
Command any of 261 real-world countries in this 2026 grand strategy game. Build your economy, lead armies, and navigate deep diplomacy. Features built-in modding support and 12 supported languages. Shape the global order through espionage, nuclear deterrence, and AI-driven geopolitics.
Modeled estimate, not a reported figure. How we estimate →
About
Available Now in Early Access
Global Protocol: New World Order is a data-driven grand strategy game set in the real world of 2026. Play as any of 261 playable countries — from global superpowers to developing states — and navigate the complex web of modern geopolitics, economics, warfare, and diplomacy.
Every country starts with real-world data: GDP, population, military strength, alliances, resources, and political systems. What happens next is up to you.
Choose from 261 playable countries, each rated on a 5-star difficulty scale. Lead the United States and maintain global hegemony, guide Brazil through economic transformation, or take on the ultimate challenge with a fragile state fighting for survival. Over 4,600 provinces cover the entire world — every region matters.
Diplomacy goes far beyond simple alliances. Negotiate trade deals, impose multilateral sanctions through the UN Security Council, form and break military pacts like NATO or the Shanghai Pact, join economic blocs, and compete for prestige on the world stage. The G7, G20, and UNSC are active bodies whose decisions reshape the global balance of power.
Each country is governed by its own AI personality — aggressive, cautious, opportunistic, or isolationist. 68 scripted events draw from real-world 2026 flashpoints, while procedural events react to your decisions. Alliance betrayals, economic crises, border disputes, and regime changes unfold dynamically. Every action has consequences that ripple across the globe.
Deploy infantry, armor, artillery, fighters, bombers, helicopters, destroyers, submarines, and carriers across a detailed world map. Establish air superiority, blockade enemy ports, transport armies across oceans, and manage the fuel and manpower that keep your war machine running. Fog of war ensures that intelligence is as valuable as firepower.
The DEFCON system tracks global nuclear tension across 5 escalation levels. Nine nuclear-armed nations possess ICBMs, SLBMs, cruise missiles, tactical warheads, and hypersonic weapons. Launch a first strike — or hold your arsenal as the ultimate deterrent. Mutual Assured Destruction is not just a theory; it is a game mechanic.
Pursue one of 5 victory conditions:
We are committed to long-term development and transparency. Follow our progress, see what we're currently building, and track upcoming features on our live public roadmap:
Check our website for the full development roadmap.Our roadmap includes upcoming overhauls for the UN Security Council, Global Supply Chain simulations, Naval Carrier Groups, and much more.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You mean to tell me nations like Panama can't refine resources like Iron into Steel from the get go despite that being known to most of the world for almost a hundred years? Panama's first steel mil opened in 1958 and yet to build them in game you need to research it. Steel refinement shouldn't be a research thing it should be a capability from the start for all but the most undeveloped nation like pretty much every African nation.
作为一个刚出的半成品还是挺好玩的,题材也很新颖(作者你是真敢做啊)但是游戏里也有很多需要打磨填充的细节,希望作者能在后续开发的过程中完善一下 首先是你这游戏里有个bug,我为什么能改变其他国家议程里的主动目标 还有就是军队方面的话也做的不够完善,太简陋了。建议可以模仿钢铁雄心4把军队具体用的什么武器给搞详细一点。 再就是国家一些细节做的不完善,我第一把玩的是日本,日本按照现在的法律来讲的话,应该是没有军队的,有的是自卫队,但是在游戏里有军队可以宣战,这个就不符合现实了。而且日本应该有适当的美国驻军和军事基地。 还有一个国家的具体各个地区信息可以做的详细一点,比如各个地区之间曾经有什么矛盾。在一起合作的时候可能会影响效率或者有外部势力鼓动的时候会闹独立,最好再加入人种和宗教这些因素 最重要的是你的机器翻译中文,一堆错误。石油被你翻译成了汽油 如果后期能完善的话买这游戏还是保值的,但是就目前这游戏内容丰富程度来讲真不值这几十块钱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Turkish, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Simplified Chinese +1 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Global Protocol is exactly what early access should be: a living, evolving geopolitical simulator shaped directly by its community. The developer is nothing short of incredible—responsive, engaged, and genuinely listening. Updates roll out almost daily, not because of some rigid roadmap, but because the dev actively incorporates our feedback and adjusts the game in real time. It’s the most responsive developer I’ve ever seen on Steam. Ignore the negative reviews from players who barely touched the game. Global Protocol already delivers a deep, ambitious, and shockingly capable successor to Superpower 1 & 2—the sequel we all hoped for before SP3 derailed the franchise. Yes, it has quirks, but none of them diminish the fun or the massive systems already in place. If you want a true, modern geopolitical simulator grounded in real-world mechanics and improving literally every day, Global Protocol is the one. This game is already good—and it’s becoming something great right before our eyes.
AI slop. Not worth your time or money.
I don't have hundreds of hours of experience in these kinds of deep, micromanagement-heavy strategy games, and I haven't even had the chance to play this one for very long yet. Despite that, Global Protocol: New Order managed to catch my attention right from the start. The level of detail and the tactical atmosphere of the mechanics show great potential, even for those who might usually keep their distance from the genre. The variety of choices available will definitely boost its replayability down the road. One of the things I appreciate the most is the attitude of the development team; they are incredibly fast and responsive when it comes to community feedback. Even if you aren't a hardcore fan of the genre, it's a title well worth giving a chance, and you can truly feel the solid effort behind it.
Encore du travail a faire certes, mais les mises a jours sont régulières, le développeur répond très vite sur le forum, le jeu me fait penser un peu a Superpower 2 mais avec une plus grande profondeur dans le Gameplay a tout les niveaux. Je n'ai pas eu de crash, il y a de très bonnes idées, c'est un bon début, si il est encore suivi sur la distance comme actuellement, il deviendra potentiellement un must pour ceux qui aiment les simulations géopolitiques, surtout que pour la période ou ce déroule le jeu (époque moderne), la concurrence fait soit moins bien, ou alors ceux sont des jeux vendu a plus de 40€ avec pleins de crashs et bugs récurrents depuis plus de 10 ans (dédicace a EVERSIM et leurs geo political simulator) Donc dans l'état actuel du jeu, au vu du développeur, des idées proposés et de la concurrence, je le recommande car je pense que le jeu va continuer a avoir un suivi sérieux et devenir un excellent bon jeu !
Very, *very*, rough around the edges, but the dev is active and the core gameplay loop is fun enough if a modern sim is what you're looking. Fingers crossed future updates continue to expand the current features. Also also: Currently there are provinces that are too small to click on d/t the size of the Unit counters, it took me a whole minute to click on Beirut over in Lebanon. I see theres a way to use ID to direct units, but the ID seems to only be visible if you own the province, it would be helpful if it was incorporated into the info panel itself when you examine an area. Unit selection and movement is finicaky and can be difficult to parse overall. Maybe a dif pointer when unit movement is being decided? Also a lot of the stat changes in the events section are opqaue as to what they do and where to see their current state of. I found where corruption is, but no clue were institutional or energy resilience is. Also it seems like Tech right now only unlocked building and military units, I don't see it boosting my GDP in the tech section like it says it should.
Really Promising game for a unknown developer. Good alternative for EU4 HOI4 type like games. It needs some small fixes but the game have the potential. Important issue: please do not play loud audio while game opening, i think audio should start at the main menu.
I believe this to be the first game I've just blindly bought at a $17 price point (on sale) just looking for some type of economic sim. I was pleasantly surprised to see within a day or two that some of the small bugs were patched, the game was evolving with little positive and needed tweaks -- so some good work is being done on this game basically in real time and being worked out by the developer. 10/10 for effort on that front. Thee only minimalist gripe I do have is that we don't have a window (yet) that shows a percentage of completion for troop movement all in one spot. Say I had 5 different wars going, 5 different squads going five different ways each with different arrive times, I'd like that all in one space, visible so I can do other things while monitoring troop movements. Otherwise I'd say this is like Stellaris, Command and Conquer and Risk put together on steroids and is mighty enjoyable. If we get a multiplayer sometime this game is worth $30 all day long. Well done
I have played the eversim geopolitical games. All of them. I have torn into them and got banned on the 2025 discussions. I believe they have improved quite a bit but it has cost me near $300 and years of frustration. I think the way they do military was very good. Not difficult to grasp at all. I really got my hopes up for world warfare and economics but that kinda fell by the way side. What I wanted was a geopolitical game that had more depth to diplomacy while not abandoning all the other attributes that you should expect in a Geo Sim game. I found the eversim games to be profoundly lacking in that department so I mostly just used God and Spy to manipulate the diplomatic side to create the scenarios I wanted. With this game, which I stumbled upon on steam, I am just getting my feet wet. I enjoy the depth it has but it is not impossible to understand the relationships between actions and decisions and therefore accessible without being arcade style. I have noticed the dev is very responsive and is in no way lazy about implementing suggestions and following through with updates and patches. I am very excited to learn this game well. I am very excited to spend hours enjoying this game. The layout is great. The information you would need and the stats you would need to play a great geopolitical game seem to be there. I have been burned so many times but I commend this game and the developer as it stands. I have already gotten my moneys worth and I am still learning. I am very excited about this game! If you are into these type of games I think the price is below reasonable and I see a bright future for this. With possible great mods and perseverance from the developer this could be the GOAT from my perspective. Thanks Mr. Developer! keep up the great work and I hope you are rewarded richly for your efforts. With my experience in the eversim games going back over a decade and with this game having a lot of the attributes that world warfare and economics had that the eversim games didnt, and the price being so wallet friendly I would say give it a shot and show us and share with us what you learn.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2K | 8 | 88% | $19.99 | |
| $251.5K | 300 | 38% | $24.99 | |
| — | 0 | — | — | |
| $780.7K | 688 | 58% | $29.99 | |
| $14.5K | 47 | 98% | $7.99 | |
| $1.4K | 6 | 17% | $6.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $66.1K | 124 | 82% | $12.99 | |
| $66.1K | 396 | 94% | $4.99 | |
| $66.1K | 387 | 94% | $4.99 | |
| $66.1K | 3.5K | 82% | $0.99 | |
| $66.1K | 193 | 52% | $12.99 | |
| $66.1K | 215 | 53% | $9.99 |