
Gods Shall Tremble is a deep, text-based gladiator management sim. Program granular fight plans, balance 16 stats, 39.5 Million Behavioural Combinations and loot 15 Million unique items to compete in multiple PvE modes, PvP leaderboards, and friendly and permadeath tournaments to cement your legacy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Forge legends from blood, bone, and cold mathematics.
Gods Shall Tremble is a gladiator management sim and auto battler of absurd depth and mind bending amounts of customisation options. Master tactical combat and millions of customisations, build an unstoppable stable, and immortalize your champions... or watch them fall permanently in brutal PvP brackets.

Gods Shall Tremble features a deeply tactical combat system driven by six core stats, five attack styles, five defensive maneuvers and personalised fight plans.. as well as an absurd amount of customisation with 39.5 million Behavioral Combinations, and 15 million unique equipable items.
Stamina is King: Fatigue actively scales your stats downward. Will you blow your energy on a reckless opening assault, or play the long game? Defensive strategies are genuinely viable because mindless aggression is swiftly punished.
Dynamic Battlefields: Arena effects like blinding dust storms, noxious fumes, and deafening roars trigger mid-combat, permanently altering stats.
Emergent Chaos: Watch your back. Wild beasts can randomly storm the arena mid-fight, turning a tense duel into an unpredictable, three-way struggle for survival.
Living Commentary: Dynamic move descriptions and your fighters abilities change based on your fighter's current energy. Even the world’s greatest champions throw sloppy strikes when they are gasping for air.
Every gladiator is a blank canvas waiting to be carved into a legend.
7.5+ Trillion Name Combinations: Roman-style naming systems with dynamic nicknames ensure you will never see the same fighter twice. You could reroll names every second for 235,000 years and not see the same name twice.
Physique Matters: Height and weight alter performance. Heavy, towering fighters hit with devastating force but lack mobility, while short, light fighters excel at swift evasion.
Deep Training & Fight Plans: Individually train 16 distinct attributes across a 10-tier progression system. Configure your gladiator's AI with precise Fight Plans—adjusting their aggression, effort, and favored attack frequencies to counter your next opponent.
No Meta: Your training is capped so that you cannot simply max every stat, you can train up to 10,000 points of a possible 15,000 for your base stats, and 10,000 points out of 12,500 for each of the attack and defense moves, so every fighter will have to make sacrifices and have exploitable weaknesses. Agility is not the god stat, and the meta is simply the counter to the 10 people around you on the leaderboard.
Optimize your fighters with a massive, procedurally generated equipment system built from four distinct layers: Quality, Prefix, Material, and Item Type, with additional Set bonuses which can be run at full strength, or half strength for twice the possible combinations.
Explore 50 weapon types across 5 distinct categories (Spears, Katanas, Battleaxes, and more) and 50 unique armor types.
Discover gear forged from 20 different materials across 10 quality tiers ranging from Broken to Legendary—with high-tier loot actively boosting specific skill percentages.
Find 50 rare Sets that add behavioural perks to your fighters, that can be equipped at a full set for game changing bonuses, or 2 broken sets that add half strength bonuses for even more customisation combinations.
Manage your empire via a comprehensive Market and a robust Sell Tab featuring advanced filtering to quickly liquidate unwanted gear and give you the coin to buy gear in the global market. With 15 million items, the loot rains down, and a 'Sell All' button becomes a notable feature!
Shape how your gladiators fight with 90 game-changing combat modifiers split across Common, Rare, and Legendary tiers, as well as 50 set bonuses for your items, which creates a staggering 39.5 Million behavioural combinations for your fighters.
No two fighters will ever be the same.
Perks and Sets add behavioral actions and status effects like bleed damage stacking, vampiric health steal, blinding status effects, just to name a few.
Defensive Trees: Specialize your defense with bonuses such as damage reflection, enhanced tanking capabilities and guaranteed counter-attacks.
Risk/Reward & Synergies: Combine high-stakes perks like Blood Gamble (HP drain for massive crits) with synergistic abilities like Opportunist to deal devastating bonus damage to debuffed targets.
Whether you prefer climbing the ranks against real players or tackling brutal endgame PvE content, there is always an arena waiting.
PvE game modes are not restricted in any way. Play how you want, when you want. You can fight the floor 10 Boss as your first fight in the Shattered Ascent if you choose, and farm any fight for loot with no limits at all.
Colosseum (PvP Ladder): Battle in a competitive ranked ladder that resets every two weeks. The #1 fighter in each tier is crowned champion and immortalized forever.
Tournaments: Every Colosseum season if capped off with huge tournaments crowning a champion, or you can enter 32-man single-elimination brackets with automatic matchmaking at any time. Or if you're looking for even higher stakes... Enter monthly Permadeath Tournaments for big account prizes... where if your fighter dies, they are gone forever.
Shattered Ascent: A brutal 100-floor PvE tower scaling through Mortal, Unnatural, and Immortal difficulties with huge prizes and more loot than you can count, resetting every week with more Player created Bosses to test your skills against.
Lair of Legends: Farm five weekly Godslayer-tier bosses to collect pieces of 50 unique Armor Sets, which grant massive combat bonuses that stack with your perks.
Your fighters will leave a permanent mark on the game world, alive or dead.
Retirement: Max out a Godslayer and retire them with honor. They will permanently become a boss in the Lair of Legends defending the Set items for other players on the server to hunt.
The Fallen: Fighters lost in permadeath tournaments don't just disappear, they resurrect as bosses defending the Shattered Ascent.
Account Prestige: Build your Ludus leaderboard ranking globally. Each retired Godslayer grants permanent account bonuses—giving you faster training speeds and better loot drops for your next generation of recruits.
Wishlist now.
Genres
Stats
Languages: English
Reviews
I would rather read a book than ever play this again.
Game itself looks like loads of microransation-based gladiatorial text-only mmorpg idles from late nineties/early two thousands, and would work fine as one of those - without graphics I'd simply put a tentative positive opinion, as I remember thousands of hours spend on such games and see this one has potential to live up to it's ancestors. Unfortunately, this particular one is based upon a randomising algorithm which does horrible things to smoothness and speed of the experience, hence my negative choice.
Gods Shall Tremble is a very unusual gladiator game because almost everything happens through planning rather than direct control. I am building my own group of gladiators, training them, giving them equipment and then creating detailed fight plans before sending them into battle. The fights themselves are presented through text, so I am not running around an arena swinging weapons myself. At first I was not sure how much I would enjoy that, but I quickly started getting interested in the amount of control I have over each fighter. The combat planning is easily my favourite part. Each gladiator has a large set of attributes that I can train, along with different attack styles and defensive options. I can adjust how aggressive they are, how much effort they put into attacks and which moves they prefer to use. Stamina is also really important because fatigue reduces performance, so constantly attacking is not always the smartest option. I liked having to think about whether my fighter should play aggressively or conserve energy and wait for an opening. The physical differences between gladiators are another clever touch. Height and weight affect how they perform, with heavier fighters being more powerful but less mobile while lighter fighters can rely more on speed and evasion. I also cannot simply max everything because training is limited, meaning every fighter has weaknesses somewhere. This is something I really appreciate because it prevents me from creating one perfect character that can do everything. Building a gladiator feels more like creating a specialised strategy. The equipment system is absolutely massive. Weapons and armour are procedurally generated from different combinations of quality, material, prefixes and item types, with set bonuses adding another layer. There are also combat modifiers and perks that can change how my fighter behaves, including effects such as bleeding, health stealing, blinding and counter attacks. I found myself spending almost as much time thinking about equipment combinations as the actual fights, which is a good sign for a management game like this. There is also a surprisingly large amount of content surrounding the arena. I can take on different PvE challenges, climb the PvP ladder, enter tournaments and work through the Shattered Ascent. The permadeath tournaments are particularly interesting because losing a gladiator there means that fighter is permanently gone. I also really like the Legacy system because retired or fallen fighters can return as bosses, meaning the characters I create can continue affecting the game even after they are finished. The biggest weakness for me is the text based presentation. I understand why it is designed this way, but anyone expecting a traditional gladiator game with animated combat is going to be disappointed. There is a lot of information to read and a lot of systems to understand, so the first few hours can feel overwhelming. I also think the game is much more enjoyable when I actually want to study numbers, equipment and behaviour rather than when I am looking for something casual. I also noticed that the developer openly explains that AI was used during development, including for some images and audio, while the actual fights are driven by deliberate game systems rather than AI generating the battles. That is worth knowing, especially because the game is otherwise quite unusual in how much of its complexity comes from mathematical systems. Despite the simple presentation, there is clearly a huge amount happening underneath the text. I also like that the game is free to play, although it does contain in game purchases. Overall, I think Gods Shall Tremble is one of the most interesting management games I have tried recently. It takes the idea of a gladiator simulator and pushes it heavily towards planning, statistics, equipment and customisation instead of direct action. The enormous number of possible combinations can be intimidating, but that is also what makes it so addictive when I start experimenting with different fighters and strategies. The text based battles will not appeal to everyone, but for me the depth underneath them is what makes this game stand out. I can spend a surprising amount of time preparing a fighter, watching the plan play out and then going back to figure out what I should change for the next battle. Rating: 6.5/10
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