
Gone Viral is an over-the-top action game with heavy roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience. Rack up your kill count, grab mutations and crazy weapons to change gameplay and get what you need to escape and Go Viral.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
About
Gone Viral is an over-the-top action game with heavy roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience. Rack up your kill count, grab mutations and crazy weapons to change gameplay and get what you need to escape and Go Viral.
When a civilization dies, so too do its scruples. You’ve been captured by a society that glorifies one thing and one thing only – violence. Oh, and followers, too – can’t forget about them. String together sickening combos to sate your Fans’ thirst for blood and gain rewards. Upgrade your MURDERING skills to achieve even greater spectacle and efficiency as you tear your way through room after room, leaving a trail of blood and tears (but mostly blood) in your wake. Grab your freedom by the throat and never let go.
Gone Viral features randomly-generated levels, over-the-top violence, and physics-based combat that thrives on combos to unleash devastating brutality on your enemies. Become the apocalypse’s greatest SOCIAL MURDIA STAR as you amass a following in-game or IRL. “IRL!?” you say? That’s right! Now introducing Twitch Integration that lets you invite your audience to take part in the world of Gone Viral as Fans who can vote to either help or hinder you.
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 35reviews | 69% | — | $19K |
| $5.99−70% | 6ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was scrolling through the dungeon crawler tag when I saw this, it looked neat so I bought it. It's pretty good for an early access game right now. I like how your fans will affect your game play, I've never really seen it in other games before. Here's my understanding of it so far: Basically, each run you have a different category of fans, and you'll earn more of that particular type of fan if you do something they like. They might also get pissed off if you grab a perk they don't like. Fans will also give you loot boxes (which can be good or bad depending on what you've done) at fan count milestones. They can also vote for different special events that can happen in rooms. I don't really like how often the events happen though, they occur often enough that it doesn't feel special and turns into more of an annoyance. There's a lot of variety in the rooms too. They're varied enough that every room you encounter will feel at least slightly new. There is a room where you could unlock a new character, but it requires the use of so many keys. It seems a little bit difficult to me, especially when the room comes up on one of the earlier levels. I haven't beaten every level so I don't know if the room repeats. The perks are well developed and interesting. There's a lot of different ones and I haven't even discovered all of them yet. You won't be able to tell what they do until you pick them up for the first time, but every run after that there will be a description before you pick it up. Not every perk works well together. [b] Okay, so here's the thing: [/b] If you're impatient and used to brute forcing through the game (like me!!!) then you will die a lot, even in easy mode. Or maybe I'm just bad, lol idk. Anyways, your starting weapon isn't that good and it doesn't damage enemies a ton. The combat in this game heavily relies on knocking your enemies into the environment (such as pits/spikes/other enemies) to damage them. You [i] could [/i] get away with just smacking them with your sword, but you will not make it very far unless you plan how hit your enemies. Thankfully, there's a little arrow that shows you which way they're going to be knocked towards, so it's not too hard to knock them into a pit. I won't be saying much else in this review (right now at least) since I haven't played a ton, but you can look at other reviews since they've reviewed other aspects of the game that I hadn't thought of a lot more than me. TDLR: There's not too much but its pretty good for an early access game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
有点无聊 不怎么好玩 只能说一般
半成品游戏,已经半年没更新了。不建议购买。
不建议购买,一直不更新
7/10
Non ha nulla di significativo, le varie partite sono praticamente tutte uguali, ed i poteri sono quasi tutti peggiorativi.
Design choices makes this a frustrating game, instead of a fun game Difficult to see what alot of things exactly does, even on the in-game wiki Hitboxes are unbalanced, and you get hit when you shouldn't just to name a few
I beat the game once. Is there more to do? I don't know. Nothing is explained: meta-progression, achievement requirements, post-run meta-progression, end-game progression. There is a large colorful graph of the game's progression of unlockables but nothing is labeled! The gameplay is okay but it's packaged in a rudimentary, cookie-cutter UI that seems copy-pasted.
遊戲內無繁體中文,商店頁面是騙人的。 (簡中還是機翻,笑死w)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $267.4K | 611 | 98% | $7.49 | |
| $50.4K | 254 | 73% | $9.99 | |
| $21K | 68 | 85% | $12.99 | |
| $5.7K | 18 | 67% | $15.99 | |
| $770 | 9 | 89% | $4.59 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19K | 75 | 95% | $9.99 | |
| $19K | 178 | 44% | $4.99 | |
| $19K | 59 | 90% | $16.99 | |
| $19K | 167 | 61% | $3.99 | |
| $19K | 136 | 65% | $9.99 | |
| $19K | 82 | 89% | $7.99 |