
Hire a band of almost-heroic goblins to fight and die for you in tactical turn-based battles, accomplish silly quests for the weird inhabitants of this fantastic world, and truly become a god - at least by goblin standards.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Gobs and Gods, you freely explore a fantastic world full of magic, wonders and crazy surprises.
The bad news: its nicest inhabitants are... Goblins.
The good news: they seem to believe you are their God.
Hire, equip and level-up a band of goblins to fight and die for you in tactical turn-based battles, while you uncover the secrets of this world, and maybe find your way out of there!
Free exploration of a sandbox world
Fast tactical turn-based combats
A wide variety of absurdly unique quests
Levelling your army of expendable goblins while increasing your own powers.
At the start of the game, you can choose either the default map or a new procedurally generated world map for increased replayability.
You will explore smelly dungeons, mysterious mage towers and prosperous villages ... all that while getting the opinionated comments of your goblins about the places you visit.
When encountering an enemy mob, the game switches to a turn-by-turn combat on a hexagonal grid. 
Your goblins must act each turn with a limited pool of action points, to move, hit, cast a spell, or maybe insult the opponent.
They can also unlock more powerful moves by spending "essence" points, but this resource is limited, making for difficult tactical decisions.
To ensure there is no downtime, the opponents move all simultaneously during the AI phase, and the engine can be smoothly swapped to a "real time" mode to quickly finish a battle.

In Gobs and Gods, you should not expect epic quests where you are the only hope to save the world - it is way beyond saving anyway.
And if you are told by a nice and miserable gob that you are the one to help them get rid of the local evil bad guy, don't fall for it, it's a scam!
Instead, you would get quests which make sense for a goblin - which is to say, sometimes not so much; but we bet that for once you will actually read the text of the quests.

Your goblins will gain xp when they survive a battle, increasing their strength, unlocking new perks, and enabling you to deal with stronger enemies...
... until you suffer a defeat and lose most of your army. Does this mean you have to reload or restart the game? No! Remember, You are a god, and they are only expendable goblins. When you lose a levelled goblin, you absorb its experience and gain devotion points, which allow you to unlock new powers and help you quickly recover from a setback.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] General Overview [/h1] A “thumbs up” is an inadequate reflection of how amazing this game is. A sandbox party-based turn-based tactical game with so much to offer. It’s hard to avoid comparing it to Battle Brothers, but I’ll say that if you’re a fan then this is going to scratch the same itch. If you’re not a fan, then know that I found this a bit easier thanks to a good tutorial that’s baked into the early game and a general ease of replacing fallen gobs. Fresh recruits are cheap and readily available, and there are skills that give them free levels upon recruitment. My first playthrough took ~35 hours, and I immediately started a 2nd. [h1] The Good [/h1] [list] [*][b] Graphics/art style [/b] – I like the vibrant colours and comical style. It fits really well with the world- it takes place in what could easily be portrayed as a grim and gritty fantasy world, but the presentation here is much more light-hearted. [*][b] Combat [/b] – Engaging and strategic. Each recruit has a primary “job” which gives him access to bonus and a skill tree with a good amount of variety. The choice of weapon will also give some useful abilities. [*][b] Respects my time [/b] – I like how fast you move on the world map (esp after upgrading), how fast travel exists, how I can accept multiple quests, and how during the enemy turn in battle they all move at once. Also like the “real time” option for dungeon exploration and battles, esp for the late game [*][b] Story [/b] – Lighthearted with constant violence. Isn’t heavy or intrusive. [*][b] Progression [/b] – Definitely felt like I was getting increasingly powerful- the skills you get make a big difference, as well as the equipment. There’s no level cap (that I reached, at least), but in later levels the progression is less impactful. [/list] [h1] The Bad [/h1] [list] [*][b] Ending [/b] – The only crash I got was a consistent one upon ending the game. I assume this will be fixed. [/list] [h1] Suggestions [/h1] [list] [*][b] Start Options [/b] – I’d like to see different campaign starts. A new game+ with some things carrying over, removal of the initial tutorial quests, or different themed starts (a party with different jobs) like BB would be cool! Ooh, or starting as dwarves, minos, etc. [*][b] Recruiter [/b] – In the midgame I wanted to try out different backgrounds, but had a hard time finding a crossbow user (engineer, I assume?). I went to every town and engineer NPC, but never found one. A dedicated recruiter that you can pay to source gobs would be cool! [*][b] Quirks [/b] – Some quirks are really, really bad. The “exhibitionist” one is funny, but high-risk. I lost armour that I didn’t pick up when I fled a dungeon, which was unfortunate. Monomaniac is the worst- a gob with that trait is fodder, at best. Some are a bit cryptic in terms of their impact. Ironically “boring” seems to be the only positive one :D [*][b] Battle log [/b] – I’d like one. [*][b] Comparisons [/b] – I’d like to compare equipment more easily. Be nice to see both cards at once. Same with selecting skills at level up- how much health will I gain if I level Endurance? Would be nice to see the impact on my character sheet when I hover over the ability. Comparing different gobs when recruiting would also be nice. [*][b] Recruits [/b] – I think each skill tree is determined by the starting job, but I’m still not certain. It’s a bit of a guess when recruiting for a role whether or not the gob will be suitable for it, particularly at the start of the game. Could you show the skill pool for new recruits? [*][b] Damage estimate [/b] – In battle, before I take a swing it would be great to see how much damage it might do (some game show this by having part of the enemy’s health flash) [*][b] Battles [/b] – I’d like to be able to see who can still act in battle. I don’t think there’s a way to do this currently, other than cycling through the gobs. [*][b] Skill progression [/b] – For my 2nd run, knowing that I have a maximum of 11 skill points means I’m going to be more careful when allocating them. I don’t think I’ll have anyone select 5 skills, because that limits my growth in the other 3 or 4. It would be fun to be a grandmaster in all 5 though! Maybe that could be a new game+ option? [*][b] Balance [/b] – The only battle I couldn’t win was an epic quest right before I finished the game, and it was against 30 of those giant cheese elementals, the ones that are ranged and spawn tier 2 versions. I got absolutely swarmed and then worn down with chip damage until my gobs started to fall. I think the spawn rate should be toned down. [*][b] Shields [/b] – Shields are really heavy, and require a dedicated skill to effectively use. I think this could be rebalanced by allowing more than 11 skill points, and making the shield skill more dramatically reduce the weight of an equipped shield. [/list]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gods and Gods is...good! Good and gobby. With dialogue that reminds me more of late 90s/early 2000s adventure games, and a setting that supports such a claim, you definitely get a feeling of strange nostalgia. Even the spell system makes me think of some older games, what-with the limited-by-monthly usage and empowering based on an odd moon system. The whole thing is a blend of wacky and quirky, yet with solid gameplay on top. I found it a lot of fun to lead my Gobs through some places and beat up some bad guys. Some future hopes I have is a bit more quest variety, maybe a more fleshed out level up system (since the perks feel a bit dry and not very interesting - useful, yes, but "Trollish" is more fun to take than "Shield".) Battle Brothers did perks in a way I really enjoyed, and while this one isn't bad, it feels like every upgrade I just tick up a number on a goblin for them to be a bit better. That being said, I really enjoy the fact that the Gobbos are, while not absolutely throwaway, expected to die - and you're even rewarded for it. Gobs & Gods definitely feels pretty casual and lighthearted, with no time-scaling world difficulty and the ability to just "Move at your own pace" being a nice change from some other strategy games where losing an important character is devastating. In short: Fun, funny & silly. Give it a try! (Also, the developer is super responsive and open to suggestions! Cool guy!)
A great game, similar to Battle Brothers, with a fun touch on the Goblin side. Character development is great, system is working fine, and you quickly become addicted. It lacks a wiki to have a more information on spells and classes' progression, and some specific mecanisms but not mandatory. The UI is good, fast A very good suprise, i'm sure all players liking character development and Battle brothers will love this title if they can stand the fun part ;)
This game makes me think of Battle Brothers with Monty Python humor. Hilarious and fun to play, solid game would recommend.
Clearly inspired by Battle Brother, a game I have hundreds of hours in. But the mechanics are not well explained in this game and the productions values are not very good. I felt I was just clicking on enemies without knowing why.
Это как БатлБразерс, но веселый и быстрый
Everything about this game is so charming. You can tell that the people who made this game love and hate goblins in all of the right ways.
damn this game deserves more love. A great little tactics game, with a lot of great humor and charm.
Definitely a playable game. It doesn't compare to Wartales or Battle Brothers, as it is much simplier. It is amusing if you like this sort of humor. Buy it on sale.
So, so good. Similar to Battle Brothers, but with gobs. Very much worth playing.
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