
"When there's nobody there to see you, you disappear." In Girls Made Pudding, two girls tour a series of towns that people have disappeared from.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"When there's nobody there to see you, you disappear."
In Girls Made Pudding, two girls tour a series of towns that people have disappeared from. Follow them on the road as they find out the mysteries of this world.
Come for a Ride
In most games, you're always trying to reach a destination. In Girls Made Pudding, everything happens during the journey.
Nothing will happen if you stay where you are, and the more you travel, the more dialogue you'll get.
Keep the bike moving and the girls chatting and eventually you'll unfold this story's mysteries.
Gathering and Cooking
While you're traveling, you'll find ingredients that you can cook with.
Eating those dishes will lead to new dialogue branches for the two girls.
Try cooking whatever fits the mood of the story in that moment.
Hunger and Sleeping
As they travel, the girls slowly get hungrier. Make sure to keep them fed. However, you can turn off the hunger mechanic in the difficulty settings.
Also, after a while, night will fall, ending your journey for they day. You'll need to find an empty home to sleep until morning.
"When there's nobody there to see you, you disappear."
It's weird, but it's been like this for a while now. Almost half a year.
The journey started with Sumibi's wish—"I want to eat that pudding again."
She and Nikomi go on a bike trip, traveling from town to town while looking for ingredients and meeting new people. Little by little, they start understanding what happened to the world.
They keep traveling and they keep looking at each other... lest they disappear.
Sumibi
A bike-riding girl on a journey. She was a regular at the café where Sumibi use to work.
Nikomi
A girl traveling along with Sumibi. She used to work at a café but she's not very good at baking and cooking.
Production: KAMITSUBAKI STUDIO
Scenario and development: Kazuhide Oka
Character design and concept art: Zumochi
Art and character models: Zumochi
Soundtrack: Daijiro Nakagawa
Logo art: JEFF99
English Translation: Marco Godano
Simplified/Traditional Chinese Translation: flankoi
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 927reviews | 95% | — | $131.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
故事很有意思,一如既往的風格。人雖然有點少,但是看了一下時長,劇情確實還是有這麽多。仔細一想人少一點也挺好的。有這種氛圍。像夏日彼方就給人一種人好多的感覺一點不像末日( 但是不足的地方也有很多,例如UI遮擋問題,後續全食譜的時候塔可餅的名字直接擋住了。 以及食物的回復效果不會標注在食譜裏。只能凴記憶和感覺去調整倉庫。 總的來説是很有氛圍感的作品。瑕不掩瑜。好玩
很喜欢这种漫无目的地驶向前方的感觉,本作中的故事平淡中蕴藉着不平淡的思考,是一部优秀的休闲剧情向作品。
很温柔细腻的故事讲述方式,一款探讨了一些社会谜思的清淡百合公路片…… 虽然看似什么问题都没解决,这样继续旅程也不错,没有任何关系 猫耳女仆很好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
YYY
对我来说,这游戏真正让我感受到了一个温馨而又治愈的故事
卖42还是低了剧情,音乐,画风简直神了
Urocza, przyjemna i relaksująca gierka. Niezbyt długa, to fakt, ale myślę, że warta swojej ceny.
哪怕没有意义只要和你在一起就很开心了。
10/10
短篇佳作,op/ed好听♪(´▽`)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 49 | 92% | $5.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | 60% | Free | |
| $2.8M | 9.5K | 96% | $24.99 | |
| $1.4M | 5.5K | 92% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.8K | 152 | 70% | $19.99 | |
| $131.7K | 208 | 50% | $19.99 | |
| $131.7K | 578 | 80% | $9.99 | |
| $131.7K | 411 | 74% | $9.99 | |
| $131.7K | 416 | 85% | $14.99 | |
| $131.7K | 2.8K | 92% | $1.99 |