
Golem Gates blends elements of real-time strategy (RTS) and card battle. Collect cards (called Glyphs) containing your forces and powers. Strategically weave them into a deck to prepare for battle, then unleash them in streamlined, fast-paced battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 121reviews | 83% | — | $74.5K |
| $24.99 | 73ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Battle forge but darker. You basically command Sauron which summons space marines and casts fireballs while command & conquer.
The game is a great mix of CCG and RTS. I personally like the CCG component of this game as it's not about who can perform the most mindless keystrokes the fastest to create a huge zerg. It really adds a second element of Strategy to the game with the card based system. Downside however is that there doesn't appear to be anyone playing pvp. In short, solid game but needs a larger player base for PVP.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $24.99 |
| 66ratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An underrated game. It's an amazing take in a synthetic metal future.
Great art style, bad everything else. Wait for a 80% discount.
An unusual twist on CCG and tactical real time strategy - Golem Gates is a jewel that you probably missed. Strudy tactical placement of cards, a good variety of units and pretty decent graphics, AI who can give challenge and some portion of multiplayer matches can give you some good times for several days and nights. Highly recommended this small gem.
I am not much of a RTS fan but the atmosphere in this game draws me in with it's visuals, character design and sounds. I like how i can spawn units anywhere instantly in my fields of vision without having to use a barracks and wait for units to be trained like in other games.
Great game, I've been glued to it for almost 9 hours straight now. If you're decent in the RTS genre then you'll have fun, if you're new (or aren't good at RTS games) then this is a good game to help you get better. You can make custom decks and equip them to AI to fight with or against you which is my favorite part right now. Don't know what the limit is on how many custom decks you can have, I think I had like 8 earlier but I recently deleted a few. Also don't know what the limit is on how many cards you can have in a single deck, I know the minimum is 30. You can do 2 to 4 players in versus with any team configuration (1v3, 2v2, 1v2, 1v1v1v1, etc) and it looks like there's a 2 player "survival" gamemode that I haven't touched yet. You unlock new cards after each match, it appears as though you get more rewards based on how long the match went or how badly you won. I haven't lost in a while so I'm not certain but I don't think you get anything when you lose, I could be wrong though. You can craft new cards through the forge, which just lets you choose between 5 cards which ones you want. When you get all 5 it resets with a new set of cards after you exit and re-enter the forge.
good game!
intéressant au début mais vite lassant passé les 2 premières heures...
This is more of a sideways thumb. I didn't enjoy the game, but it's well constructed with solid mechanics, and I think some people may enjoy it if they don't share my dislike of the core gameplay. It's definitely not a bad game and doesn't deserve a thumbs down. I liked the summoning mechanic, you draw new cards (abilities/units/buildings) slowly, you accumulate power to cast them slowly, and there is a maximum power capacity that grows over time. I liked the balance of the pace of card drawing + power generation, I didn't feel overwhelmed managing cards/casting vs combat but the card/power pace didn't bog the game down either. How much power a card costs is a constant concern, both in play and in deck building. The deck building was fun, I found there to be lots of good options and important considerations. I earned new cards at a decent pace, and there's a forge where you can buy a variety of different cards every day, both of which kept things feeling fresh and interesting. The game looks nice and the UI is solid. Even if you don't want to play PvP (like me) there's still a ton of content between the campaign, trials, and survival mode. My biggest problem is that I did not enjoy the RTS play, aka the core of the game. I found unit pathing to be an annoying mess of collisions and rerouting. I found it difficult to differentiate most of my units during combat (icons + unit models were too similar and all clumped together, everything is shiny and one color). The campaign was way too easy with no difficulty option, and while cut scenes were skippable the level intros were not (usually 15 seconds - 1 minute) which turned me off of trying to replay levels to get any achievements I missed. The trials seemed to have a more decent difficulty balance but since I didn't enjoy the core combat I only played 5 of them. I didn't have enough interest to try survival. There was a lot I liked about this game, but ultimately I didn't enjoy the actual gameplay. If you watch some videos and you think the gameplay looks fine or fun, then it may be worth a purchase.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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