
"90s Black Metal Monster Collector!" In Gloamvault, you can charm any monster you encounter and add it to your party. Create a party with up to five minions and descend into the depths of the dungeon. Fuse any two monsters together to create stronger ones. Good luck surviving...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


"90s Black Metal Monster Collector"
You are a resurrected evil wizard.
Charm any monster you encounter to build up your army.
Over 500 different monsters to fight.
Use your dark magic to merge two monsters together.
Spend points to get upgrades.
Cast spells to influence the battle.
Collect items to further enhance your build.
Try to reach the depths of the dungeon... or die trying.
Each dungeon is procedurally generated, making each run unique!
Inspired by crazy build games like Path of Achra and aesthetics of old school first person dungeon crawlers like wizardry. Gloamvault combines elements from roguelikes, auto battlers, monster collectors and first person dungeon crawler!

Instead of leveling up, you can use your evil powers to merge any two monsters together. This will make your minions grow in strength and unleash endless possibilities!

There are no restrictions on which enemies you are allowed to catch. You can charm any enemy under the right conditions and add them to your army!


Monsters you face can possess any of 25 unique abilities, allowing for a wide range of interesting combinations in your own party! These abilities scale based on the monster's stats.


You will loot a variety of items to further enhance the build you're aiming for! These items can boost abilities, increase stats, or provide unique modifications.


All the monster you encounter or charm will be tracked in your bestiary. Will you be able to charm them all?

Can you really merge any monster together?
Yes! In Gloamvault, there is no limit to which monsters you can merge or how often you can do it. Merging works best when both monsters have similar abilities. If they don’t, there is a small chance that the "main" monster will inherit abilities they don’t share.
How many merge combinations exist?
Too many! Each monster can have multiple abilities from the 25 existing ones, with varying values. The same monster can even appear with different abilities as long as they fit its types. This results in a huge number of possible merge combinations.
Can you really charm any monster?
Yes! The lower the enemy monster's HP, the higher the chance of a successful charm. You can also boost your chances with upgrades or items—but beware! The deeper you go, the harder it gets to charm.
What makes this a roguelike?
While not a traditional roguelike, Gloamvault features permadeath, a focus on procedural content, grid-based movement, turn-based combat, and more. One could argue that it checks many boxes from the Berlin Interpretation of what defines a roguelike. But in the end, you’ll be the judge!
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you ever wanted to get more use out of your lesser Pokemon by feeding them to your primary team, it seems like your time has come
Originally I had written a massive multi paragraph review going over my gripes with various mechanics but just like how I felt playing Gloamvault I got bored and just wanted it to end. The review by hp_ban sums it best "The idea is interesting but execution is subpar." Shoutouts to the DCSS tileset though, looking great as always
Мечта минмаксера. Великолепная идея выполненная вполне просто. Чудо билдостроения. Хотя требует доработок с технической стороны.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, German*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a fun game. I had plenty of fun on an old demo I found from "itch" i think. Decided to support the developer and purchase the game. It's been so much fun and I can't wait to see how long it'll take me to get to the final floor! Keep up the great worK!
Shin Megami Tensei but chill. Genuinely a fun and engaging take on the dungeon crawling rouge-like with a surprising amount of strategy in how you build your roster. Very easy to recommend at current price!
Surprisingly good. I had a lot of fun. I hope there will be additional content!
Game Complexity: Roguelike RPG with team building. Game Difficulty: At the beginning it is easy but later it becomes harder. There are many monsters which you can tame and add them in your team and every monster has its own stats and abilities. Also, you can merge monsters together and your main monster will receive random stats and random abilities, by doing this you may create an op monster with some very good abilities or you may want to play with the spells but to do so you will need to find good rings and amulets. Achievements Complexity: Reach level 30, kill, encounter, tame, summon and deal damage to the monsters and do a x amount of steps. Achievements Difficulty: Reaching the level 30 is hard and the other achievements are very grindy while for some of them you need luck.
Very cool niche game. Lots of fun to discover possible builds and how far you can go
The concept is really interesting. Being able to charm almost any monster and fuse them together to make stronger ones is a lot of fun. [h1]Gameplay[/h1] My biggest problem is the balance. The further you get, the more the game pushes you toward using the strongest and most broken options, especially Fireball. At a certain point, my monsters just can't keep up with the enemies anymore, so instead of experimenting with different monsters and builds, it feels like I'm better off stacking Fireball upgrade that can actually deal with them. That's a shame because the monster system is the most interesting part of the game. I like trying different monsters and fusing them together, but when the enemies get this strong, a lot of that starts to feel pointless. [h1]Final Verdict[/h1] I do like the game and I've had fun with it. The monster collecting and fusing are great, and the art style fits really well. I just wish the balance didn't push you so hard toward the few things that actually work, because it takes away from what makes the game interesting in the first place.
[h3]人は選ぶが捕獲&合成のスノーボールが楽しい[/h3] 魔物を合成して強くしていくのだが死ぬとロストするため、魔物を守るか使い捨てるかしていくゲーム。 合成して能力を得てその能力を元手に捕獲して合成して……を続けていく。 捕獲&合成が9割、のこりがハクスラとローグ要素で1割という感じ。 [h3]向き不向きについて[/h3] いつまでも雪だるまを大きくし続けることに快感を覚える人は楽しめる。 私はその手の人間なので、無限のリソースを生み出すコンボでひたすら金策していた。 逆に爽快感を求める人にはお勧めできない。 敵をワンパンできるようになったとしても、倒すより捕獲のほうが美味しいゲーム性のため手加減が必須。 いつまでも全力で戦えないモヤモヤを抱えてしまうと思われる。 [h3]操作性について[/h3] UI、操作性が悪いのでそれも注意。 古のWizのUIよりはまだ良いものの、印象はスーファミ時代のRPGのUIくらい。 総じて、人を選びすぎるゲーム。 私自身は楽しんだのは間違いないので、お勧めとはしておく。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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