
"When there's nobody there to see you, you disappear." In Girls Made Pudding, two girls tour a series of towns that people have disappeared from.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"When there's nobody there to see you, you disappear."
In Girls Made Pudding, two girls tour a series of towns that people have disappeared from. Follow them on the road as they find out the mysteries of this world.
Come for a Ride
In most games, you're always trying to reach a destination. In Girls Made Pudding, everything happens during the journey.
Nothing will happen if you stay where you are, and the more you travel, the more dialogue you'll get.
Keep the bike moving and the girls chatting and eventually you'll unfold this story's mysteries.
Gathering and Cooking
While you're traveling, you'll find ingredients that you can cook with.
Eating those dishes will lead to new dialogue branches for the two girls.
Try cooking whatever fits the mood of the story in that moment.
Hunger and Sleeping
As they travel, the girls slowly get hungrier. Make sure to keep them fed. However, you can turn off the hunger mechanic in the difficulty settings.
Also, after a while, night will fall, ending your journey for they day. You'll need to find an empty home to sleep until morning.
"When there's nobody there to see you, you disappear."
It's weird, but it's been like this for a while now. Almost half a year.
The journey started with Sumibi's wish—"I want to eat that pudding again."
She and Nikomi go on a bike trip, traveling from town to town while looking for ingredients and meeting new people. Little by little, they start understanding what happened to the world.
They keep traveling and they keep looking at each other... lest they disappear.
Sumibi
A bike-riding girl on a journey. She was a regular at the café where Sumibi use to work.
Nikomi
A girl traveling along with Sumibi. She used to work at a café but she's not very good at baking and cooking.
Production: KAMITSUBAKI STUDIO
Scenario and development: Kazuhide Oka
Character design and concept art: Zumochi
Art and character models: Zumochi
Soundtrack: Daijiro Nakagawa
Logo art: JEFF99
English Translation: Marco Godano
Simplified/Traditional Chinese Translation: flankoi
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 926reviews | 95% | — | $131.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hey guys did you know that if you read the tutorial you'll know what to do (I am a buffoon)
Herkes filozof olmuş amk
氛围很休闲,特别是音乐(最开始就是被音乐吸引的),更是增添了这种感觉,还有着加上不错的故事[spoiler] 更重要的是结局是HE,我说HE才是对的 [/spoiler],为数不多需要注意的是游戏中的连线轨迹题,上方数字沿线向下每遇到一次横线(每一个交叉)就拐弯,到达最下面就是该填的数字 这个游戏可能存在一些小的缺点,但是瑕不掩瑜,整体上体验还是很好的,可以一试
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can pat cat.
百合不错 这部作品的百合不是那种明牌到处贴贴的百合,更多的像是友情变质的情亲还掺杂着一丝挑逗和暧昧,算是轻百合吧,虽然双女主其中一人明确是弯的。 游玩起来像是主打文字的公路片,甚至游玩时长也差不多是两三个小时左右,游玩方式就是在开着摩托车游荡,在想办法吃饱喝足的同时完成话题的条件比如吃什么,到什么地方之类的,来触发话题推进剧情。 bgm应景,空无一人的城市里的孤单,两人决定上路旅行的荒诞理由,看似目的地明确其实毫无目游荡的迷茫,都有相应的bgm体现,而且bgm会随着剧情话题的内容变换,不突兀,这点不错。 看着两个少女开着摩托在末日中旅行,经历各种事情,沉下心来好好玩其实很有意思。 剧透注意 在剧情的高潮部分在两人离别之后认清自己的感情后在几乎不可能的情况下重新相遇,我以为这种剧情达到高潮的时候应该会来一个情感大爆发,来点干柴烈火的相拥,诉说自己的感情之类的俗套剧情,结果没有,剧情达到高潮之后居然接的细水长流的日常,继续像之前一样骑摩托,虽然带上了不一样的情感了,虽然失去了之后又获得了感觉到十分珍贵,但是还是选择了心照不宣的骑摩托......我靠来点我想看的百合剧情啊。 百思不得其解,我换位思考,把两个角色换成男的带入一下........卧槽这就有点儿gay了兄弟,我一下就理解了,还是这样相敬如宾的好一点。 还是百合不错
美味的末日公路百合使我旋转!游戏玩法是骑摩托收集食材,通过做出特定的饭菜解锁不同的话题来消磨时间~流程不长 打折还是非常推荐的! 结局还有超萌小动画看=v=(以及歌都好用心好好听…!
Herkes filozof olmuş amk
说实话,不太能和和这个作品对上电波 按着按键还要看对话,还要捡东西,有自动驾驶但是他不会捡物资 触发结局的条件是什么呢,完全没有弄懂就结束了 我也不知道那些料理有多少做过了 暂时不推荐
A wonderful little narrative game with a very unique dialogue system that pushes you towards making the whole experience actually feel like a road trip. The cast is immensely charming and I really enjoyed the narrative's thoughts on the breakdown of consensus reality which was not something I was expecting going into the game. Overall just a fantastic experience.
很治愈,氛围塑造很好,意犹未尽,音乐神了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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