
Assemble a factory, manufacture golems, and defend yourself from ruin in this strategic automation roguelike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Golemworks is an experimental, strategic fusion of roguelike and factory builder. You must assemble a factory that generates an army of automatons. These automatons automatically fight and defend your golem foundry from waves of encroaching shadows.
Molds activate on a cooldown, and generate a golem core - the 'recipe' for an automaton.
Catalysts are the production infrastructure. They can add levels, add elemental attributes, or otherwise alter a core
Survival will hinge on your ability to optimize the strength of your golem army. Good luck.
Unlockable golem upgrades
Challenges and varying difficulties
Endless mode
All in-game art drawn by hand in Aseprite. Capsule art by @afique_asyraf
Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looking forward to further development !
take this with a grain of salt but i cnt seem to find a good difficulty that fits me. it ethier feels to easy or to hard now take the oppisent of that and thats what i mean.
Very nice idea, but UI lacks polising. Your start button may be disabled and you never know why.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um die Zeit zu vertreibben ein super Spiel
jogo complicado no inicio mas depois que você entende como funciona os elementos e como eles afetam a geração de droides fica fácil, nota 8/10 somente pela quantidade de conteúdo se nn seria 10/10
A really cool concept, you're fighting RNG and planning as well as the incoming wave. For $7 it's a solidly priced experience. There's an endless mode after you complete the round but it didn't take me long to break the game with 2fps. To me the best games let you break them, it's fun finding combinations that become truly ridiculous.
Теория электрических цепей, упрощённый курс в виде увлекательной головоломки. Проверь до какого уровня доживёт твоя видеокарта.
いや、わっかんねぇよ! チュートリアルもそうだけど、そもそも説明がなさ過ぎ。 未だに判らない事が山ほどある。 ルールさえ判れば面白いのに、行程を組んでもスタートできないとか、そもそも属性って何?状態なんだから、もっと説明を充実しないと大半の人は始めることすら難しいのでは? 最初、スタートボタンが有効にならなくて、30分くらい四苦八苦していた。 ゲームが始まれば面白いんだけど、このままでは安易にお薦めできないなぁ。 日本語wikiが出たら全面的にお薦めできるけど、今の段階ではwikiも無いので、完全手探りでスタートボタンを有効化するところから悩むしか無い。 一応、お薦めにしておくけど、安易に手を出さない方が良いかも?
Would be easier on the eyes if the node's icons retained some color and just the borders went grayscale when changing the layout instead of the whole playfield going completely gray, it's a bit jarring. The randomized node input/output compatibility feels like a slot machine stacked on top of a slot machine, would be better if they were tailored to each node and didn't apply randomly. Easy to lose engagement after wave 25; I like an infinite game mode that continues until I'm tired of having fun with that build, not until the game is tired of me having fun with that build. Would be satisfied with a steady amount of currency to stay engaged making changes, or for wave 26 to be one infinite wave that keeps score. Just clicking the start button over and over to find out which round is the last one, again, feels like a slot machine.
the golem bit me
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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