
How hard can walking be? In this physics-driven nightmare, every step is a trap. No checkpoints, no mercy, just slapstick chaos. Suffer alone or drag up to 4 friends into the madness. Can you reach your meeting? GOOD LUCK!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Just get to your meeting. How hard could walking really be? You’re running late, the city seems out to get you, and everything that can go wrong probably will.
Good Luck is a third-person, physics-based platformer where every step could be your last. Make your way through a city full of wild traps, unexpected dangers, and no second chances. You might slip on a banana peel, dodge a falling streetlight, or get thrown by an exploding trash bin.
It sounds simple, but it’s not. Make one mistake, and you’re sent back to the beginning. There are no checkpoints and no forgiveness. The goal is simple, but reaching it is tough.
Most rage games leave you to deal with your mistakes alone, but Good Luck makes failure something you can laugh about with friends.
Join co-op mode with up to five players and turn frustration into pure chaos. Fall together, laugh together, and point fingers when things go wrong. There’s nothing like losing all your progress at once to bring friends closer.
Every step is a trap. The city feels alive and seems determined to make you fail. Get ready for surprises, from exploding trash bins to slippery banana peels.
Unpredictable physics chaos: You might lose control just when you need it most. Every run feels different. You might not always be in control, but you’ll definitely remember your mistakes.
No checkpoints, ever. Make a mistake, and you’ll have to start over. Learn, adapt, and try again.
Up to five-player co-op: Climb, fall, and shout together. It’s the ultimate social rage game.
Made for chaos and content: It’s a mix of slapstick comedy and tense climbing. Great for streamers, funny clips, and those ‘just one more try’ moments.
Just get to your meeting. That’s all you have to do.
Are you patient enough? Are you stubborn enough?
You’ll need it.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра из разряда "как сложно может быть просто идти", но на деле половина контента - это бесконечное падание в одни и те же ловушки ради искусственно раздутой сложности. Нет ни чекпоинтов, ни сохранений, так что любое неудачное столкновение отправляет тебя в начало, превращая сессию в унылый гринд, а не в честный испытательный забег. Я еле выдержал 30 минут игра просто плохо сделана, местами срабатывают взрывы и ловушки даже тогда, когда визуально ты к ним не прикасаешься, и это уже не "честный челлендж", а кривой дизайн. Короче, если хотите материться и тратить свои нервы - эта игра для вас, но лично я в это больше играть не буду. Мой стрим по этой игре можно посмотреть тут - https://youtube.com/live/5yxsMgISLLs
Son zamanlarda gerçekten bu kadar eğlendiğim bir oyun hatırlamıyorum. Oyun çok güzel. Üstelik oyunun Türk yapımı olması daha da güzel. 3-4 arkadaşla valla akar gider. Ellerinize sağlık
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Good Luck[/b][/h1] [b][i]Às vezes o universo não quer que você trabalhe, o problema é quando vem em forma de casca de banana.[/i][/b] [h3]Só mais um dia de trabalho ou o despertador não tocou?[/h3] O despertador tocou, você precisa ir trabalhar e o mundo quer te impedir. E não, não é só a cama e o cobertor conspirando contra você... é poste caindo na tua cabeça, óleo no chão pra te fazer escorregar e até cascas de banana convenientemente espalhadas pelo caminho, porque aparentemente chegar numa reunião exige sobreviver a uma tentativa de assassinato coletiva. Resumindo, o objetivo é chegar ao trabalho, sobreviver ao caminho, entrar na reunião, comemorar por ter conseguido... e então perceber que agora você realmente precisa trabalhar. Nesse ponto, talvez ter sido atingido pelo carro não parecesse uma opção tão ruim. [hr][/hr] [h3]Mas é transporte da empresa ou vou solitário no carro?[/h3] Dá pra ir com os colegas, mas infelizmente o transporte da firma é o próprio pé. Enquanto um reclama que a lixeira explodiu, o outro já tá desmaiado porque uma antena caiu na cabeça. E esse talvez seja o maior problema do jogo: jogam cinco, um cai e todo mundo tem que reiniciar. No papel, até parece mais legal obrigar todo mundo a chegar junto, aquela linda união entre colegas de trabalho... até teu amigo morrer pela trigésima vez no mesmo bueiro enquanto tu já estava perto do final. Aí tu volta pro começo por culpa dele e percebe que o cooperativo conseguiu reproduzir perfeitamente o ambiente corporativo: alguém faz merd@ e sobra trabalho pra todo mundo. Depois de algumas tentativas, já não parece mais uma caminhada até a reunião, parece preencher uma planilha numa segunda-feira de manhã. [hr][/hr] [h3]Vale a pena ou é só mais uma reunião de alinhamento?[/h3] Provavelmente é só alinhamento mesmo, porque a reunião de verdade deve estar a uns cinquenta minutos de distância, enquanto essa aqui acaba em uns dez. Por R$ 19,49, ou até pelo menor preço registrado de R$ 15,59, simplesmente não vale a pena. A única forma de fazer durar é jogar com amigos, mas aí tu transforma um percurso de dez minutos em duas horas de tentativa, enquanto tua calma pede demissão e sai sem cumprir aviso prévio. [hr][/hr] [h3][b]Prós e Contras[/b][/h3] [list] [*]❌ [b][-2][/b] [i]Curta duração, quase nenhum conteúdo, tem mais casca de banana do que coisa pra fazer;[/i] [*]❌ [b][-2][/b] [i]Cooperativo pode começar divertido e terminar te dando burnout;[/i] [*]✔️ [b][+1][/b] [i]Arte ok, igual aquele quadro que tu só notou depois de dez anos de empresa;[/i] [*]✔️ [b][+2][/b] [i]Igual no cantinho do café, por uns instantes tu esquece o trabalho;[/i] [*]✔️ [b][+3][/b] [i]Sem contradição nenhuma, ir trabalhar com os colegas acaba sendo divertido, mesmo quando termina em burnout.[/i] [/list] [h3][b]Nota Final: [u]6/10[/u][/b][/h3]— [i]Quando tu quase morre pra chegar no trabalho e descobre que a pior parte era a reunião ser só pra alinhar a próxima reunião![/i]
1. It's funny for the first 30 minute 2. there is no checkpoint along the way 3. for some reason in Multi-player mode if your friends dies, EVERYONE got to restart from zero, which I really don't get why to design it like this. 4.When you trigger traps, your input get disabled, and character froze and just wait for the stuff to fall and hit them, so there is not a lot of ways to "trick" the trap, which I was really excited when I saw the trailer. 5. There are momentum on character, so you won't go fully stop when release all input button. Make it really hard for places that require precision. Frustration and boredom gets you pretty quickly, interaction and user experience could use a lot more polish to make it more fun meanwhile being a highly repetitive gameplay
لعنت به خودتو گیمتو کل زندگیت . زندگیتو به آتیش میکشم بدبختت میکنم بیچارت میکنم کارت تمومه نامرد الله اکبر
Das Spiel macht richtig viel Spaß und motiviert einen immer wieder, es erneut zu versuchen. Besonders mit Freunden wird es noch besser man kann gemeinsam lachen. Der Wiederspielwert ist hoch, weil es nie langweilig wird und jede Runde aufs Neue unterhaltsam ist. Absolut empfehlenswert für alle, die Spaß und gute Stimmung suchen, auch wenn man sich ärgerd ! XD
HARİKA OYUN AMA KAYIT NOKTASI GEREKİYOR HELE Kİ EKİPTE MAL VARSA KESİN GEREKİYOR. ..! https://www.youtube.com/watch?v=e-tVvidj9bM
Mentaliniz ve görsel zekanız sağlamsa oynayın güzel oyun :D
### English Review I had a fun time with this game. 😄 The story reminded me of the kinds of stories my dad used to tell about walking to school back in the day... 😂 Although nowadays, it feels more like the path to success for young people in Iran. The game is very short—it probably takes **less than 10 minutes** to finish if everything goes well. I made it almost to the end (the section where you have to jump across several wooden beams), but after so many failed attempts—and with **no checkpoints** (which I actually understand, since the game is so short and checkpoints would make it much less challenging)—I ended up finding a couple of map bugs and used them to finish the game instead. **Speedrun strat! :P** At its current state, I don't think the game is worth buying. However, if the developer makes the map **much, much larger** (and adds checkpoints), or introduces **multiple different maps**, I think it has the potential to become a really fun game. --- ### نقد فارسی از این بازی خوشم اومد و واقعاً سرگرمکننده بود. 😄 داستانش من رو یاد داستانهایی انداخت که بابام از دوران مدرسه رفتنش تعریف میکرد! 😂 البته این روزها بیشتر شبیه مسیر موفقیت جوونهای ایرانیه. کل بازی شاید **کمتر از ۱۰ دقیقه** زمان ببره. من تا نزدیک خط پایان رفتم (اون قسمتی که باید از روی چند تا چوب بپری)، ولی بعد از کلی تلاش و با اینکه **چکپوینتی هم وجود نداشت** (که البته قابل درکه، چون بازی خیلی کوتاهه و اگر چکپوینت داشت عملاً چالشش از بین میرفت)، چند تا باگ توی نقشه پیدا کردم و با استفاده از اونها بازی رو تموم کردم. 😅 **Speedrun :P** به نظر من بازی در وضعیت فعلی **ارزش خرید نداره**. اما اگر سازنده مپ بازی رو **خیلی خیلی بزرگتر** کنه (و برای چنین مپی چکپوینت اضافه کنه)، یا **چندین مپ مختلف** به بازی اضافه کنه، به نظرم میتونه به یک بازی واقعاً خوب و سرگرمکننده تبدیل بشه.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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