
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5 Coming soon.
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.2Kreviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"estoy solo" *baja a denfeder*
This is pure arcadey fun with issues. Don't expect FIFA level gameplay. Yet I am having better fun then EA’s annual $70 copy-paste simulator. Its like those old school football games back in the day before all advanced hyper-sweaty 12 button combo dribbling required for E-sport players. You actually have to grow an 80+ player yourself without remortgaging your house to buy a P2W legendary player. That said, matchmaking could be better becuse its an absolute roulette, you will either completely obliterate someone who clearly just downloaded the game five seconds ago or get matched against a squad that obliterates your entire lineage. Proof that you don’t need a polished physics engine to have a genuinely great time being absolutely terrible at virtual sports.
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Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[olist] [*]This is not FC, remember this [*]This game is FREE, remember this [*]This not developed by EA, they don't have the same budget [*]It's arcade style, but 80% of the mechanics from FC is there, still not FC though [*]It's very fast paced, matches scores are usually above 3:3 [*]Defensive AI is kind of idle, so you have to rely purely on your own defending [*]Graphics are acceptable, but game runs very well [*]Network is exceptional, matchmaking is fast and high ping is very well handled [*]100% inclusive and teams are mixed with both male and female players, pretty unique [*]Team building mechanics are great, it's very satisfying to have a good player perform exactly the way you want [*]Game is maintenaned and updated very frequently, it's still evolving and getting better [*]Not grindy, you can get a decent team in about a week or two of playing regularly, and a very good team in a month [*]All players get the same XP, whether they are on the field, bench, or in reserve. So you don't have to play them to upgrade them [*]No cashgrab mechanics or dark patterns: game is free, but there is only 1 game currency and 1 real currency, and game doesn't shove stuff in your face to buy all the time. not pop up menu, nothing [*]You can't keep your best players forever, because they age and retire around 34. Good thing is, players only age during match time. [*]Stats matter to a point, but skills matter more. I have been rekt by team with 10 points overall less than me, and I have done the same as well. [*]Match-making isn't alway the best, like with any games you might get some easy wins, then suddenly lose 10-0. There usually are one or two meta moves. Contrary to what people say, they are usually hard to perform and can actually be countered is someways, it is extremely frustrating though. But the devs keep working on those. [*]This is not FC, remember this [*]This game is FREE, remember this [/olist] All and all, I love this game, always wanted to enjoy a football game, but FC is gate kept by extremely skilled and toxic players, so it was a breath of fresh air for me. Again, it's free, and it's not FC, give it a try.
no optimistion and horrible controls no skill based match making
[h1]Remember, the devs didn't have the same resources as a AAA game publisher.[/h1] GOALS is a good game. It's not a great game by any means but it's not a bad game by any means either, most of the reviews are unjustified because they take their 60 OVR ♥♥♥♥♥♥♥♥ of a team to compete against an 85 OVR player and expect to clap their cheeks. BUT I would like to say the ugly side is what keeps me from fully recommending this game. [h1]The Good:[/h1] [list] [*]It's Free! You guys complain too much for something you didn't spend a dime on. [*]The game runs smoothly. There's not much of an optimization issue, I can run Epic settings without FG pretty smoothly. [*]0 P2W. There's genuinely no P2W in the game almost all purchases are cosmetic and those which aren't cosmetic barely benefit you. [*]It's fun. The momentum in this game is unmatched and feels better than the sluggish FIFA and FC games and keeps you entertained. [*]Very basic football rules. No nerdy ♥♥♥♥ to deal with. [*]Great team building. It's genuinely satisfying to improve the team knowing the match isn't scripted or rigged like FC. [/list] [h1]The Bad:[/h1] [list] [*]Poor graphics. The graphics are definitely not current gen level but they're not an eyesore either so it's fine ig. [*]Goalkeepers really don't matter. Doesn't matter if your GK is 20 OVR or 99, you will still be defeated 10-nil to an 80 OVR striker. [/list] [h1]The Ugly:[/h1] [list] [*]The defensive AI is horrible. Defenders remain fully idle which when paired with numbskull keepers the game feels horrible during defense. The entire defending is done by you and you only. [*]The skill-based matchmaking is a joke. One game you're paired against someone with a team 20 OVR higher than yours and the next game you're paired with a new player with a 60 OVR team. It's a very ragebait-y loop where the first game you lose 10-nil and the next game you win 10-nil. [*]The game is immature, the mechanics keep changing. Every week there's a patch that changes the game for bad or good. Last patch they completely changed passing for the better but the problem is that someone who spent their effort learning the god-awful passing system is punished because of the implementation of a new feature. You stop playing for a month and every game-related skill you learnt is rendered useless. [/list] But then you have to remember that this game is free of cost, developed by a team much smaller than EA, funded with money much less than FC. Support the devs cause FC27 will finally get competition!
I like the idea around it, it just needs some small adjustments, but overall enjoying the game
ass game
you cant do anything, not a beginner friendly game, do not waste your time
Nice game
The game had a promising start - but it's clear the innovation from the beta was completely lost. The game is nowhere near as fun as it could have been.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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