
Assemble a factory, manufacture golems, and defend yourself from ruin in this strategic automation roguelike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Golemworks is an experimental, strategic fusion of roguelike and factory builder. You must assemble a factory that generates an army of automatons. These automatons automatically fight and defend your golem foundry from waves of encroaching shadows.
Molds activate on a cooldown, and generate a golem core - the 'recipe' for an automaton.
Catalysts are the production infrastructure. They can add levels, add elemental attributes, or otherwise alter a core
Survival will hinge on your ability to optimize the strength of your golem army. Good luck.
Unlockable golem upgrades
Challenges and varying difficulties
Endless mode
All in-game art drawn by hand in Aseprite. Capsule art by @afique_asyraf
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the concept. Very unique and fun to play. Only thing i miss is more progression. More stuff to unlock. Feels like you got access to almost everything from the get go and it hurts replayablility. Also a little bit random. Would be cool to be able to have a deck of cards to play with, or at least the possibility to set preferences so you get them more often. Otherwise i really enjoy.
It's a fun time! There is a lot more depth than it may appear in the tutorial.
Interesting and addictive
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This one's a brain-buster. Doing things randomly will only keep you alive a few waves. Get ready to flex your cranium. Efficient spending, carefully choosing between models and upgrades, properly laying out advantage systems, committing to strategies, pivoting those commitments, timing expansions and other investment expenditures... Do all these things and maybe you'll beat the first stage inside 10 hours.
Highly addictive, especially when you start experimenting with feedback loops.
Very simple to get into, but there's a nice depth to explore as you get better and more confident at the game. I've run into some performance issues, but only when at 3x speed on levels in endless mode after beating wave 40, so half to be expected as ever greater numbers of enemies are spawned.
its so fun
Amazing game, made such an efficient factory that made the best robots in such numbers that it lagged the game. 10 out of 10 would lag the game again, its proof im winning.
create golem factory begin looping golem cores through the factory multiple times, increasing power begin multiplying profit
Pretty fun little puzzle!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $7K | 430 | 84% | $0.79 | |
| $35K | 284 | 66% | $5.99 | |
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| — | 0 | — | — | |
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| $17.8K | 62 | 98% | $14.99 | |
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| $17.8K | 94 | 88% | $9.99 | |
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| $17.8K | 161 | 89% | $4.99 |