
Gil's Lucid Dreams is a FPS horror game based on the story and exploration. Gil use lucid dreams to get away from his unsatisfacting life. He will lose the control of his dreams, becoming completely succubus of his nightmares. Will Gil be able to face his Alter Ego?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<3
нет
[h1]It's a mess[/h1] [h1] Short summary [/h1] [table] [tr] [th]Category[/th] [th]Perception[/th] [/tr] [tr] [td]Level design[/td] [td]Looks basic[/td] [/tr] [tr] [td]Story[/td] [td]Really dull and too short to build up to anything. Horrible grammar[/td] [/tr] [tr] [td]Gameplay[/td] [td]Find keys, occasionally other objectives[/td] [/tr] [tr] [td]Bugs/glitches[/td] [td]Very odd and poorly tested[/td] [/tr] [tr] [td]Length[/td] [td]Beat it in around 20 minutes[/td] [/tr] [tr] [td]Worth[/td] [td]Not worth it[/td] [/tr] [/table] This feels like a case of "We don't know how to make a game, but we will make one anyway". I wouldn't say it's a bad game. It's an okay attempt at an indie game. It's just filled with flaws due to inexperienced developers. Some of the flaws I encountered: - Grammar is horrific. It was sometimes difficult for me to know what the story was trying to tell me. - Odd inventory system. First you need to equip a key, then click "use item". Only, you don't need to be anywhere near a door to use it. Door unlocks when you use a key regardless of your distance from said door - You can hold shift to get a sprint animation, but your speed does not change - Can do a tiny jump, but you never need it - Can glitch through my own reflection in the mirror if I "sprint" and move towards it - Story is all over the place and lacks much sense - Voice actor sounds unenthusiastic - Got a "choice" which part of the character's consciousness to explore first, only you don't get an actual choice, so why even present it as a choice? Overall, not really worth it, even for a few cents. I can see the potential in this, Oblion Studio just needs a lot more experience first before attempting another project like this.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra jest dosyć słabo optymizowana, jest dosyć nudna... Nie każdemu ta gra się spodoba nie zbyt polecam dla osób którzy lubią gry taktyczne lub t.zw Piaskownice
Keine Ahnung warum Ich dafür Geld ausgegeben hab aber irgendwie hab Ich alle Achievements bekommen
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.8M | 23K | 97% | $14.99 | |
| $1M | 12.9K | 93% | $4.99 | |
| $493K | 1.4K | 69% | $24.99 | |
| $312.7K | 1.3K | 74% | $14.99 | |
| $262.5K | 217 | 76% | $22.74 | |
| $262.4K | 3.5K | 98% | $3.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811 | 54 | 85% | $0.99 | |
| $811 | 54 | 80% | $0.99 | |
| $812 | 62 | 68% | $0.54 | |
| $813 | 52 | 98% | $0.99 | |
| $813 | 65 | 69% | $0.79 | |
| $809 | 77 | 99% | $0.49 |