
Build a legendary gladiator school in ancient Rome. Recruit and develop unique fighters, manage the business behind the bloodshed and watch your decisions tested in brutal real-time arena combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Gladiator Command, you take control of a struggling Ludus in ancient Rome and transform it into a school worthy of legend. Recruit promising fighters, shape their development, manage the business behind the bloodshed, and watch your decisions play out in brutal real-time arena combat.

A successful Ludus is built far from the cheering crowds. Manage your training grounds, hire staff, balance finances, oversee recovery, and decide how hard to push your fighters.
Every decision has consequences. Aggressive training can produce faster results, but exhausted or injured gladiators will not survive long in the arena.

Search for new talent and build a roster around your own strategy. Every gladiator arrives with different attributes, traits and potential but what they become is up to you.
Develop their skills, choose their specialisation, and turn inexperienced recruits into distinctive fighters. Build heavily protected defenders, agile duelists, relentless attackers, or specialists capable of controlling the arena.
Your gladiators are investments, warriors and individuals. Know when to develop them, when to sell them and when a valuable fighter is worth risking.

Once the arena gates open, preparation becomes performance.
Watch your gladiators fight in real time using the attributes, skills and specialisations you developed. Nets trap opponents, shields absorb punishment, weapons find openings, and a single decisive strike can end even the most promising career.
There are no meaningless victories. Every fight carries consequences for the gladiator and the Ludus that sent them into the sand.

Take on increasingly dangerous opponents, enter multi-round tournaments, earn prestige, and unlock greater opportunities for your school.
Victories bring money and recognition, but lasting success demands more than one champion. Build a roster capable of surviving injuries, changing circumstances and the relentless demands of Rome’s arenas.
Grow from an overlooked training school into a celebrated Ludus whose name and blood-soaked legacy will be remembered throughout the empire.
Recruit them. Shape them. Send them into the arena.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Little backstory here, I had been looking for an auto-battler gladiator game akin to spartacus legends for years now. This game scratches that itch. Very active dev from what I have seen, put 2 hours in as of the review, and for 5 dollars, you can't beat it. Highly recommend it to anyone into gladiators/autobattlers. It's a lot of fun
closest thing to unnamed game we'll ever get.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beginning is brutal, you'll probably lose your first tournament and first 2 league matches, then the difficulty starts to be trivial for a long time, only to pick up again around day 75-100. Goofy/ugly animations. Ugly colours. Some crashes. Linear gear progression. Agility is king. But overall fun.
Тема Древнего Рима часто бывает выигрышной, в данной игре тоже всё получилось неплохо. Пока она ещё сыровата, но играется с удовольствием.
A Game that when it updates doesn't break until the next patch. It's one of the goofiest, most random game you will ever put in you library and i haven't regretted a moment since! 10/10 Keep up the great work!
Excellent! Very fun and interesting.
I really enjoyed this game, for the price its a bargain, I hope to see more features, character models and traits added in the future and would 100% recommend giving it a go if managing a gladiator is something you like, great little game easily 12+ hours of gameplay on one run through and will be running another soon.
For such a simple looking game there are several mechanics to love. It is most importantly a fun game. Shout out to Splatter-Cat for this review
Nice gladiator simulator. I hope the devs add tons of specialization and features!
This game has no right to be as addicting as it is, but man you can really get stuck on this one. I'm a sucker for auto battling stat managers, especially those with permadeath. There isn't enough games in that genre, so I'll take whatever morsels I can get. Fortunately, this game is a bit more than a morsel -- a side dish, if you will. I'd like to see more added to the game, such as an overarching story mode or more variance in battles. After around 20 hours it starts to feel repetitive. More animations for the fight scenes could help with that. Overall, the game has a ton of potential and for the price it's definitely worth it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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