
"90s Black Metal Monster Collector!" In Gloamvault, you can charm any monster you encounter and add it to your party. Create a party with up to five minions and descend into the depths of the dungeon. Fuse any two monsters together to create stronger ones. Good luck surviving...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


"90s Black Metal Monster Collector"
You are a resurrected evil wizard.
Charm any monster you encounter to build up your army.
Over 500 different monsters to fight.
Use your dark magic to merge two monsters together.
Spend points to get upgrades.
Cast spells to influence the battle.
Collect items to further enhance your build.
Try to reach the depths of the dungeon... or die trying.
Each dungeon is procedurally generated, making each run unique!
Inspired by crazy build games like Path of Achra and aesthetics of old school first person dungeon crawlers like wizardry. Gloamvault combines elements from roguelikes, auto battlers, monster collectors and first person dungeon crawler!

Instead of leveling up, you can use your evil powers to merge any two monsters together. This will make your minions grow in strength and unleash endless possibilities!

There are no restrictions on which enemies you are allowed to catch. You can charm any enemy under the right conditions and add them to your army!


Monsters you face can possess any of 25 unique abilities, allowing for a wide range of interesting combinations in your own party! These abilities scale based on the monster's stats.


You will loot a variety of items to further enhance the build you're aiming for! These items can boost abilities, increase stats, or provide unique modifications.


All the monster you encounter or charm will be tracked in your bestiary. Will you be able to charm them all?

Can you really merge any monster together?
Yes! In Gloamvault, there is no limit to which monsters you can merge or how often you can do it. Merging works best when both monsters have similar abilities. If they don’t, there is a small chance that the "main" monster will inherit abilities they don’t share.
How many merge combinations exist?
Too many! Each monster can have multiple abilities from the 25 existing ones, with varying values. The same monster can even appear with different abilities as long as they fit its types. This results in a huge number of possible merge combinations.
Can you really charm any monster?
Yes! The lower the enemy monster's HP, the higher the chance of a successful charm. You can also boost your chances with upgrades or items—but beware! The deeper you go, the harder it gets to charm.
What makes this a roguelike?
While not a traditional roguelike, Gloamvault features permadeath, a focus on procedural content, grid-based movement, turn-based combat, and more. One could argue that it checks many boxes from the Berlin Interpretation of what defines a roguelike. But in the end, you’ll be the judge!
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have not played this type of game before, so I am writing this review as a complete novice to the genre. However I enjoyed the time I have spent playing so far and I do recommend it. I tried a few different strategies until I found one that worked, here are some tips: - Give your starting minion the 'Stun' ability and reroll until 35% chance. Put him at the last place of your party. His only job is to stun the remaining monsters our party doesn't kill. - Try and charm every enemy monster. The lower HP they have, the better chance. - Put your ingame points into fireball and look for -1 mana rings until you get to 1 mana = 1 fireball. - Use the fireball to focus the monsters you want to charm, and kill the monsters with the highest damage at the start of each encounter (before you attack with your party) - Mana resets every encounter, spam fireballs until you use it all. Use all your mana. - Look for a strong 'Heal left most ally' monster and keep him in slot 2. Some more tips: - Acid/fire/electric is pretty useless. You want as much damage in the first attack, not damage over time. - Summoning was pretty useless, most monsters you summon are too weak for the floor level. Killer Klown is an exception until late stage. - Avoid fighting against killer klowns. They can stack a lot of damage and end a run, - Fighting plants is amazing, always choose to fight against plants! - ALWAYS be replacing your monster. A lot of the time, a new monster on the next floor will be stronger than anything you already have. - Focus on item thats reduce enemy HP, add more damage to your fireball, reduce mana -1 and increases the % to drop health potions/items. - dont be afraid to leave! you can leave for -10% hp, swap out your monsters with less valuable ones, and then attack again. - Try to find monsters with 35% + dodge and merge any other monster with dodge into them for your slot 1. This is especially important at late levels where they can hit 500 - 1000 damage each! I mostly avoid merging monsters. I just keep the bulk of them in my inventory and when I move to a new floor and need a new tank (slot 1) I'll charm a new monster and then pile every monster into it to boost the hp.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, German*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My tactic of power up one guy has failed me. A team building exercise in why it's necessary to sacrifice your co-workers for the greater good. It reminded me a lot of another game called BuriedBones that visually looks very simple but has a complex system of status and attacks underneath. Although I kind of just scrapped the surface, I can see the potential the game holds with it's monster typings and team builds. The only thing I couldn't figure out and maybe it was explained at one point was how to use a spell. The UI was a bit crowed but I understand why with the amount of information that was needed to be shown. If you like collecting monster, leveling monsters, and eventually sacrificing monsters this game is no brainer.
It's a unique game and constantly has a lot of fixes for things. When I first played, There was an issue with one of the vendors not allowing me to combine something. I was gonna post on the forums, but then saw the update that fixed that issue. So all I had to do was refresh. It has fun mechanics, and it's interesting and unique in that sense. I'm sure there will be more updates and I look forward to what it turns in to.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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