
Lead an elite strike team through the wars of a reborn civilisation, and decide the fate of humanity through your achievements and choices. Traverse a dynamic war-map, engage in fast, turn-based battles, and explore the world of 2952.
Modeled estimate, not a reported figure. How we estimate →
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really interesting entry into what I'm going to call the "persistent simulated world" genre, alongside games like Mount and Blade warband and Drox Operative. You play as a single army, just one of over a thousand running around the map completing objectives. When the game really shines, you'll be looking at this massive battlefield and deciding where to attack to alter the map to your allies maximum advantage, attacking supply columns to allow an army many screens away to win a battle, or getting behind enemy lines to capture an important stronghold. It's extremely satisfying to watch your allies conquering the territory that you weakened for them, and also frees you to take on only the important objectives while your allies take on the rest. This doesn't work all the time, sometimes the choice of what you should attack is extremely obvious and the strategic layer falls apart a bit towards the end of the game when you get ridiculously powerful, but if you're interested at all in this kind of massive simulation it's absolutely worth checking out.
The battles get repetitive, and that's pretty much all this game has. But it's a good thing to play while you're listening to podcasts.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing the main game through to the end, I found it to be an enjoyable experience. Because of the many options you have for how to approach the first half of the campaign, I ended up with two entirely different experiences for each of my playthroughs. In my second playthrough however, I learned that you can bring back the Lumidan rebels from a settlement called Rush Nouv'an and some neighboring territories. However, they don't seem to contribute to the factions report screen, even after taking settlements and entering phase 2 of the campaign. I also encountered a glitch where my bases and ally bases refused to change color despite being captured, and none of the selection screens for my own captured bases would appear, making me unable to deploy more agents. However these were the only bugs encountered. If I had any recommendations, I would ask that there would be a main codex on the title screen, encompassing knowledge you've aquired over save games to be read in the menu. Another feature would be a Jukebox to listen to the wonderful soundtrack as well! Other than the few glitches I did encounter, it is a wonderful game with engaging combat mechanics and an incredibly diverse and unique world map filled with wonders to explore and discover. Would definitely recommend to any strategy lovers!
This game is Rad it's similar to Fire emblem in the battle and similar to mount and blade for choices on the map. I've also watched this guys Youtube channel kings and Generals and any total war player or history fan should check that out. Great game I think A little more immersion for the squad could have been done but I am a big fan. I look forward to anything else this guy makes.
gut
Praise be to the Steam algorithm or whatever gets games on discover queues! (I will make an actual review when I've played enough of the game).
A fascinating and very unique game with tactical gameplay obviously reminiscent of Fire Emblem, but definitely with its own flavor and charm too. It drops you into a huge world in the midst of a war, letting you carve your own path across the many fortresses and settlements that dot the land, conquering territory for your own or passing it to a friendly or neutral faction. The freedom and independence you have from the start, as well as the reassuring presence of your large starting ally faction (that is, surprisingly, anything but idle), makes the gameplay loop remarkably compelling. It's tantalising to imagine the sheer potential waiting for you within the sandbox experience, not unlike a good game of Mount & Blade or Total War. The world is truly your oyster. The combat experience is, however, not as polished and clean as the average Fire Emblem game, so be warned. Class balance is a bit off and the way damage and evasion works means that a unit with enough of a level advantage can be a literally invincible engine of destruction, taking 0 damage and attacking 4+ times. There are also minimal differences between units aside from their class which heavily affects their stat distribution, but the units being faceless mooks isn't necessarily a bad thing, and it does set itself apart from Fire Emblem and its anime protagonist armies. The issues of the combat balance does affect things more in the late-game, as you progress deeper into enemy territory and start seeing armies with units that are statistically impossible for you to defeat unless you grind levels, strategy be damned. There are ways around this with item buffs and high-end weaponry, but more likely than not things will start to drag around that point. There is a twist that shakes things up as you approach the end, and it's interesting to note there are multiple endings, including a very difficult optional one... but the combat never really gets any better. Still, I can say I unambiguously adore this game and its war sandbox theme, and it's unique enough that I'd say it's worth playing even with its flaws, especially at its low price point.
An enjoyable tactics game with good quality of life features such as the safe auto-resolve indicator while in battle. A feature inspired from FE games was the random stat increase bonuses from leveling. I personally don't enjoy this setup but it is easy to work around with using save scumming. To each their own.
No-budget title that punches well above its weight class. Highly recommended for fans of the niche games of yesteryear when you'd find a gem in the turd mountain that somehow drains a lot more hours than you initially thought. Slows down in the mid game as you figure it out, but is still worth your time if you're a fan of games like Shining Force and Battle Brothers. Graphics may be unappealing at first, but after a bit the little dudes grew on me and class differentiation was quick and effortless which made killing them all the easier (Fire Emblem-esque one-hit-kills are recommended). Bits of lore were also appreciated and painted a full picture of what had transpired. Solid.
非常喜欢这种盟友会干活的游戏,可惜不更新了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 1.5K | 74% | $59.99 | |
| $161.1K | 591 | 95% | $11.99 | |
| $445.5K | 648 | 70% | $24.99 | |
| $229.6K | 290 | 71% | $24.99 | |
| $22.5K | 77 | 96% | $9.99 | |
| $22.1K | 55 | 73% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.3K | 86 | 92% | $11.99 | |
| $24.3K | 54 | 59% | $14.99 | |
| $24.3K | 96 | 81% | $11.99 | |
| $24.3K | 168 | 94% | $9.99 | |
| $24.3K | 205 | 78% | $4.99 | |
| $24.3K | 100 | 77% | $11.99 |