
Four students find themselves trapped in the restroom of an abandoned school; the door is locked. Without a way of escaping, they can only cling to their remaining shreds of hope or come face to face with their inevitable ruin.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, Simplified Chinese*, Ukrainian*, Japanese*, Korean*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Now I'm really clueless about the purpose of the plot aside from, well, helping homies to accomplish their final wish, however the experience was memorable regardless! While the story turned out to be more superficial in some aspects than I'd hoped (especially regarding Saki and the protagonist's role), it was entertaining to follow and I found the themes to be impressively depicted. The heavy atmosphere manages to convey the fusion of despair and acceptance very well, supported by the chilling yet serene music, as well as the striking art! The point & click elements are a nice addition, allowing some exploration. Overall it's a highly intriguing VN, which partially suffers from limiting its execution within the brief timeframe.
Познакомился я с данным произведением во время финала в "своя игра", где был вопрос в стиле "аниме, которого не существует" и краткое описание событий в нём. Как вы поняли, ответом была именно эта игра. Не понимая, что это, почему назвали "аниме, которого не существует" и почему я об этом никогда не слышал - мне задарили эту крипипасту. Покопавшись в инете наскрёб эту информацию, чтобы Вам не искать, если лень. 21 февраля 2015 года на имиджборде 4chan в разделе /х/ (Паранормальное). Анон рассказал о странном аниме из жанра gyро, что он однажды увидел. Согласно описанию, группа из нескольких школьниц оказалась заперта в одной большой комнате без дверей, больше всего похожей на ванную. Как они туда попали, почему - история об этому умалчивает, однако между героинями начинаются споры о том, нужно ли им покидать эту комнату. Разговоры ни к чему не приводят, и, спустя несколько дней, оголодавшие и отчаявшиеся школьницы в конечном счёте кoнчают жiзнь camoyбийствom. Совместные поиски анонов не увенчались успехами, были предположения, что изначально чел увидел Эйфорию или же какая-то старая неизвестная студия выпустила жуткий xenтай, который канул в Лету. История получила развитие на ветке /а/, посвящённой аниме. Уже другой анон упомянул, что видел это аниме, и называлось оно "Саки Санобаши", либо "Иди на удар". В итоге всё превратилось местную интернет легенду - крипипасту. Если вернуться к данному произведению в стиме. Челы на хайпе сделали свою интерпретацию этой страшилки. Норм ли она? Ну вводную ситуацию даёт, выглядит уникально, неожиданный поворот есть. Из минусов - присутствуют баги, короткая по времени прохождения, нет русского. Наверн в отрыве от оригинального бекграунда - фигня, но в совокупности норм артефакт прошлого. И помни - sуицид не выход.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Curto, estranho e doentio. Não é um jogo, é um desconforto interativo. O conteúdo é pesado e perturbador de propósito. Funciona como terror psicológico experimental. Como diversão, não. Short, strange, and morbid. It's not a game, it's an interactive discomfort. The content is intentionally heavy and disturbing. It works as experimental psychological horror. As entertainment, it doesn't.
Game promotes suicide
Omg?? What the hell did I just doooo??
Go For A Punch! Saki Sanobashi is a psychological horror visual novel developed and published by Veratrum, drawing inspiration from one of the internet’s most infamous lost-media legends. Rather than focusing on conventional scares or action-driven horror, the game builds its identity around uncertainty, isolation, and the disturbing possibilities hidden within an urban myth that has fascinated online communities for years. The premise immediately stands out because it transforms a mysterious rumor into an interactive narrative, allowing players to experience a version of the story that many have only encountered through fragmented discussions and speculation. The game places a strong emphasis on atmosphere, creating an oppressive sense of confinement that lingers throughout the experience. The central setting serves as more than just a backdrop; it becomes an active source of tension that constantly reminds players of the characters’ hopeless situation. The narrative explores themes of fear, desperation, and psychological deterioration as individuals are pushed beyond their emotional limits. Instead of relying heavily on jump scares, the horror emerges from conversations, character interactions, and the growing realization that escape may be impossible. One of the title’s greatest strengths is its commitment to storytelling. The visual novel format allows the developers to focus on dialogue, character development, and emotional progression. As the story unfolds, players gradually uncover details about the people trapped within the nightmare, making their struggles more meaningful and their decisions more impactful. The writing aims to capture the unsettling nature of the original legend while expanding it into a more complete and coherent narrative. This approach helps maintain suspense and encourages players to continue searching for answers even when the story becomes increasingly uncomfortable. Visually, the game embraces a dark and unsettling aesthetic that complements its subject matter. Character portraits, environmental artwork, and visual effects are designed to reinforce the feeling of dread. The presentation successfully balances mystery and horror, often allowing imagination to fill in the gaps rather than showing everything directly. This restraint can be more effective than explicit imagery, as it leaves room for players to interpret the horrors unfolding around them. The audio design also plays an important role in establishing the game’s atmosphere. Ambient sounds and haunting musical pieces help create a constant sense of unease. Silence is often used strategically, making certain moments feel even more tense and emotionally charged. Together, the visuals and soundscape work effectively to immerse players in the bleak environment and amplify the psychological impact of the narrative. While the game will likely appeal most to fans of horror visual novels and internet mystery culture, its pacing may not satisfy players seeking frequent gameplay mechanics or action-oriented challenges. Much of the experience revolves around reading, observing, and absorbing the story. Those who appreciate narrative-driven horror will find plenty to enjoy, while others may consider the slower progression a limitation. Nevertheless, the focused approach allows the game to maintain a consistent atmosphere and deliver its themes with greater impact. Overall, Go For A Punch! Saki Sanobashi succeeds as a fascinating adaptation of a well-known online legend. By blending psychological horror, strong atmosphere, and narrative-driven storytelling, it offers an experience that feels both unsettling and intriguing. Its commitment to exploring the mystery behind the myth gives it a unique identity among indie horror titles, making it particularly appealing to players interested in dark stories and lost-media folklore. Though not without its niche appeal, it effectively captures the dread, curiosity, and fascination that made the original legend so memorable. Rating: 8/10
Even though the gameplay is a bit stale and boring, the art is unsettling and beautiful. The music is simple, but really helps set the tone of the game, and the story remains faithful to the source material while adding new bits to fill in the blanks. Overall, I’d call this game a “must have” for anyone who’s interested in the “Go For A Punch!” lost media hoax.
做的太烂了,我不是说你不能用这个题材做,但是你好歹也是个收费adv,质量做这么差真的好吗?全程互动几乎没有任何意义,人物对话干瘪无趣,既没有看到自杀的意义也没有看到情感的变化,就是机械地复刻goforapunch而已,美术我不评价,反转也没有意义。我很少打完游戏就退款,但是这游戏真给我气笑了,花了我二十出头人民币结果就给这?国gal都起码能多给几张cg好吧。几个女孩想自杀最后自杀了,这有什么看头?
I played so much horror games growing up and this is the only one that I actually had genuine anxiety attacks playing. Edit: forgot to mention I 100%d this. 10/10 reccomend
Que negócio horrível! 7/10
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