
Goetia is a point & click adventure where you play the ghost of a young lady. You are Abigail. Abigail Blackwood.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 589reviews | 77% | — | $157.3K |
| $0.99−90% | 134ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only recommended for people who enjoy relying on game guides to solve nearly every puzzle
Goetia is a point-and-click gothic adventure developed by Sushee and published by Square Enix Collective. It tells the story of Abigail Blackwood, the ghost of a young girl who awakens decades after her death to explore her family’s abandoned mansion and uncover what happened to her lineage. The result is a haunting, atmospheric journey centered on mystery and melancholy. The gameplay revolves around exploration, observation, and puzzle-solving. Players navigate rooms, inspect objects, and piece together clues without any form of combat. As a ghost, Abigail can pass through walls and possess certain objects to interact with her surroundings. This mechanic both defines the gameplay and reinforces the game’s eerie isolation. Puzzles are complex but logical, requiring attention to detail and patience. Many clues are hidden in letters, symbols, and environmental details, creating a slow and thoughtful rhythm. While rewarding, the difficulty can spike unexpectedly, and progress sometimes depends on noticing very subtle cues. Visually, Goetia is striking. The detailed 2D backgrounds depict a Victorian mansion consumed by decay and shadow. Lighting effects, fog, and muted color palettes enhance the ghostly atmosphere. Every room feels alive with history and loss, making exploration both beautiful and unsettling. The sound design and music further elevate the tone. Sparse piano notes, echoing footsteps, and ambient noises build tension quietly rather than through jump scares. The soundtrack captures the sorrow and loneliness of Abigail’s journey perfectly. Combined with elegant visuals, it sustains immersion throughout. Narratively, the game is rich in lore and symbolism. Themes of faith, guilt, and forbidden knowledge run through letters and artifacts scattered around the estate. The story unfolds gradually, inviting interpretation rather than providing clear answers. This subtle storytelling rewards players who appreciate atmosphere over exposition. Overall, Goetia is a beautifully crafted, slow-paced adventure for those who value mood and mystery over action. It demands patience and observation but offers deep emotional payoff and a haunting world to explore. For fans of gothic storytelling and methodical puzzle design, it stands as one of the most underrated narrative experiences in indie gaming.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $157.3K | 376 | 92% | $14.99 | |
| $157.3K | 884 | 87% | $9.99 | |
| $157.3K | 363 | 76% | $16.99 | |
| $157.4K | 948 | 63% | $5.99 | |
| $157.4K | 492 | 88% | $7.49 | |
| $157.4K | 411 | 75% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $30.6K | 228 | 91% | $6.99 | |
| $30.1K | 1.9K | 82% | $0.99 | |
| $4.7K | 65 | 89% | $3.99 | |
| $1.3M | 7.4K | 96% | $14.99 | |
| $1.2M | 29.6K | 97% | $2.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
| $1.49−90% |
| 90ratings |
| 74% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
66%
Bardzo dobra gra, najtrudniejsza łamigłówka/zagadek!
Je rejoins les avis "oui mais non" que j'ai trouvés sur ce jeu L'atmosphère et la DA laissent présager d'un jeu bien réalisé… mais au bout d'un moment on se retrouve laissé à soi même, un peu perdu, à errer ici et là en essayant de résoudre des énigmes qui sont inutilement compliquées et capillotractées. on finit par ne plus savoir où on est et ce qu'on fait et on finit frustré.....et moi et bien j'ai fini par lâcher l'affaire. dommaydge
Una buona idea e delle buone atmosfere non bastano per creare un gioco che funzioni: Goetia si propone come un'avventura grafica punta e clicca dai forti toni esoterici/horror, ma resta vittima della sua realizzazione tecnica non troppo ispirata e di un sistema di gioco vago e con poco mordente. Cheers...comodo il poter passare attraverso i muri.
Frustrating and overly complex. The puzzles are long and confusing, with too many clues and notes to read, which ruin the atmosphere and overtake the story.
It's a pretty good game. Lots of puzzles and really makes you use your brain. I like the angstyness of the storyline, the setting, the mood, and the general creepiness of demonology. This could almost qualify as a Dark Academia type game. It's a very well made game. Atmospheric, good music and sound effects, great art style. My only complaints: There were a handful of typos in the notes, and a couple of the puzzle solutions made absolutely no sense (I had to resort to a walkthrough for a few of them). Also, the game refused to open on my main monitor; it insisted on opening on a secondary monitor that is really inconvenient to use for gaming. Fix these issues and it could pretty much be a perfect game.
It's very beautiful & the soundtrack is great, but it is BRUTALLY difficult.
I was promised interesting story telling and fun puzzles. I got some demon ghost story that a 13 year old might find edgy, but is just boring to me. The "puzzles" are just chores. Zero stars.
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Players by region
Where this game's players are, estimated from review languages.