
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.
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Languages: English, French, Italian, German, Spanish - Spain, Greek, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +17 more
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Themes across 691 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥
Lightweight & Intuitive to use. With customisations, enough to get the job done. A few questionable decisions & general engine direction catering to being `lightweight` first, meaning some more advanced / optional functions are omitted from being merged to the main engine & GDScript (namely traits / interfaces, .opus audio files, etc.) Just my personal takes but, 1. catering to indie / small-scale development while at the same time have less built-in features, meaning you would need to either spend time looking for 3rd party plugins, or make your own wheels (personally I love reinventing the wheel to learn). 2. User friendly GDScript scripting language is after all, a scripting language, which means one would need to know how to code. For experienced programmers, some might find the lack of language features very irritating to work with, while 'need to know how to code' raises the bar of entry for pure beginners. At least for the former case there's always C# and GDExtension. But overall, the engine has great offical docs (while lacking somewhat in advanced level Community Generated Tutorials / Blogs compared to Unity / UE, this is completely understandable and one can always transfer knowledge learned there back to Godot), Intuitive Node / Tree structure, Micro-Service like Engine design, great language support, modern C#, erc., and one can always just fork the engine to add your own stuff / merge pending PRs on your own. I wouldn't say it's 'better' than Unity or UE however, strictly in terms of 'just making the game'. For one, matured Official Asset Stores provide positive feedback loops for creators and developers which snowballs into better development experience when one's primary goal is to 'make games' and maybe sell it to earn profit. Because you know, you have to earn pass the revenue threshold to actually get charged by the game engine, and no offense but, many developers' game are just reskinned platformers / rogue/survivor-likes / visual-novels / walking-sims / shooters, not exactly what one would call innovative and thus, perfect for asset stores. Essentially, choose the right tool(s) for your own objective. For me, it's mostly to learn.
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Hours played at review time, across 695 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo recomiendo bastante, Empece con unity y aprendi lo basico en el desarrollo de videojuegos de forma general pero con GODOT pude aprender mas en profundidad todo y rapido.
invest in learning this game engine, it will be industry standard in the future
I luv this
I want to start by saying that Godot is the best [i]truly open source[/i] game engine... that I know of. Right now, I have two major problems with it that have become deal-breakers for me. 1. GDScript is holding Godot back, much more than people on the team seem to realize. I would even say it is taking the entire code base hostage at this point. 2. The source code of Godot feels like both someone making their first big project, and like it was written by someone who knows exactly what they are doing and is trying so hard to rage-bait you that it's obvious. I have read a large fraction of the source code over the past year and every time I get into it I have a very negative experience. I have to go in with glazed eyes and leave all my passion at the door to even tolerate it. I'm going to finish the game I'm making right now with Godot, but I'm never going to use it again, unless it basically turns into a different game engine at the source code level. I believe this is not a likely outcome. I'm never using Godot again after I finish my game, and will be taking a lot of "what not to do" lessons in game engine design with me. Now, a little bit of conspiracy theory: [spoiler]I have great suspicions that recently a lot of code written by the [i]team themselves[/i] (not volunteers, the guys getting PAID to work on Godot) are substantially vibe-coded and cleaned up by them to remove the most obvious tells. I can't say they are all together doing it, but I'm suspicious of at least one person doing this and trying to hide it. I cannot believe every other team member is completely clueless or without suspicion themselves. Contributing substantially AI-gen'd code is telling everyone "I don't care enough about this project to think too hard about what I'm doing, so I let the AI drum up whatever and polish it a little bit so it isn't obvious at a glance."[/spoiler]
Tô começando a aprender de verdade como q meche nessa bct, recomendo
Best game on steam probably? You literally just make whatever you want??? Though it did take me like 50 hours just to GET TO the tutorial (i'm stupid and did not follow the docs). 10/10 Visuals, Audio, Writing, Concept Also best creative director you could ask for. My contender for game of the century.
as a lover of Godot having the ability to use it through steam is awesome. Auto updates are so nice, as I no longer have to go through manually updating Godot, I already use Asprite, Krita, and Blender through Steam and having Godot here increased the efficiency of my workflow by another 15%.
I have been an absolute dumbass. For all my life, I have been updating my Godot via Itch.io. Nothing special there. Over time, I have been quite tired of using this method in updating and was hoping if Godot would ever publish their engine on steam or any launchers. That's when I found out that Godot had already put it on Steam 10 YEARS AGO....... (as of writing this review) Anyway, this game engine is peak.
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