
A vibrant sci-fi platform adventure game where you help Maxwell the dog explore unfamiliar worlds, make strange new friends and contend with mysterious forces - by jumping, shooting, slicing, shrinking, warping and drilling.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 153reviews | 95% | — | $42.2K |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刚上手会对限制能力的玩法不太适应,但熟悉后也能理解这种谜题的乐趣以及地图设计的巧妙。总体的美术非常精致,虽然是像素风格但画法并不复古,从场景,人物,UI,角色/怪物动画,包括具体的配色,各个方面都设计得很好。主角非常可爱,很喜欢朋友卡这个设定,每个npc都设计了不同风格的卡片真是太用心了。叙事方面,人物台词挺有趣的,剧情比较简单轻松。 关于单向路这种关卡设计,我个人接受良好,毕竟这也减少了迷路的风险并且会促使我卡关时候再多去想一想解法而不是直接放弃。而且手柄的话长按左边的一个菜单键(就是默认切换爆炸类型的按钮)就可以快速传送到飞船了。星球内关卡没有传送点但可以理解吧,毕竟不能让玩家三项能力齐全就传过去了,但是难道要让玩家选择被限制哪项能力再传?感觉也挺冗余的。所以赶路确实有点麻烦但我和解了 综上所述是个很不错的非传统类银游戏,值得被更多人看到
小狗很可爱,美术和角色的动画都很精致,游戏没什么大问题。 玩这款游戏的时候有点头晕,可能是因为镜头移动不是很平滑,又或者大屏幕玩像素游戏就是这样的,还是说画面饱和度太高了?
(Ignore the playtime, I had already finished the game on GBA) This is an extremely well made hidden gem of a game. I had originally been drawn to the game by the really good art style and animations (especially for a GBA game), but I stayed for the extremely tight level design and unique structure. You essentially have 3 main abilities (Jetpack, Shield, & Gun) and most of the levels will have specific routes that will force you to sacrifice one of those abilities. I feel like it would be really hard to pull off level design with this mechanic without having areas that softlock the player or make it really hard to navigate, but this game really pulls it off and the level design really flows together super well. Wish more people knew about this game, its really good :)
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Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Arabic, Japanese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很可爱的银河城游戏,关卡设计不错,战斗部分略显无聊,建议用简单难度游玩(没有难度相关成就)
神一般的地图设计,锁能力走不同路线的玩法堪称惊艳,一张图能玩出几种体验配合循环地图走到哪儿都有柳暗花明的感觉,前期跟着引导走很顺畅,后期找隐藏则需要自己思考路线,明眼人都知道这种玩法对地图设计的要求有多高,但这部游戏不仅做好了,还把每张图都做出了花样。 所以虽然游戏中有些小体验不佳(列如前期完全没有关于快速回飞船的操作教学导致白跑了很多路、有些高难点离存档点太远导致反复跑图、地图有些恶意陷阱等),这游戏让我玩得非常开心,体验可以说几乎完美。 直到我为了全成就打开那个杀千刀的音游特殊关 请问制作组有哪怕一个人之前实际写过音游谱吗采音想到哪采到哪跟曲子有一点关系吗完全同样的乐句能写出两种不同的配置在曲子没有任何转折的前提下持续了好几个小节的近似配置突然改起手到底是流速还是帧数还是美术的原因我开着144fps读谱看飞过来的键永远是糊的预设流速刚好卡到这个不快不慢的速度还不能改又不好读配置又看不清键3k段key音旋律怎么能这么难听完全听不出乐句你要我怎么打准节奏纯目押你这歪的要死的判定吗单键判定没做一点保护长串漏一个键能把一串全miss了有人说哎呀就是个添头小游戏不能拿专门的音游标准来评判啦那你**的做个**的小游戏做**那么难干什么我这种在pc移动社区商业音游摸爬滚打了六七年的音游老狗都能给你这添头小游戏打崩溃更别说只是个没什么音游基础的普通玩家想做个全成就能被这玩意创死接汉堡开飞船水温都这么低怎么就逮着入手门槛最高的音游猛猛下料呢标准键位左右手轮班倒怎么想出来的左手遭罪右手摸鱼右手加班左手摆烂贵公司工作时间也是两班倒完全没交接和协调是吗太鼓段键往死里塞玩家人人都是拆键高手3k段楼梯下这么密玩家个个都是轮指大师玩这玩意儿真有人能不改键吗然后改键还不准重复想靠右手底力碾压也不行不是你基于gba开发的游戏就没想过现在任天堂的手柄左边是一个摇杆和一个一体式十字键吗怎么打你这破3k啊然后判定还给的这么严s分数线还给的这么高次级判断直接少一半的分漏键还负扣随便抓个一般通过银河城玩家抓进不全连音游就无法全成就的房间折磨四个小时哈哈骗你的就算全连了准度不够也没法s哦为什么是四个小时因为我真的硬打了四个小时才给你这两个特殊关打过占了我全成就总游戏时长将近五分之一再开心的游戏体验也给这坨玩意儿稀释了最开始还在怀疑制作组是不是完全没人玩过音游才能做出这种东西打到后面释怀了如果不是音游嘉豪真做不出这种东西。 只是音游体验差评,不是不推荐整个游戏,不追求全成就的话这部绝对是不容错过的银河城神作。
让人惊艳的创意和地图设计
不想打差评,但是激光boss烦死了
一开始不会玩,后来解锁能力多了,真的好惊喜。动脑子的感觉真好
很有趣的地图设计,音游小游戏特别模式难度有点太高了
很有趣的类银,还没玩完
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Players by region
Where this game's players are, estimated from review languages.
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