
An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 6Kreviews | 89% | — | $769K |
| $19.99 | 575ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10 by the start of the game you end up just skipping every single fight you possibly can. the repetitive fights burn you out fast + looks nice + music + decent game price 20$ - fights drag on with guarding every turn. you can play a full round and nobody takes damage..... never fun in any game - you can draw a full hand of unusable cards....OOOF.... - at the end of your turn all the cards still in your hand are discarded and cant be used until your deck is reshuffled. this makes the game more luck and chance based vs prepping a strategy - it took me like 11 hours to finish act one - leveling gets you hardly anything - you get soo many items that only slow the game down cause you end up selling them almost every single time + you can unlock other playable characters to fill your other 2 slots. you CANT chance your main person + the characters who join you level up with your party - by the end of the game i didnt even check out the new comers because it takes at least an hour leveling them, followed by removing gems and items from the person you were just playing to put them all on the new one. the wait screens every time you level are fine when its so rare, but doing it 40 times in a row..... one of those games you finish so you can say i did it and dont even plan on picking back up
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean, Italian*languages with full audio support
| $8.79−56% |
| 79ratings |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This one is a bit hard to write, as I've played quite a bit with a lot of enjoyment. All of the positive reviews are true. It is a fun deck builder and it crams a lot of good stuff in a good shell. if the game would end there, or build on it, i'd still rate this highly even in 2025. However, the reason i decided no not recommend this game in 2025 anymore, is because the bad isn't getting fixed. For anyone liking such a technical deck builder, with loads of options, a lot of it isn't supported on nightmare difficulty. Half of the classes feel bland, or just simply worse to easier and better strategies. And the campagin feels really sluggish and trivial as you can become quite OP without any repercusions. This makes for a very sluggish feel of progressing in the campaign, as well as leaving a subtle aftertaste of chore-like crafting and unfullfilling fights. And if that wasn't enough, the game is (still!!) cheatable with artifacts, and all of the information I can find is promising fixes or updates, but they never seem to have arived. The game doesn't seem supported in getting updates, and since improving the bad isn't happening, I can't recommend it.
[h2] 期待しないぐらいでやれば面白い [/h2] とりあえずストーリーモードをクリアーしたので長所と短所を記します。 [h3] ・長所 [/h3] ①キャラクターの絵がよく感情移入しやすい ②カードゲームとしてちゃんと楽しめるようになってる。 ③ボリュームがあり、その部分ではやりごたえがある。 [h3] ・短所 [/h3] ①とっかかりにくいシステム。 特にバフとデバフの効果がよくわからねぇ・・・。 日本語翻訳がちょい微妙なのもあるが、それを除いても、ゲーム内ヘルプの説明が圧倒的に足りてない。 ②ストーリーが微妙。 洋ゲーあるあるだが、長ったらしい説明セリフ。 あとストーリーモードのエンディングはもっとすっきりした終わり方をしてほしかった。 [h3] ・総評[/h3] マイナス点もありますが、価格を考えると普通に良ゲーだと思います。 カードバトルを楽しみたい人には普通にお勧めできます。 ただし、用語説明などは攻略サイトが必須です。 [h3] ・おすすめの攻略サイト [/h3] ①どすこい一番 https://dosukoi-ichibanboshi.com/gordianquest-howtoplay/ 初心者向け、要点がコンパクトにまとまってます。 ②ゆるみんメモ https://yuruminmemo.blog.fc2.com/blog-category-254.html 日本人のサイトで最も丁寧にGordian Questが解説されると思われます。 非常に助かりました。 ③Gordian Quest:Steamガイド_ 基本システム解説、注意点な https://steamcommunity.com/sharedfiles/filedetails/?id=2728874687 しばらくゲームをやってから読むと非常に重要なことが説明されてる事がわかります。 ④Gordian Quest:Wiki _fandom:keywords https://gordian-quest.fandom.com/wiki/Keywords バフ・デバフの説明があります。(英語サイトですが機械翻訳でも十分に使えます) ⑤Gordian Quest:Wiki _fandom:Talents https://gordian-quest.fandom.com/wiki/Talents アイコン入りの見やすいタレント一覧があります。(英語サイトですが機械翻訳でも十分に使えます)
Although I downvoted the game, I actually want to like it (as evidenced by my 72 hours of gameplay). It has nice graphics (in my opinion) and many card decks and roles to play—around 10 roles, each with 3 strategic sets of card decks. It seems like a lot, but they're actually grouped into a few core strategies: melee/ranged attack traits, support traits, and damage-over-time (DOT) traits. It's fun to discover each deck's potential, but the problem is... in my opinion, most of the decks are useless because the attack strategy is often the best choice. In a game like this, you don’t want to take too long in each battle; support or DOT strategies just drag out the fight and are likely to get you killed if you're overwhelmed (for example, by 9 powerful monsters on the field). As a result, only a few decks are really worth playing. Another issue is that the decks are designed to be very specific to each set, with hardly any synergy across them. So, even though the game offers different sets to choose from, you mostly end up taking cards from the same set. Each set has specific combos that don’t work well with other deck sets. For example, one of the Warlock deck sets revolves around applying "blood" to the player character as a mechanic, while other sets focus on applying "blood" to opponents, which means there's no synergy between self-applied blood skills and opponent-targeted skills. This makes deck selection less impactful and reduces strategic variety. Additionally, item improvements are too random. You often need to boost a specific attribute (like STR, DEX, or INT), and while items can contribute to this, their attributes are randomized, which means you often don’t get the stats you need. The result is that when you near the final act, you end up with the best card set that can no longer be meaningfully improved (due to the limited strategies available in each set). You have to spam the same gameplay loop repeatedly, which makes the late game feel tedious. I’m not surprised that fewer than 10% of players finish the game. So, if it's on sale and you like card games, this may entertain you for a while.
[h1] 不画饼,认认真真做游戏,很好。 [/h1] 神作,推荐直接原价购买 卡牌、属性、天赋、装备、打孔、分解、附魔、你能想到的系统这里都有,而且做得都很好。 而且极其有趣的属性盘系统连升级加点都做的具有策略性,十分惊喜。 跑团级别的剧情演绎和豁免鉴定很好的还原了龙与地下城的规则。 总之优点太多,不详列,无论你是卡牌玩家、RPG玩家、DND玩家都能享受此游戏。 说一说缺点希望官方看到: 1. 提示不够详细,选人无法看到职业当前已解锁的卡牌,还要退到宝典界面才能查看不方便。 2. 宝典界面的筛选不够详细,请加入职业、品质、费用、类型等具体筛选和排序。 3. 游戏时间变长之后偶尔会闪退,虽然无大碍,也还请修复掉。 4. 装备携带的卡牌,无法查看其描述中的关键词,遇到陌生卡很不方便。 5. 剧情的本地化做的非常棒,但卡牌汉化问题比较严重,很多牌无法通过文本直接了解卡牌的功能,触发类卡牌请写好触发条件到底是什么。 6. 请加入需求做属性鉴定的技能,让角色的每项属性更具价值,避免当前一个主属性点到底的问题。 7. 开局每个角色的声望加点功能请进一步丰富和平衡,随机升级技能、随机获得技能、随机初始物品都没任何意义,还贵的要死,精确的卡牌升级和移除才值得这2点声望,希望进一步扩展这个声望功能,让玩家能通过这个系统玩出自己的初始风格。希望把近战伤害、法术伤害、天赋点、自动回血、等属性都加到初始的声望系统中。 希望高殿越做越好 我会持续关注本游戏 并推荐给我的观众们。
[h1] 実は王道RPGのプレイ感 [/h1] いまや一大ジャンルとなっているカードデッキ構築系ゲームですが、私が初めてプレイしたのはこれでした。 雰囲気がライトでUIも良くストレスの少ない作りで、プレイしていて不愉快になったことがほとんどありません。 難易度はそこまで高くはない……と思うのですが、他のデッキ構築ゲームを多くプレイしているわけではないので、あくまで私の主観でしかありません。少なくとも運ゲーの繰り返しを要求されることはないかな……という印象。 とはいえこのゲーム、実はデッキ構築やローグライク要素よりもRPG要素の方が強めなので、無骨でシンプルなプレイ感をお求めだとちょっと違うな……となる可能性はあります。 キャラクターのレベルアップ要素や戦場での位置取りなんかは完全にオーソドックスなRPGのプレイ感です。 特にレベルアップについてはポイントを割り振ってスキルマップを広げていく形式のかなりしっかりRPGっぽい成長要素なので、キャラクターの育成方針を試行錯誤するのには興味ないな……って場合は余計なノイズになるかもしれません。私はそこが楽しくてプレイしていますが。 なので、RPGは好きだけどデッキ構築系には興味ないな……って場合でも楽しめる、かもしれません。あんまり運要素ないですしね。 ……実はSlay the Spireをビジュアルが好みではないという理由でスルーしていた中たまたま目についたこれをプレイしたのですが問題なく楽しめたので、デッキ構築系ゲームやってみたいな~くらいの方は別段元祖にこだわらなくてもライトそうだったりビジュアルが好みだったりなフォロワー系ゲームを軽率に触ればいいよ!と思いました。
Everything I love about RPG's, card battlers, dungeon running and RNG of loot. Really addicting game.
底子不错,优点是有的,内容确实丰富,缝了很多,画面精良, 标签内容都有,卡牌、策略都不是核心, 但主体是个披着各种皮的RPG养成刷子游戏,正激励又不强,刷不起来, 这种模式很难火起来的,有点像复古的单机手游。 战斗感枯燥无聊,坚持3个小时实在玩不下去了, 作为角色扮演游戏的故事也没有引起我的兴趣,太俗套了,作为卡牌游戏也没有构筑和成就感,作为策略游戏又太杂了,重复的东西又多又长。 总之,作为一个角色扮演、卡牌游戏、策略游戏都有不同程度上喜欢的人个,感觉制作者没有明白大众对每个类型游戏的真正爽点,现在游戏太多了,多而不精没什么意义,中庸就意味着玩不玩都行,那我为什么不去玩个公认好游戏呢? RPG重要的是代入感和时间,一般我比较闲的时候才会玩,刷子游戏要有清晰明了的重要正激励,卡牌主要是构筑积累后苦尽甘来的爽感,难度要平滑递增,策略是精妙的设计通过不断尝试后通关的成就感。 当然不排除有融合比较好的天才游戏,可惜高殿战记我认为不是。
While the gameplay foundation is good, the characters are extremely generic and uninspired. For a game with importance of party management, I really wish they could have been more creative than this. They might as well be named sword man and healer girl. Story is also boring.
何気なく買ってみたらかなりボリュームあるし、かなり面白かった はやく2出して欲しい 現在は作戦(ストーリー)モード以外はオマケになってる様子 ストーリークリアで30時間弱、そこまでがチュートリアルでそこからやり込みのエンドコンテンツが3種開始できる 階(レベル)を選んでダンジョンクリアしていく「深淵」(D3のGRみたいな感じ) SPSライクの「門」 深淵と門であつめた素材つかってカードを装備に装填できるようにする「実験場」 それらを進めながら装備、ルーン、素材集め、レベル上げをしていくRPG、D3ライクのハクスラ(装備集め的な意味のほうで) それをデッキ構築しながら進める レベル100+の最高難易度は装備、デッキ、ビルドある程度完成してからじゃないとクリアは厳しい 逆に難易度はいつでも自由に変更できるので、最後までオレツエエしながらでも問題なく進められる (効率は下がるが装備、経験値、ゴールドも手に入るし、レベル上げはむしろ難易度下げたほうがおそらく早い) どっちかというとSPSなどのデッキ構築メインより、ローグライトのライト部分、装備集め、育成が好きな人のほうが合うと思う 反面SPSやローグライク想像して買うとストーリーで投げだすこと間違いなし
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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