
Embark on a sparkling journey in this long-awaited sequel to SUNSOFT’s legendary 8-bit platformer Gimmick! Solve puzzles, trick enemies, and explore a physics-based playground. Yumetaro is back!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 191reviews | 89% | — | $69.8K |
| $19.99 | 75ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sunsoft made some delightful games back in the day and after finishing Ufouria 2I thought to give this one a shot and it didn’t disappoint. Nice music, solid boss fights, it’s a nice tight little platformer with some nice kick at the end, or even more so for those that want that classic “Go back and play it right” True ending. I do wish the start bounce was used a little bit more interestingly, but I also didn’t try and get all the things so, maybe I’m missing out. Still, if you played the OG or want a cute and kind a tuff platformer, this might just be for you.
점프, 별 던지기 두 버튼으로 파고드는 도전적인 게임입니다. 높이, 가속도, 튕김과 같은 물리 법칙을 이용한 기법이 오묘하고 재미있습니다. 도전 과제 100% 달성 어렵습니다. 유튜브 영상을 보면 큰 도움이 됩니다. 그럼에도 별을 어디에 튕기고 올라탈 것인지 조작 연습이 필수입니다.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $2.99−85% |
| 61ratings |
| 79% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never played the original Gimmick, so I can't tell you how faithful of a sequel this is. What I can tell you is that this feels exactly like a super fun platformer from the NES days, just with modern graphics. The two bucks I paid for it is legalized theft. At that price, literally everyone should have it in their Steam library.
Played it for a bit, can't go wrong with two dollar price. Level design seems great in the two worlds I played. Hoping to play more of it, as it seems like the devs actually made an interesting game here!
めっちゃ面白い 難しい隠し道もあるからそういうの期待してる人も楽しめそう
A delightful platformer! Everything is very polished and the game never felt unfair.
Le jeu est mignon, super joli, et diaboliquement dur ! Parfait, une petite pépite. J'ai un peu pleuré des larmes de sang pour réussir à le finir mais c'est ça qu'on aime.
画风可爱,难度凶残的精确平台游戏。 100%完成度通关,流程不长,一共六大关卡,5-8h左右就能通关普通结局,真结局要求部分道具全收集大概15h左右。 游戏有一定的隐藏要素,而且比较能藏,分为宝箱和贴纸两种,宝箱关难度不算高,主要是一些皮肤,还能凑出来卡比配色,挺有意思,贴纸关就难了,综合考验对能力的运用,设计惊艳,不过太难了得凹蛮久,并且贴纸需要全收集才能挑战最终BOSS进入真结局。 游戏的核心机制是吉米克的星星-唯一的攻击手段兼位移能力。吉米克可以发射一颗会弹跳的星星,还能踩在星星上跟着星星移动,玩家需要思考如何调整星星的弹射角度、速度,从而踩上去到达跳不到的地方。这个机制真是被玩出花来了,挖掘的很深,部分关卡对星星的运用非常巧妙,叹为观止。 不过游戏的难度曲线设计的不太合理,前面几张图都比较简单,到了最后两张难度飞升(难道是防退款小巧思),有些地方对时机和距离把握得非常之极限。 除了关卡本身,还有几个地方设计让人很难受: 1.诡异的手感,玩家操纵的吉米克非常的脚滑,可能你只想移动一步,但它会滑出去两三步,需要适应。 2.读指令的怪物,一边跳的同时还要应付怪物,你不跳它不跳,你一跳马上跳起来撞你,数量多种类也多,非常烦人。 3.受击后退的机制,虽然受击后有无敌时间,但会后退一大段距离,经常不小心被怪碰掉摔死,非常难受。 4.恶心的最终boss,真结局的最终boss要打三次才能打死,每次都有两个阶段,出招频繁,花样多。相比之下吉米克只会丢星星反击,完全的原始人被三体人暴打。好不容易打死一次,以为要结束了,结果奖励一段跳跳乐,跳完继续打,真是又臭又长。 还有一点比较可惜,二代的音乐没有预想中的好听,一代的音乐倒是挺有特色。 前面叫了这么久的吉米克,但最近才发现原来封面这颗小绿豆有自己的名字并且不叫吉米克hhh
Ainda melhor que o primeiro jogo, fantástico.
Ho 39 anni e gioco da quando ero piccolo, ai tempi del Commodore 64. Quindi di giochi ne ho giocati a migliaia. Queso Gimmick mi ha incuriosito, l'ho comprato e l'ho provato. Ho subito capito che era scorrevole, carino, poi è diventato via via piu geniale. Imitazione di Kirby? Non importa, se hanno preso l'ispirazione da quel gioco mi sta bene, anche perchè qui non è tutto troppo facile. Devi avere tempismo e abilità. Un gioco davvero splendido, perchè ti permette di divertirti e ti stimola l'ingegno con i suoi percorsi in cui devi avere velocità di ragionamento e abilità. Ben vengano sempre giochi cosi.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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