if from another age
Genres
Engagement
Reviews
Themes across 167 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
extrem de funny si un pic scarry va multumesc din suflet pentru experienta de joc tip romaneasca respectele mele
Loved it
Mi-a plăcut maxim jocul! Grafica, muzica, voice acting-ul și povestea sunt geniale. Nu mă așteptam să fie atât de lung și am fost surprins că am ajuns să mă joc aproape o oră și jumătate. Atmosfera horror este foarte tare și chiar reușește să te țină atent până la final. Se vede că s-a muncit mult la joc și mi-a plăcut foarte mult experiența. Susțin maxim jocurile românești și respect enorm developerul pentru ce a făcut aici. Are tot respectul meu și cu siguranță o să mai aștept cu nerăbdare jocuri de la el.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Romanian**languages with full audio support
Hours played at review time, across 167 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tanti Ileana !!!! Waiting for second part !! Recommend
Absolut genial jocul .Combinatia ideala de suspans ,horror ,intriga si mister. Recomand tuturor . Continuati tot asa baieti si fete .De la mine aveti un mare da .Excelenta treaba tuturor Ma inclin
Gospodar's Tales is a first-person psychological horror experience that distinguishes itself through a rural Romanian setting and a strong reliance on local culture, folklore, and unsettling environmental storytelling. Developed and published by Street Art Studios and Gospodar Games, it follows Ion, a troubled man whose past decisions gradually return to haunt him. Instead of building its identity around constant combat or predictable jump scares, the game explores guilt, greed, betrayal, memory, and the consequences of choices that cannot simply be forgotten. Set in 2009, the story takes players through a Romanian village where seemingly ordinary surroundings gradually become distorted by Ion's increasingly unstable perception. His journey is closely connected to events from his past, and discovering what happened requires paying attention to conversations, memories, objects, and details scattered throughout the environment. The narrative deliberately leaves room for uncertainty, making it difficult to determine where reality ends and psychological or supernatural horror begins. This ambiguity works well because the player experiences much of the mystery from Ion's perspective rather than observing it from a comfortable distance. Gameplay focuses primarily on exploration and puzzle solving. Players investigate locations, interact with objects, search for clues, and work through environmental challenges that open the way to additional memories and revelations. It is a relatively measured approach to horror, giving locations enough time to establish their atmosphere before pushing the story forward. Players expecting frequent combat encounters may find the experience slower than traditional survival horror, but the restrained design is better suited to a narrative where understanding the protagonist is more important than defeating enemies. Romanian folklore and village culture give the experience much of its individuality. These influences are integrated into the environments, storytelling, humor, and supernatural imagery rather than functioning merely as decoration. Romanian voice acting is particularly valuable because it gives conversations a natural cultural identity, while English subtitles allow a wider audience to follow the story. Dark humor occasionally appears alongside the disturbing material, creating moments of contrast that make the characters and setting feel more grounded before events become unsettling again. The visual presentation is another important component of the horror. Dirty yellow illumination, candle-like lighting, heavy shadows, and surreal transformations give familiar locations an increasingly unnatural appearance. Ordinary objects can seem alive or behave in impossible ways, while the environment itself occasionally appears to reject normal physical rules. These visual ideas are effective because they reinforce Ion's questionable perception of reality. Rather than always showing an obvious threat, the game encourages players to become suspicious of their surroundings. Its mature content includes blood, references to death, disturbing imagery, occasional depictions of body parts, and non-graphic violence. However, graphic gore does not appear to be the primary source of fear. The heavier elements come from psychological distress, guilt, trauma, moral corruption, and the disturbing consequences attached to Ion's history. This makes the horror more dependent on mood and narrative context than shock value, which should appeal to players who prefer unsettling psychological experiences over excessive brutality. The game's greatest potential weakness is also connected to its deliberate design. Exploration-heavy horror requires patience, and players who prefer immediate action, complicated combat systems, or relentless enemy pressure may find the pacing too restrained. Puzzle enjoyment will also depend on how naturally individual solutions communicate what the player is expected to do. For players willing to explore carefully and absorb environmental details, however, the slower rhythm can make discoveries more meaningful. On PC, the hardware requirements are fairly reasonable for a modern 3D horror title. The minimum specifications target hardware around a Ryzen 3 1200 or Intel Core i5-7500 with a GTX 1050 Ti or Radeon RX 560, while recommended hardware moves toward a Ryzen 5 3600 or Core i7-8700 alongside a GTX 1070 or Radeon RX 5700. Storage requirements are approximately 10 GB, keeping the installation relatively modest. The game is designed as a single-player experience and also includes Steam achievements. Steam Deck compatibility is currently best considered Unknown or Unverified, as there is no confirmed official Steam Deck compatibility rating to rely on. The relatively moderate PC requirements suggest that running the game through Proton may be possible, but that should not be confused with official verification. Players intending to use a Steam Deck should therefore expect that performance, controls, text readability, video playback, or other compatibility details may require adjustments until an official rating or broader testing establishes otherwise. Gospodar's Tales ultimately stands out because it gives its horror a specific cultural identity. The Romanian countryside, native-language performances, folklore influences, surreal imagery, dark humor, and personal story of guilt combine into something more distinctive than a conventional haunted-location adventure. Its methodical exploration will appeal most strongly to players who enjoy narrative-driven psychological horror and discovering a story piece by piece. While its slower pace may limit its appeal among action-focused horror fans, the unusual setting and commitment to atmosphere give it considerable promise. Rating: 8/10
O experienta autentic romaneasca. Recomand XD
foarte frumos
Fiind un joc romanesc este unu bun concluzitionand faptul ca acesta are la baza povestea din: Ion, Moara cu Noroc, Morometii, insa sunt anumite lucruri ce nu se leaga prin faptul ca voice-ul cat si textul nu sunt sincronizate tot timpul, acesta este singurul sau minus. M-am bucurat de acest joc, felicitari Stefan si echipei si la cat mai multe jocuri de acest gen.
M-am speriat de peste 5 ori si merita jocul asta ^^
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Players by region
Where this game's players are, estimated from review languages.
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