
Command any of 261 real-world countries in this 2026 grand strategy game. Build your economy, lead armies, and navigate deep diplomacy. Features built-in modding support and 12 supported languages. Shape the global order through espionage, nuclear deterrence, and AI-driven geopolitics.
Modeled estimate, not a reported figure. How we estimate →
About
Available Now in Early Access
Global Protocol: New World Order is a data-driven grand strategy game set in the real world of 2026. Play as any of 261 playable countries — from global superpowers to developing states — and navigate the complex web of modern geopolitics, economics, warfare, and diplomacy.
Every country starts with real-world data: GDP, population, military strength, alliances, resources, and political systems. What happens next is up to you.
Choose from 261 playable countries, each rated on a 5-star difficulty scale. Lead the United States and maintain global hegemony, guide Brazil through economic transformation, or take on the ultimate challenge with a fragile state fighting for survival. Over 4,600 provinces cover the entire world — every region matters.
Diplomacy goes far beyond simple alliances. Negotiate trade deals, impose multilateral sanctions through the UN Security Council, form and break military pacts like NATO or the Shanghai Pact, join economic blocs, and compete for prestige on the world stage. The G7, G20, and UNSC are active bodies whose decisions reshape the global balance of power.
Each country is governed by its own AI personality — aggressive, cautious, opportunistic, or isolationist. 68 scripted events draw from real-world 2026 flashpoints, while procedural events react to your decisions. Alliance betrayals, economic crises, border disputes, and regime changes unfold dynamically. Every action has consequences that ripple across the globe.
Deploy infantry, armor, artillery, fighters, bombers, helicopters, destroyers, submarines, and carriers across a detailed world map. Establish air superiority, blockade enemy ports, transport armies across oceans, and manage the fuel and manpower that keep your war machine running. Fog of war ensures that intelligence is as valuable as firepower.
The DEFCON system tracks global nuclear tension across 5 escalation levels. Nine nuclear-armed nations possess ICBMs, SLBMs, cruise missiles, tactical warheads, and hypersonic weapons. Launch a first strike — or hold your arsenal as the ultimate deterrent. Mutual Assured Destruction is not just a theory; it is a game mechanic.
Pursue one of 5 victory conditions:
We are committed to long-term development and transparency. Follow our progress, see what we're currently building, and track upcoming features on our live public roadmap:
Check our website for the full development roadmap.Our roadmap includes upcoming overhauls for the UN Security Council, Global Supply Chain simulations, Naval Carrier Groups, and much more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, worth of every Penny. Well designed and smallest detail is great gameplay wise. Easy to play hard to master. I love it.
There's great potential here.
Her geçen gün çok daha iyiye gidiyor. Umarım geliştirmeye devam eder ve boşluğa bırakmazsınız. Türünün en iyi oyunlarından biri olmaya aday. Bir roadmap'te yayınlarsanız çok iyi olur, fikirlerinizi görmüş ve tavsiyeler sunabiliriz.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Turkish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Simplified Chinese +1 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(現状ゲーム内容には触れていない上でのレビューなのでご注意ください) 解像度が低くて日本語だと内容が読めないです… 翻訳はintelligence「諜報」のタブ名が「知能」だったりちょい混乱するけどプレイはできるくらい。1980*1080が欲しいです。 Please implement a resolution of 1980×1080! At the current resolution, the text is unreadable in the Japanese-language. (追記 2026/06/10) 下記コメントの通り対応いただいて、Ver0.2.10にて私の環境で1920*1080およびそれ以上の解像度を選択できるようになりました。同アップデートで日本語に対応したゲーム内ヘルプもできましたので、日本語ユーザーの方もご安心ください。
Bonjour, j’ai vu pour l’instant emplacement 221 pays vous annoncé 261 ça veut dire qu’il manque 40 pays À partir de quand seront-ils disponible . je compte jouer à fond au jeu quand tous les pays seront disponibles en vous remerciant de votre retour
Very realistic earth sim grand strategy after the success of Terra Invicta's earth control, really needed a game like this mind you that game has few flaws and design oversights but devs quickly respond to steam Discussion within a day and work with you game also has a very promising modding capability that I'm way too lazy to get into would like to play this game after early access with some mods to apply current state of world or set date states of the world
Oyunu az çok oynadım güzel proje fakat bazı eksiklikler var.En başta demem gereken yüksek ilişkide olsak bile birine savaşa açabiliyoruz ve savaş bittikten sonra bile ilişkimiz pozitif ise hala pozitif oluyor.Bir başka konu ise şu ticaret anlaşması ben mi mal alıyorum yoksa ben mi mi satıyorum bir türlü anlamadım gelen de bütün anlaşmaları onaylıyorum. Birde diplomatik hamlelerde birşeyler imzalıyorum okey ama bazı şeyleri anlayamıyorum onun etkisini de kutucuğun yanına eklerseniz iyi olur.Ayrı olarak benim oyunda bulunmamsını istediğim askeri alımı tek elden yapmamak kendi tankımızı topumuzu uçağımızı üretebilceğimiz(mümkünse bu ürettiklerimiz isimlendirilip modelleme yapabilmeliyiz) ve bunları satabilme mekanikleri olmalı ayrı zamanda tank top uçak almak içinde diğer ülkelerle anlaşma yapabilmeliyiz bu oyun zevkini daha da arttırır.Birde allah rızası için şu araştırma ağacını komple baştan tasarlayın
If you like Paradox games, you would also like this game. Its a detailed strategy game on a world map, similar to HoI and EU4. Pretty good.
é bom mas não é ruim.
The game is impressive and it's only going to get better. Among the things I'd like to see improved is the way the state generates and spends revenue. It's a very basic system, relying on just one parameter for income and three for expenses. I would create different types of taxes that could be levied based on real-world data and that depended on the country's demographics and statistics. And the way money is spent on social programs would be better if it were more specific, for example, in terms of pensions or unemployment benefits. This game is going to be much better than GeoSim 2026 because the developer wants to do it right, not just focus on getting buyers. But GeoSim is a good starting point for developing a strategy game, even though it's full of bugs because it wasn't implemented properly. The economic system that GeoSim tries to simulate is quite deep. I've said it's good to look at GeoSim 2026, but I think all strategy gamers prefer a game without bugs and with a simpler system. Therefore, while I recommend drawing inspiration from GeoSim2026, I also recommend doing so with caution and not sacrificing the game's functionality. Since it's still in development, it's normal for it to have bugs (the one that bothered me the most is that resource reserves are so high that selling them can net you trillions of dollars in the treasury). The option to automate wars would also be great; personally, that's the aspect I'm least interested in in these games. And I think there are some shortcomings in the interface; for example, opening alliance or sphere of influence panels would be a good addition. Keep it up!
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