
Goose Goose Duck is a game of social deduction for up to 16 players. Players are separated into different groups that are each assigned a different objective. Complete your team’s objective to win!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Goose Goose Duck is a social deduction game where geese complete tasks while ducks sabotage and try to eliminate them. Play as a goose to survive or a duck to wreak havoc, with proximity voice chat, unique roles, custom cosmetics, and diverse environments to explore.
As a Goose, complete tasks, report bodies, and vote out the ducks.
As a Duck, call sabotages to hinder, and eliminate the geese.
As a Neutral, pursue your own secret objective to win.
Proximity Voice Chat
Cross-Platform Play - Available for PC, Mac, iOS and Android
Unique Roles
Customizable Cosmetics
Diverse Maps & Environments
In-Game Tasks & Mini-Games
Multiple Game Modes
Regular Updates & New Content
Genres
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 82.6Kreviews | 87% | — | $0 |
| Free | 69.6Kratings | 92% | — | $37.7M |
Engagement
Reviews
Themes across 1564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oyun güzel troll veletler var onun dışında edaterlar oeler oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe oe
hırt orospu evladı dolu
its like amung us but like `100x as fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.8K | 1.1K | 94% | $4.99 | |
| $15.5K | 149 | 89% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 180 | 91% | Free | |
| $0 | 0 | 86% | Free |
Stats
Languages: English*, French*, German*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Thai*, Traditional Chinese*, Turkish*, Italian* +6 more
| Free | 13.2Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了
♥♥♥♥ game
Tavsiye ediyorum.
Cuz i like duc
hjlbihbiuphuihuiphuohphnuiohuip; duck
ㅇㅇ
It is a among us copy for sure. But it has problems. The amount of roles in this game exceeds my attention span, its like: *joins game* *completes tasks* *gets thrown in jail, diagnosed with a controllable disease, and eaten by your friend. Not to mention, sometimes the game is laggy as hell. I have a pretty good PC and it seem I'm running on something that cant handle Microsoft paint. The voice chat is even worse. You have 10 year old spamming annoying soundboards in VC and voice changers that make someone sound like a baby automaton. (helldivers reference) The craziest part? No one cares. Every so often, yeah its fun. But if you have the money, just buy Among Us and get Crewlink. If you don't, good luck with this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.