
Todd Rex wants steak. Todd Rex wants YOUR steak. Are you gonna let him take it? No way! Go Home, Dinosaurs!Prevent hordes of marauding Dinos from crashing your party in the world’s premier BBQ defense simulator! Unlock powerful towers that act like little weaponized puzzle pieces.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-{Сюжет}- ☐ Запоминающийся ☐ Интересный ☑ Скучный ☐ Очень плохо -{Графика}- ☐ Неописуемо ☐ Неплохо ☑ Могло быть и лучше ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка/Звук}- ☐ Восхитительно ☐ Очень хорошо ☐ Хорошо ☑ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☑ Это будет сложно... ☐ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☑ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☐ Короткая (До 5 часов) -{Цена}- ☐ За такую игру можно и душу продать ☐ Всё хорошо ☑ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☐ Иногда попадаются ☑ Практически нет
及格的塔防游戏,无中文,但不影响游玩,毕竟是塔防游戏,核心还是那些,而且英文都是些小学水平就能听懂的内容,还有些简单的双关梗。 全成就玩家通关后,还得多刷个近百关,会有些许无聊,小提示:金币不用提前刷,刷击杀数的时候其余成就基本都能顺手做完。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Go Home Dinosaurs! is a light-hearted and inventive take on the tower defense genre that immediately sets itself apart through personality and design philosophy rather than sheer mechanical complexity. Developed and published by Fire Hose Games, the title embraces a playful tone, casting players as a determined gopher whose only mission is to protect a glorious barbecue from waves of steak-stealing dinosaurs. The absurdity of the premise is intentional and central to the experience, establishing a cheerful mood that runs through every aspect of the game and makes it approachable even for players who might not usually gravitate toward strategy-focused titles. At the heart of the gameplay is a clever twist on traditional tower defense mechanics. Instead of freely placing towers anywhere on a map, players must work within a grid-based system where defensive units come in different shapes and sizes, almost like puzzle pieces. This forces careful planning and spatial reasoning, as inefficient placement can quickly leave gaps that dinosaurs will exploit. Adding another layer to this structure is the active resource-collection system: rather than passively earning currency over time, players must guide their gopher around the map to collect coconuts, which are then used to deploy units. This mechanic keeps players engaged moment-to-moment and prevents the experience from becoming too static, blending real-time decision-making with forward planning. The progression through the game is paced comfortably, with dozens of levels spread across multiple themed worlds. Each new area introduces fresh dinosaur types, new defensive units, and slightly altered layouts that encourage players to rethink their strategies. While the fundamental goal never changes—stop the dinosaurs before they reach the barbecue—the evolving enemy behaviors and unit options help prevent the experience from feeling stale too quickly. Unlockable cards and cosmetic rewards add a sense of momentum, giving players small but satisfying incentives to continue advancing even when individual levels don’t pose a major challenge. Visually, Go Home Dinosaurs! leans heavily into a bright, cartoon-inspired aesthetic. Characters are expressive, dinosaurs are exaggerated and humorous rather than threatening, and environments are colorful and easy to read at a glance. This clarity is important, as it ensures that even when multiple enemies and defenses are on screen, players can easily understand what is happening and react accordingly. The presentation may feel simplistic to players accustomed to more visually dense strategy games, but it suits the game’s tone perfectly and reinforces its identity as a casual-friendly experience. Sound design complements the visuals with playful effects and an upbeat soundtrack that never overwhelms the action. Audio cues are clear and functional, helping players recognize enemy movement and interactions without requiring constant visual attention. While the music and sound effects are not especially memorable on their own, they contribute to an overall atmosphere that feels cohesive and welcoming, reinforcing the game’s relaxed but engaging rhythm. Despite its charm, the game does show its limits over longer play sessions. The difficulty curve remains fairly gentle throughout, and experienced tower defense players may find that the challenge rarely escalates to truly demanding levels. Some strategies can feel dominant once discovered, reducing the need for experimentation in later stages. As a result, the game shines brightest in short, focused sessions rather than extended marathons, where repetition becomes more noticeable and strategic depth feels somewhat capped. Ultimately, Go Home Dinosaurs! succeeds because it understands exactly what it wants to be. It doesn’t aim to redefine the tower defense genre or overwhelm players with complexity, instead offering a polished, cheerful, and thoughtfully designed experience that emphasizes accessibility and fun. Its combination of puzzle-like placement, active resource management, and whimsical presentation makes it an appealing option for casual players, families, or anyone looking for a relaxed strategy game with a strong sense of personality. While it may not satisfy those craving deep tactical systems or high difficulty ceilings, it remains a charming and well-crafted entry that earns its place as a memorable, feel-good twist on classic tower defense design. Rating: 8/10
Милые динозаврики очень хотят скушать наш шашлык и возможно нас заодно -) наша задача не позволить им это сделать - честный сценарий честный геймплей - веселые картинки журнал покажет наш -) картинки динозавров действительно очень даже веселые -)
Go Home Dinosaurs is the reason my heart still beats.
Оппа, а оця гра дійсно хороша!
Best game ever made 100/10
Bloons for the jurassic age.
tos
Dumb fun tower defense game. Great for when you don't want to think too hard.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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